The studio that brought you all the infamous battles from the Star Wars Universe has finally announced that they are dipping their feet into the realm of Middle Earth. The game entitled, Lord of The Rings: Conquest, could be referred to as a spiritual successor to their Star Wars: Battlefront Games, but don’t get the idea that this will simply be Battlefront with a LotR skin thrown over top of it.
There will be two separate single player campaigns, one following the heroes of Middle Earth in their victory over Mordor, and the other splitting off on an alternative route by allowing the player to take hold of the armies of Sauron and retrieve the One Ring. In order to help bring home the brevity of battles, such as Helm’s Deep, there will be up to 150 characters on screen at a time. The game will naturally support multiplayer, as well as four player split screen, something becoming sadly all too uncommon in today’s games. Four player co-op play will also be featured in either online or split screen play on the same console.
The only real downer for a game meant to be simulating such epic confrontations is the online player count, which only supports up to 16 players. Although multiplayer will still contain the same number of NPC’s on screen, the player count will not be the same. Since this generation of online shooters has given us such titles as Frontlines: Fuel of War, that support up to 50 players on consoles, having only fifteen other people to spill blood upon the plains of Rohan just seems a little lacking.
Lord of the Rings: Conquest is set to arrive on Xbox 360, PlayStation 3 and PC in the fall of 2008.
There will be two separate single player campaigns, one following the heroes of Middle Earth in their victory over Mordor, and the other splitting off on an alternative route by allowing the player to take hold of the armies of Sauron and retrieve the One Ring. In order to help bring home the brevity of battles, such as Helm’s Deep, there will be up to 150 characters on screen at a time. The game will naturally support multiplayer, as well as four player split screen, something becoming sadly all too uncommon in today’s games. Four player co-op play will also be featured in either online or split screen play on the same console.
The only real downer for a game meant to be simulating such epic confrontations is the online player count, which only supports up to 16 players. Although multiplayer will still contain the same number of NPC’s on screen, the player count will not be the same. Since this generation of online shooters has given us such titles as Frontlines: Fuel of War, that support up to 50 players on consoles, having only fifteen other people to spill blood upon the plains of Rohan just seems a little lacking.
Lord of the Rings: Conquest is set to arrive on Xbox 360, PlayStation 3 and PC in the fall of 2008.













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