tiles aren’t visibly marked, but if a character with the Treasure Hunter
movement ability [Chemist] steps on the tile, you’ll receive an item.
Almost all treasure tiles have two different items you can get: a more valuable
one and a less valuable one. Your odds of getting the LESS valuable item are
the same as your character’s Bravery, so a LOW Bravery character is better for
getting the more valuable items. Once you claim either item, BOTH disappear
for good, even if you later return to the map. You can get only one.
Treasure tiles usually also contain a trap. If a character WITHOUT Treasure
Hunter steps on the tile, the trap is sprung and some harmful effect occurs.
(See below for a list of the possible traps.) Unlike treasures, traps can be
repeatedly sprung and never go away. Also, once you’ve already obtained the
item from a treasure tile, even a character with Treasure Hunter will spring
the trap if s/he steps on the tile. On the other hand, you can use the traps
as an easy way of identifying treasure tiles.
Most Treasure Hunter items are actually just generic items that you can buy in
stores anyway, and aren’t really worth going out of your way to collect.
However, a few maps have rare items that you can’t buy in stores and in some
cases can ONLY find with Treasure Hunter. These maps include Mount Germinas,
Eagrose Castle, Mount Bervenia, Nelveska Temple, and all of Midlight’s Deep,
See the appropriate battle strategies for the locations of these items.
Simply moving across a trap does not trigger it; you must END your move on the
trap tile to trigger the trap (or find the Treasure Hunter item).
---TRAPS & TREASURE IN MULTIPLAYER MODES---
In Melee Mode, there are no Treasure Hunter items, but there ARE traps. Unless
traps are turned off in the battle settings, each player has the chance to
place a number of traps before the battle. (Traps can be placed either
manually or automatically, depending on the battle settings.) These include a
number of new traps that only appear in Melee Mode.
Your characters cannot spring traps that you placed, but they can still be
affected if they’re standing in the effect radius when an enemy springs the
trap.
Rendezvous Mode does not have traps or Treasure Hunter items.
--TYPES OF TRAPS--
Many traps have a different effect radius in single-player vs. Melee Mode:
> An effect radius of 1 affects only the unit who springs the trap.
> A trap with an effect radius of 3, when triggered, also hits all tiles at a
distance of up to 2 tiles away from the trap tile. (However, the trap still
only TRIGGERS if you step on the one particular trap tile.)
EFFECT RADIUS...
SINGLE-PLAYER MELEE MODE TRAP EFFECT
Degenerator 1 Doesn’t appear Lowers character’s
experience level by 1
Death Trap 1 1 Inflicts Doom status
Hypnogas 1 3 Inflicts Sleep status
Sten Needle 1 3 Inflicts HP damage
Mine Doesn’t appear 3 Does minor damage and
inflicts Oil status
Mossfungus Doesn’t appear 3 Inflicts Poison status
Cursed Stone Doesn’t appear 3 Inflicts Undead status
The level-down effect from the Degenerator trap can be used to boost your stats
by leveling down as a job with crummy stat growth and then leveling back up as
a job with good stat growth. For more on this strategy, see "Level-Downs and
Stat Grindng" under the Statistics and Leveling section.
*******************************************************************************
XV. MISCELLANEOUS REFERENCE
*******************************************************************************
%%%ZODIAC STONE LOCATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00stones
!!!SPOILER ALERT!!!
Aries -- Get when you beat Wiegraf in Riovanes Castle.
Taurus -- In Mustadio’s possession; you receive it after the battle in Goug
Machine City. Re-obtained in Riovanes Castle.
Gemini -- Received after defeating Elmdore.
Cancer -- Received after defeating Construct 7. [optional]
Libra -- T.G. Cid (Orlandeau) has it; you’ll get it when he joins
Scorpio -- Received after you defeat Delacroix. Re-obtained in Riovanes
Castle.
Sagittarius -- Meliadoul has it; you’ll get it when she joins.
Capricorn -- Obtained after killing Adrammelech.
Aquarius -- Given by Beowulf when he joins. [optional]
Pisces -- Received from Isilud in Riovanes Castle.
Leo -- You never get this one, Folmarv has it.
Virgo -- As above; Folmarv also has this one.
Serpentarius -- Receive after you defeat Elidibus in Midlight’s Deep.
[optional]
!!!SPOILER ALERT!!!
%%%FMV MOVIE LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00fmv
!!!SPOILER ALERT!!!
This is a list of the FMV cutscenes (found only in the PSP release).
#1: Title Screen
#2: New game -- Delita escapes with Ovelia captive
--Chapter I--
#3: Ramza thinks about Argath’s words. Whistling with a blade of grass.
#4: Ziekden Fortress explodes; Ramza disappears in the snow.
--Chapter II--
#5: Ramza and Delita speak at Zeirchele Falls; Delita leaves Ovelia in Ramza’s
care. Flashback to Tietra’s demise.
#6: Ramza and Delita meet again in Warjilis Port City.
--Chapter III--
#7: At Zeltennia, Ovelia and Delita discuss their personal histories. Delita
pledges to build a new Ivalice.
#8: Luso is pursued by Behemoths across Zeklaus Desert; Ramza throws a sword
to rescue him.
--Chapter IV--
#9: Delita’s reveals the Church’s plans to Ramza at a church in Zeltennia.
Zalmour arrives and surrounds the church.
#10: Thieves ambush Ramza in Dorter; Balthier appears on the scene. [optional;
only seen if you complete the Recruiting Balthier subquest]
#11: Ending. Account of Alazlam discovering Orran’s papers. Ramza and Alma
ride off into the sunset.
#12: End credits.
!!!SPOILER ALERT!!!
%%%FF REFERENCES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00ffr
I haven’t included FF series mainstays like the classes, summon monster gang,
Chocobos and other monsters, Cid, etc. just the references to specific games.
Final Fantasy I:
Wonders: Mirage Tower, Fortress of Trials, Matoya Cave, Shrine of Chaos
Artefacts: Rat’s Tail
Final Fantasy II:
Wonders: Pandaemonium, Semitt Falls, Shrine of Chaos (Jade)
Artefacts: Minwu Orb
Final Fantasy III:
Wonders: Forbidden Land Eureka, Crystal Tower, Falgabard, Tozus Village
Errands: Enterprise, Yggdrasil (World Tree), Chocobo Restaurant Gisahl
Other: Salonia (Materia), Unei (in proposition "Endless Caverns")
Final Fantasy IV:
Wonders: Tower of Babel, Castle of Trials, Chocobo Forest
Artefacts: Lugae, Calcobrena, Rat’s Tail
Errands: Enterprise, Anna and Gilbert [Edward], Assault
Door ("Minimum’s Melancholy")
Final Fantasy V:
Wonders: Ronkan Ruins
Artefacts: Excalipoor
Other: Almagest spell, Boco, Byblos, Apanda, Mossfungus (Mossfungus
is an enemy in the last dungeon)
Final Fantasy VI:
Wonders: Phantom Train, Floating Continent
Errands: Setzer, Blackjack
Final Fantasy VII:
Artefacts: Materia, St. Elmo’s Fire [attack used by Ghost Ships]
Errands: Black-caped man ("Nightwalker"), Highwind
Multiplayer Missions: Teioh the chocobo
Other: Cloud and Aerith (duhhh.....), Adamantainmai (mentioned
in a work history, it’s an enemy near Wutai)
Ogre Battle:
Other: Zodiac Stones, Zeltennia
*******************************************************************************
XVI. PSONE->PSP CHANGES
*******************************************************************************
%%%GAME CHANGES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00psone
Final Fantasy Tactics: The War of the Lions was originally released in 1997
(Japan) and 1998 (North America) as Final Fantasy Tactics on the PSone.
Here’s a list of the known changes between the 2007 PSP version and the
original 1997/1998 PSone version:
* Two new crossover characters have been added as party members: Balthier, from
Final Fantasy XII, and Luso, from the forthcoming Final Fantasy Tactics Advance
2 (try saying that two times fast!).
* Additional subquests and accompanying battles have been added to Chapter IV.
In addition to the mission to recruit Balthier, there are also the new Agrias’s
Birthday, Disorder in the Order, and Lionel’s New Liege Lord quests.
* Two new jobs are available for all characters: Dark Knight and Onion Knight.
* Two multiplayer modes have been added. One allows you to compete against
other player’s team. The other has you team up with another player to clear a
variety of special missions. Both are playable only over an "Ad Hoc" (i.e.:
local) connection -- no Internet play, sadly.
* Key story scenes are now illustrated with cel-shaded animated cutscenes and
(in the English version) voice acting, instead of the in-game cutscenes and CG
movies of the original.
* There are a number of new story scenes and battles added to the main
storyline, including:
- Loffrey recruiting Wiegraf near the end of Chapter II.
- Delita traveling with Ovelia at Zeirchele Falls, also near the end of
Chapter II. (This scene also involves a new story battle!)
- Ramza’s meeting with Luso in Chapter III and the battle to rescue him.
- As assasination attempt against Ovelia near the end of Chapter III.
(There’s a new Delita battle here as well.)
- Delita demonstrating the blade-of-grass whistle to Ovelia soon after the
beginning of Chapter IV.
- A battle against Argath at Limberry Castle in Chapter IV.
- An additional battle against Cletienne in Dorter on the way back to Eagrose
in Chapter IV.
* The maximum roster size has been increased by 8 (from 16 to 24), to allow
you to add Luso and Balthier to your crew without having to kick out any of the
other story characters.
* Many abilities now cost more JP to learn.
* Job prerequisites have been changed--specifically, some jobs now require the
prerequisite jobs to be leveled up to a higher level. Additionally, the amount
of each JP to reach each job level (except job level 2) has also been
increased. In other words, jobs require much more JP to unlock.
* The Speed of some abilities has also been changed. Some abilities (mostly
Summons, plus a few Time Mage abilities and the Mystic’s Petrify/Induration)
now take longer to charge.
* The sword techniques used by Meliadoul and Orlandeau can now still damage
enemies even if they don’t have the relevant piece of equipment. This means
that these abilities can now damage monsters as well.
In fact, using these abilities against a character not equipped with the
relevant item (including monsters) *increases* the damage dealt. The specific
amount varies by ability:
- Crush Armor - bonus is user’s Physical Attack stat times 5
- Crush Helm - bonus is user’s Physical Attack stat times 4
- Crush Weapon - bonus is user’s Physical Attack stat times 3
- Crush Accessory - bonus is user’s Physical Attack stat times 2
* New pieces of equipment have been added. A few are obtainable in the single-
player game as Balthier’s initial equipment and from the Agrias’s Birthday
quest; the rest can only be found by completing the multiplayer missions.
* The quest to recruit Cloud is immediately after completing Fort Besselat (and
the other prerequisite subquests). In the PSone version, this quest could not
be done until substantially later--after defeating Adrammelech.
* It’s no longer possible to steal any of Elmdore’s equipment. Actually, this
is consistent with the original Japanese PSone release, where you couldn’t
steal his equipment either--the ability to steal his gear is unique to the
North American PSone version.
* Rapha and Marach’s Mantra abilities (a/k/a Truth and Un-Truth) have been
upgraded. Each use of one of these abilities results in 1 to 10 "strikes"
instead of 1 to 6 in the PSone version. They also seem to be more accurate and
are more likely to hit the targeted panel/unit rather than the adjoining
tables. Similarly, Reis’s Holy Breath ability also has now 1-10 strikes
instead of 1-6.
* The "item duplication" trick/glitch (which allowed you to buy extra copies of
some weapons that you couldn’t normally buy) has been removed from the game, as
has the glitch that allowed you to earn infinite JP via a bug in the ability-
learning menu.
* Instead of using the Gregorian Calendar (January to December), dates are now
displayed in Zodiac format (e.g. 3 Capricorn). The year also now alternates
between "Wet months" (in which storms are more likely) and "Dry months,"
similar to the cycle on Final Fantasy XII’s Giza Plains.
* Victory conditions for the Bethla Garrison/Fort Besselat sluice battle in
Chapter IV have changed. In the PSone version, you had to throw a pair of
switches to finish the battle. This meant that you could hang around even
after you’d killed all the enemies to have your characters hit each other and
easily level up. In the PSP version, the battle ends as soon as you defeat all
the enemies.
* All of Rapha’s skills are now learnable as soon as she joins the party. In
the PSone version, many did not appear until Chapter IV.
* The Oil status effect, which did not do anything in the PSone version (even
though it was supposed to), now actually works -- it doubles the damage from
the next fire attack.
* In the PSP version, when a summon spell is cast, the name of that summon’s
special attack is displayed (e.g. Shiva casts "Glacial Shards"), as in most
Final Fantasy games. The PSone version simply displayed the name of the
summoned creature itself (e.g. "Shiva"). Similarly, each Iaido ability now has
a special name when being cast, rather than simply the name of the katana.
* In the PSone version, the game would cycle through various "attract" movies--
a trailer for the game and videos demonstrating all the jobs--if left on the
title screen for a while. These movies do not exist in the PSP version; the
title sequence just repeats over and over if the game is left running on the
title menu.
* The icons for some of the status conditions have been changed -- probably to
be more visible on a smaller screen.
* Some other visual display elements have also been changed. For example, the
party roster screen now has more characters per row (to fit the widescreen
format), the victory condition and battle clear screens are different, and the
text map on the map screen is printed in a different & bigger font.
* On the bad side of things, the game runs somewhat slower than the original
PSone version.
* Also on the bad sides, some of the sound effects (e.g. some ability effects,
and the "death screams" when characters are KOed) also sound different (and
poorer) on the PSP hardware. To be honest, I have such a tin ear for these
kinds of differences that it’s hard for me to tell exactly what has and hasn’t
changed, but it’s been widely reported that they do sound different :)
* And, of course, the game has been retitled Final Fantasy Tactics: The War of
the Lions, given a new logo, and rebranded as part of Square Enix’s new Ivalice
Alliance franchise.
In addition, the North American, European, and Australian releases boast some
further changes:
* The game has been completely retranslated, with the Engrish-y awkwardness
from the original version being replaced with a "medieval" style similar to the
English version of Final Fantasy XII. If you’re familiar with the old 1998
PSone translation and want to get up to speed with the new one, check out the
name conversion guide below.
* The slowdown in the North American and European releases is not as bad as it
was in the Japanese PSP release (or so I’m told).
* Voice-acting has been added to the cutscenes. In the Japanese version, the
dialogue is only displayed in subtitles, with no voice-over.
* In the PSone version, using a spell or special technique would occasionally
cause the character to shout out a special quote (e.g. "Life is short...Bury!
Steady Sword!"). These quotes have been removed from the English PSP version.
* Using the Select button "help" feature and then selecting a character’s name
on his/her status screen gives you a short quote from the character. In the
PSone version, only the story characters had unique messages; generic characters
only had one of a few generic quotes. In the PSP version, every default name
for a generic character now has his or her own unique quote! (This feature has
always been in the Japanese version; it was only in the English PSone version
that the generic characters did not all have unique quotes.)
* The X and O button mappings are reversed from the North American PSone
release -- X now selects things in menus and O cancels, as in almost all North
American releases. (Explanation: In Japanese versions of games, using O to
select and X to cancel is actually the standard. In North America, the
reverse is true; usually X selects and O cancels. Games being localized from
Japan generally have the X and O buttons swapped -- in fact, this is a Sony-
mandated change. The original PSone translation of FF Tactics apparently
slipped through the cracks, in keeping with the general kookiness of its
localization, and ended up with the O button to confirm. The PSP localization
brings things back in life with the North American standard.)
%%%NAME CONVERSION CHART%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00names
The new English translation has changed quite a few names from the much-
maligned 1998 translation seen in the PSone version, so I’ve provided this
chart to help FF Tactics veterans get up to speed with the new translation.
---Game Mechanics--------------------------------------------------------------
[1998 PSone translation] [2007 PSP translation]
Brave Bravery
Propositions Errands
Treasure (from Prop.s) Artefacts
Unexplored Land Wonders of the Ancient World
Strengthen: (equipment) Boosts:
Cancel: (equipment) Immune:
Always: (equipment) Equip:
Bonus Money Bonus Coin
War Trophies Battle Trophies
STATUS CONDITIONS
Transparent Invisible
Darkness Blind
Petrify Stone
Frog Toad
Don’t Move Immobilize
Don’t Act Disable
Blood Suck Vampire
Death Sentence Doom
Invitation Traitor
Innocent Atheist
TOWNS & MAJOR MENU OPTIONS
Bar Tavern
Shop Outfitter
Soldier office Warriors’ Guild
Fur shop Poachers’ Den
Formation Party Roster
Brave Story Chronicle
Record [Brave Story] Events
Person [Brave Story] Personae
Job [Brave Story] Feats
Injured [Brave Story] Kills
---Story-----------------------------------------------------------------------
[1998 PSone translation] [2007 PSP translation]
CHARACTERS
Adramelk Adrammelech
Alazlam J.D. Arazlam Durai
Algus Sadalfas Argath Thadalfus
Alphons Draclau Alphonse Delacroix
Altima Ultima
Balbanes Beoulve Barbaneth Beoulve
Balk Fenzol Barich Fendsor
Balmafula Lanandu Valmafra Lenande
Besrodio Bunanza Besrudio Bunansa
Bestrada Larg Bestrald Larg
Beowulf Kadmus Beowulf Cadmus
Buremonda Bremondt
Cidolfas Orlandu Cidolfus Orlandeau
Delita Hyral Delita Heiral
Druksmald Goltana Druksmald Goltanna
Elidibs Elidibus
Gaff Gafgarion Goffard Gaffgarion
Gelkanis Barinten Gerrith Barrington
Golagros Levine Gragoroth Levigne
Gustav Margueriff Gustav Margriff
Hashmalum Hashmal
Izlude Tingle Isilud Tengille
Kletian Drowa Cletienne Duroi
Lede Lettie
Malak Galthana Marach Galthena
Marge Funeral Marcel Funebris
Mesdoram Elmdor Messam Elmdore
Miluda Folles Milleuda Folles
Mustadio Bunanza Mustadio Bunansa
Olan Durai Orran Durai
Omdolia Atkascha Ondoria Atkascha
Orinas Atkascha Orinus Atkascha
Professor Bordam Daravon Master Darlavon
Queklain Cuchulainn
Rad Ladd
Rafa Galthana Rapha Galthena
Reis Dular Reis Duelar
Rofel Wodring Loffrey Wodring
Rudvich Bart Ludovich Baert
Ruvelia Atkascha Louveria Atkascha
Simon Pen Rakshu Simon Penn-Lachish
Sinogue Syneugh
Teta Hyral Tietra Heiral
Velius Belias
Vicks Biggs
Vormav Tingel Folmarv Tengille
Worker 8 Construct 8
Zalbag Beoulve Zalbaag Beoulve
Zalmo Rusnada Zalmour Lucianada
TERMS
Hokuten Knights Order of the Northern Sky
Nanten Knights Order of the Southern Sky
Death Corps Corpse Brigade
Bart Company Baert Company
Temple Knights Knights Templar
Black Sheep Knights Blackram Knights
Lion’s War War of the Lions
Mosfungus Mossfungus
CHAPTER TITLES
The Manipulator & the The Manipulative & the
Subservient Subservient
Somebody to Love In the Name of Love
---Places----------------------------------------------------------------------
[1998 PSone translation] [2007 PSP translation]
OVERWORLD
Ygros Castle Eagrose Castle
Sweegy Woods The Siedge Weald
Sand Rat Cellar Sand Rat’s Sietch
Thieves’ Fort Brigands’ Den
Lenalia Plateau Lenalian Plateau
Fovoham Plains Fovoham Windflats
Fort Zeakden Ziekden Fortress
Zirekile Falls Zeirchele Falls
Fort City Zaland Castled City of Zaland
Bariaus Hill Balias Tor
Zigolis Swamp Tchigolith Fenlands
Goug Machine City Clockwork City of Goug
Warjilis Trade City Port City of Warjilis
Bariaus Valley Balias Swale
Golgorand Execution Site Golgollada Gallows
Goland Coal City Mining Town of Gollund
Lesalia Imperial Capital Royal City of Lesalia
Grog Hill Grogh Heights
Yardow Fort City Walled City of Yardrow
Yuguo Woods The Yuguewood
Doguola Pass Dugeura Pass
Bervenia Volcano Mount Bervenia
Finath River Finnath Creek
Bed Desert Beddha Sandwaste
Bethla Garrison Fort Besselat
Zarghidas Trade City Trade City of Sal Ghidos
Germinas Peak Mount Germinas
Dolbodar Swamp Dorvauldar Marsh
Murond Holy Place Mullonde
DEEP DUNGEON/MIDLIGHT’S DEEP
Deep Dungeon Midlight’s Deep
NOGIAS The Crevasse
TERMINATE The Stair
DELTA The Hollow
VALKYRIES The Catacombs
MLAPAN The Oubliette
TIGER The Palings
BRIDGE The Crossing
VOYAGE The Switchback
HORROR The Interstice
END Terminus
BATTLEFIELDS
Sand Rat Cellar The Sand Rat’s Sietch
Windmill Shed Windflat Mill
Slums of Goug Goug Lowtown
Inside of Lionel Castle Lionel Castle Oratory
Back gate of Lesalia Castle Lesalia Castle Postern
Underground Book Storage Monastery Vaults
Inside of Riovanes Castle Riovanes Castle Keep
Church outside the town Outlying Church
Inside of Limberry Castle Limberry Castle Keep
Underground cemetery of Limberry Castle Undercroft
Limberry Castle
Inside of Eagrose Castle Eagrose Castle Keep
St. Murond Temple Mullonde Cathedral
Hall of St. Murond Temple Mullonde Cathedral Nave
Chapel of St. Murond Temple Mullonde Cathedral Sanctuary
Murond Death City The Necrohol of Mullonde
Lost Sacred Precincts Lost Halidom
Colliery Underground 1-3 Gollund Colliery Floor/Slope/Ridge
Underground Passage in Gollund Coal Shaft