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Final Fantasy Tactics: War of The Lions walkthrough part 7
Posted by Nick24444, 115 days ago 26/02 15:56

tiles aren’t visibly marked, but if a character with the Treasure Hunter

movement ability [Chemist] steps on the tile, you’ll receive an item.

 

Almost all treasure tiles have two different items you can get: a more valuable

one and a less valuable one. Your odds of getting the LESS valuable item are

the same as your character’s Bravery, so a LOW Bravery character is better for

getting the more valuable items. Once you claim either item, BOTH disappear

for good, even if you later return to the map. You can get only one.

 

Treasure tiles usually also contain a trap. If a character WITHOUT Treasure

Hunter steps on the tile, the trap is sprung and some harmful effect occurs.

(See below for a list of the possible traps.) Unlike treasures, traps can be

repeatedly sprung and never go away. Also, once you’ve already obtained the

item from a treasure tile, even a character with Treasure Hunter will spring

the trap if s/he steps on the tile. On the other hand, you can use the traps

as an easy way of identifying treasure tiles.

 

Most Treasure Hunter items are actually just generic items that you can buy in

stores anyway, and aren’t really worth going out of your way to collect.

However, a few maps have rare items that you can’t buy in stores and in some

cases can ONLY find with Treasure Hunter. These maps include Mount Germinas,

Eagrose Castle, Mount Bervenia, Nelveska Temple, and all of Midlight’s Deep,

See the appropriate battle strategies for the locations of these items.

 

Simply moving across a trap does not trigger it; you must END your move on the

trap tile to trigger the trap (or find the Treasure Hunter item).

 

---TRAPS & TREASURE IN MULTIPLAYER MODES---

In Melee Mode, there are no Treasure Hunter items, but there ARE traps. Unless

traps are turned off in the battle settings, each player has the chance to

place a number of traps before the battle. (Traps can be placed either

manually or automatically, depending on the battle settings.) These include a

number of new traps that only appear in Melee Mode.

 

Your characters cannot spring traps that you placed, but they can still be

affected if they’re standing in the effect radius when an enemy springs the

trap.

 

Rendezvous Mode does not have traps or Treasure Hunter items.

 

--TYPES OF TRAPS--

Many traps have a different effect radius in single-player vs. Melee Mode:

> An effect radius of 1 affects only the unit who springs the trap.

> A trap with an effect radius of 3, when triggered, also hits all tiles at a

distance of up to 2 tiles away from the trap tile. (However, the trap still

only TRIGGERS if you step on the one particular trap tile.)

 

EFFECT RADIUS...

SINGLE-PLAYER MELEE MODE TRAP EFFECT

Degenerator 1 Doesn’t appear Lowers character’s

experience level by 1

Death Trap 1 1 Inflicts Doom status

Hypnogas 1 3 Inflicts Sleep status

Sten Needle 1 3 Inflicts HP damage

Mine Doesn’t appear 3 Does minor damage and

inflicts Oil status

Mossfungus Doesn’t appear 3 Inflicts Poison status

Cursed Stone Doesn’t appear 3 Inflicts Undead status

 

The level-down effect from the Degenerator trap can be used to boost your stats

by leveling down as a job with crummy stat growth and then leveling back up as

a job with good stat growth. For more on this strategy, see "Level-Downs and

Stat Grindng" under the Statistics and Leveling section.

 

*******************************************************************************

XV. MISCELLANEOUS REFERENCE

*******************************************************************************

 

%%%ZODIAC STONE LOCATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00stones

 

!!!SPOILER ALERT!!!

 

Aries -- Get when you beat Wiegraf in Riovanes Castle.

Taurus -- In Mustadio’s possession; you receive it after the battle in Goug

Machine City. Re-obtained in Riovanes Castle.

Gemini -- Received after defeating Elmdore.

Cancer -- Received after defeating Construct 7. [optional]

Libra -- T.G. Cid (Orlandeau) has it; you’ll get it when he joins

Scorpio -- Received after you defeat Delacroix. Re-obtained in Riovanes

Castle.

Sagittarius -- Meliadoul has it; you’ll get it when she joins.

Capricorn -- Obtained after killing Adrammelech.

Aquarius -- Given by Beowulf when he joins. [optional]

Pisces -- Received from Isilud in Riovanes Castle.

Leo -- You never get this one, Folmarv has it.

Virgo -- As above; Folmarv also has this one.

Serpentarius -- Receive after you defeat Elidibus in Midlight’s Deep.

[optional]

 

!!!SPOILER ALERT!!!

 

%%%FMV MOVIE LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00fmv

 

!!!SPOILER ALERT!!!

 

This is a list of the FMV cutscenes (found only in the PSP release).

 

#1: Title Screen

#2: New game -- Delita escapes with Ovelia captive

 

--Chapter I--

#3: Ramza thinks about Argath’s words. Whistling with a blade of grass.

#4: Ziekden Fortress explodes; Ramza disappears in the snow.

 

--Chapter II--

#5: Ramza and Delita speak at Zeirchele Falls; Delita leaves Ovelia in Ramza’s

care. Flashback to Tietra’s demise.

#6: Ramza and Delita meet again in Warjilis Port City.

 

--Chapter III--

#7: At Zeltennia, Ovelia and Delita discuss their personal histories. Delita

pledges to build a new Ivalice.

#8: Luso is pursued by Behemoths across Zeklaus Desert; Ramza throws a sword

to rescue him.

 

--Chapter IV--

#9: Delita’s reveals the Church’s plans to Ramza at a church in Zeltennia.

Zalmour arrives and surrounds the church.

#10: Thieves ambush Ramza in Dorter; Balthier appears on the scene. [optional;

only seen if you complete the Recruiting Balthier subquest]

#11: Ending. Account of Alazlam discovering Orran’s papers. Ramza and Alma

ride off into the sunset.

#12: End credits.

 

!!!SPOILER ALERT!!!

 

%%%FF REFERENCES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00ffr

 

I haven’t included FF series mainstays like the classes, summon monster gang,

Chocobos and other monsters, Cid, etc. just the references to specific games.

 

Final Fantasy I:

Wonders: Mirage Tower, Fortress of Trials, Matoya Cave, Shrine of Chaos

Artefacts: Rat’s Tail

 

Final Fantasy II:

Wonders: Pandaemonium, Semitt Falls, Shrine of Chaos (Jade)

Artefacts: Minwu Orb

 

Final Fantasy III:

Wonders: Forbidden Land Eureka, Crystal Tower, Falgabard, Tozus Village

Errands: Enterprise, Yggdrasil (World Tree), Chocobo Restaurant Gisahl

Other: Salonia (Materia), Unei (in proposition "Endless Caverns")

 

Final Fantasy IV:

Wonders: Tower of Babel, Castle of Trials, Chocobo Forest

Artefacts: Lugae, Calcobrena, Rat’s Tail

Errands: Enterprise, Anna and Gilbert [Edward], Assault

Door ("Minimum’s Melancholy")

 

Final Fantasy V:

Wonders: Ronkan Ruins

Artefacts: Excalipoor

Other: Almagest spell, Boco, Byblos, Apanda, Mossfungus (Mossfungus

is an enemy in the last dungeon)

 

Final Fantasy VI:

Wonders: Phantom Train, Floating Continent

Errands: Setzer, Blackjack

 

Final Fantasy VII:

Artefacts: Materia, St. Elmo’s Fire [attack used by Ghost Ships]

Errands: Black-caped man ("Nightwalker"), Highwind

Multiplayer Missions: Teioh the chocobo

Other: Cloud and Aerith (duhhh.....), Adamantainmai (mentioned

in a work history, it’s an enemy near Wutai)

 

Ogre Battle:

Other: Zodiac Stones, Zeltennia

 

*******************************************************************************

XVI. PSONE->PSP CHANGES

*******************************************************************************

 

%%%GAME CHANGES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00psone

 

Final Fantasy Tactics: The War of the Lions was originally released in 1997

(Japan) and 1998 (North America) as Final Fantasy Tactics on the PSone.

 

Here’s a list of the known changes between the 2007 PSP version and the

original 1997/1998 PSone version:

 

* Two new crossover characters have been added as party members: Balthier, from

Final Fantasy XII, and Luso, from the forthcoming Final Fantasy Tactics Advance

2 (try saying that two times fast!).

 

* Additional subquests and accompanying battles have been added to Chapter IV.

In addition to the mission to recruit Balthier, there are also the new Agrias’s

Birthday, Disorder in the Order, and Lionel’s New Liege Lord quests.

 

* Two new jobs are available for all characters: Dark Knight and Onion Knight.

 

* Two multiplayer modes have been added. One allows you to compete against

other player’s team. The other has you team up with another player to clear a

variety of special missions. Both are playable only over an "Ad Hoc" (i.e.:

local) connection -- no Internet play, sadly.

 

* Key story scenes are now illustrated with cel-shaded animated cutscenes and

(in the English version) voice acting, instead of the in-game cutscenes and CG

movies of the original.

 

* There are a number of new story scenes and battles added to the main

storyline, including:

- Loffrey recruiting Wiegraf near the end of Chapter II.

- Delita traveling with Ovelia at Zeirchele Falls, also near the end of

Chapter II. (This scene also involves a new story battle!)

- Ramza’s meeting with Luso in Chapter III and the battle to rescue him.

- As assasination attempt against Ovelia near the end of Chapter III.

(There’s a new Delita battle here as well.)

- Delita demonstrating the blade-of-grass whistle to Ovelia soon after the

beginning of Chapter IV.

- A battle against Argath at Limberry Castle in Chapter IV.

- An additional battle against Cletienne in Dorter on the way back to Eagrose

in Chapter IV.

 

* The maximum roster size has been increased by 8 (from 16 to 24), to allow

you to add Luso and Balthier to your crew without having to kick out any of the

other story characters.

 

* Many abilities now cost more JP to learn.

 

* Job prerequisites have been changed--specifically, some jobs now require the

prerequisite jobs to be leveled up to a higher level. Additionally, the amount

of each JP to reach each job level (except job level 2) has also been

increased. In other words, jobs require much more JP to unlock.

 

* The Speed of some abilities has also been changed. Some abilities (mostly

Summons, plus a few Time Mage abilities and the Mystic’s Petrify/Induration)

now take longer to charge.

 

* The sword techniques used by Meliadoul and Orlandeau can now still damage

enemies even if they don’t have the relevant piece of equipment. This means

that these abilities can now damage monsters as well.

In fact, using these abilities against a character not equipped with the

relevant item (including monsters) *increases* the damage dealt. The specific

amount varies by ability:

- Crush Armor - bonus is user’s Physical Attack stat times 5

- Crush Helm - bonus is user’s Physical Attack stat times 4

- Crush Weapon - bonus is user’s Physical Attack stat times 3

- Crush Accessory - bonus is user’s Physical Attack stat times 2

 

* New pieces of equipment have been added. A few are obtainable in the single-

player game as Balthier’s initial equipment and from the Agrias’s Birthday

quest; the rest can only be found by completing the multiplayer missions.

 

* The quest to recruit Cloud is immediately after completing Fort Besselat (and

the other prerequisite subquests). In the PSone version, this quest could not

be done until substantially later--after defeating Adrammelech.

 

* It’s no longer possible to steal any of Elmdore’s equipment. Actually, this

is consistent with the original Japanese PSone release, where you couldn’t

steal his equipment either--the ability to steal his gear is unique to the

North American PSone version.

 

* Rapha and Marach’s Mantra abilities (a/k/a Truth and Un-Truth) have been

upgraded. Each use of one of these abilities results in 1 to 10 "strikes"

instead of 1 to 6 in the PSone version. They also seem to be more accurate and

are more likely to hit the targeted panel/unit rather than the adjoining

tables. Similarly, Reis’s Holy Breath ability also has now 1-10 strikes

instead of 1-6.

 

* The "item duplication" trick/glitch (which allowed you to buy extra copies of

some weapons that you couldn’t normally buy) has been removed from the game, as

has the glitch that allowed you to earn infinite JP via a bug in the ability-

learning menu.

 

* Instead of using the Gregorian Calendar (January to December), dates are now

displayed in Zodiac format (e.g. 3 Capricorn). The year also now alternates

between "Wet months" (in which storms are more likely) and "Dry months,"

similar to the cycle on Final Fantasy XII’s Giza Plains.

 

* Victory conditions for the Bethla Garrison/Fort Besselat sluice battle in

Chapter IV have changed. In the PSone version, you had to throw a pair of

switches to finish the battle. This meant that you could hang around even

after you’d killed all the enemies to have your characters hit each other and

easily level up. In the PSP version, the battle ends as soon as you defeat all

the enemies.

 

* All of Rapha’s skills are now learnable as soon as she joins the party. In

the PSone version, many did not appear until Chapter IV.

 

* The Oil status effect, which did not do anything in the PSone version (even

though it was supposed to), now actually works -- it doubles the damage from

the next fire attack.

 

* In the PSP version, when a summon spell is cast, the name of that summon’s

special attack is displayed (e.g. Shiva casts "Glacial Shards"), as in most

Final Fantasy games. The PSone version simply displayed the name of the

summoned creature itself (e.g. "Shiva"). Similarly, each Iaido ability now has

a special name when being cast, rather than simply the name of the katana.

 

* In the PSone version, the game would cycle through various "attract" movies--

a trailer for the game and videos demonstrating all the jobs--if left on the

title screen for a while. These movies do not exist in the PSP version; the

title sequence just repeats over and over if the game is left running on the

title menu.

 

* The icons for some of the status conditions have been changed -- probably to

be more visible on a smaller screen.

 

* Some other visual display elements have also been changed. For example, the

party roster screen now has more characters per row (to fit the widescreen

format), the victory condition and battle clear screens are different, and the

text map on the map screen is printed in a different & bigger font.

 

* On the bad side of things, the game runs somewhat slower than the original

PSone version.

 

* Also on the bad sides, some of the sound effects (e.g. some ability effects,

and the "death screams" when characters are KOed) also sound different (and

poorer) on the PSP hardware. To be honest, I have such a tin ear for these

kinds of differences that it’s hard for me to tell exactly what has and hasn’t

changed, but it’s been widely reported that they do sound different :)

 

* And, of course, the game has been retitled Final Fantasy Tactics: The War of

the Lions, given a new logo, and rebranded as part of Square Enix’s new Ivalice

Alliance franchise.

 

In addition, the North American, European, and Australian releases boast some

further changes:

 

* The game has been completely retranslated, with the Engrish-y awkwardness

from the original version being replaced with a "medieval" style similar to the

English version of Final Fantasy XII. If you’re familiar with the old 1998

PSone translation and want to get up to speed with the new one, check out the

name conversion guide below.

 

* The slowdown in the North American and European releases is not as bad as it

was in the Japanese PSP release (or so I’m told).

 

* Voice-acting has been added to the cutscenes. In the Japanese version, the

dialogue is only displayed in subtitles, with no voice-over.

 

* In the PSone version, using a spell or special technique would occasionally

cause the character to shout out a special quote (e.g. "Life is short...Bury!

Steady Sword!"). These quotes have been removed from the English PSP version.

 

* Using the Select button "help" feature and then selecting a character’s name

on his/her status screen gives you a short quote from the character. In the

PSone version, only the story characters had unique messages; generic characters

only had one of a few generic quotes. In the PSP version, every default name

for a generic character now has his or her own unique quote! (This feature has

always been in the Japanese version; it was only in the English PSone version

that the generic characters did not all have unique quotes.)

 

* The X and O button mappings are reversed from the North American PSone

release -- X now selects things in menus and O cancels, as in almost all North

American releases. (Explanation: In Japanese versions of games, using O to

select and X to cancel is actually the standard. In North America, the

reverse is true; usually X selects and O cancels. Games being localized from

Japan generally have the X and O buttons swapped -- in fact, this is a Sony-

mandated change. The original PSone translation of FF Tactics apparently

slipped through the cracks, in keeping with the general kookiness of its

localization, and ended up with the O button to confirm. The PSP localization

brings things back in life with the North American standard.)

 

%%%NAME CONVERSION CHART%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00names

 

The new English translation has changed quite a few names from the much-

maligned 1998 translation seen in the PSone version, so I’ve provided this

chart to help FF Tactics veterans get up to speed with the new translation.

 

---Game Mechanics--------------------------------------------------------------

[1998 PSone translation] [2007 PSP translation]

Brave Bravery

Propositions Errands

Treasure (from Prop.s) Artefacts

Unexplored Land Wonders of the Ancient World

Strengthen: (equipment) Boosts:

Cancel: (equipment) Immune:

Always: (equipment) Equip:

Bonus Money Bonus Coin

War Trophies Battle Trophies

 

STATUS CONDITIONS

Transparent Invisible

Darkness Blind

Petrify Stone

Frog Toad

Don’t Move Immobilize

Don’t Act Disable

Blood Suck Vampire

Death Sentence Doom

Invitation Traitor

Innocent Atheist

 

TOWNS & MAJOR MENU OPTIONS

Bar Tavern

Shop Outfitter

Soldier office Warriors’ Guild

Fur shop Poachers’ Den

Formation Party Roster

Brave Story Chronicle

Record [Brave Story] Events

Person [Brave Story] Personae

Job [Brave Story] Feats

Injured [Brave Story] Kills

 

---Story-----------------------------------------------------------------------

[1998 PSone translation] [2007 PSP translation]

 

CHARACTERS

Adramelk Adrammelech

Alazlam J.D. Arazlam Durai

Algus Sadalfas Argath Thadalfus

Alphons Draclau Alphonse Delacroix

Altima Ultima

Balbanes Beoulve Barbaneth Beoulve

Balk Fenzol Barich Fendsor

Balmafula Lanandu Valmafra Lenande

Besrodio Bunanza Besrudio Bunansa

Bestrada Larg Bestrald Larg

Beowulf Kadmus Beowulf Cadmus

Buremonda Bremondt

Cidolfas Orlandu Cidolfus Orlandeau

Delita Hyral Delita Heiral

Druksmald Goltana Druksmald Goltanna

Elidibs Elidibus

Gaff Gafgarion Goffard Gaffgarion

Gelkanis Barinten Gerrith Barrington

Golagros Levine Gragoroth Levigne

Gustav Margueriff Gustav Margriff

Hashmalum Hashmal

Izlude Tingle Isilud Tengille

Kletian Drowa Cletienne Duroi

Lede Lettie

Malak Galthana Marach Galthena

Marge Funeral Marcel Funebris

Mesdoram Elmdor Messam Elmdore

Miluda Folles Milleuda Folles

Mustadio Bunanza Mustadio Bunansa

Olan Durai Orran Durai

Omdolia Atkascha Ondoria Atkascha

Orinas Atkascha Orinus Atkascha

Professor Bordam Daravon Master Darlavon

Queklain Cuchulainn

Rad Ladd

Rafa Galthana Rapha Galthena

Reis Dular Reis Duelar

Rofel Wodring Loffrey Wodring

Rudvich Bart Ludovich Baert

Ruvelia Atkascha Louveria Atkascha

Simon Pen Rakshu Simon Penn-Lachish

Sinogue Syneugh

Teta Hyral Tietra Heiral

Velius Belias

Vicks Biggs

Vormav Tingel Folmarv Tengille

Worker 8 Construct 8

Zalbag Beoulve Zalbaag Beoulve

Zalmo Rusnada Zalmour Lucianada

 

TERMS

Hokuten Knights Order of the Northern Sky

Nanten Knights Order of the Southern Sky

Death Corps Corpse Brigade

Bart Company Baert Company

Temple Knights Knights Templar

Black Sheep Knights Blackram Knights

Lion’s War War of the Lions

Mosfungus Mossfungus

 

CHAPTER TITLES

The Manipulator & the The Manipulative & the

Subservient Subservient

Somebody to Love In the Name of Love

 

---Places----------------------------------------------------------------------

[1998 PSone translation] [2007 PSP translation]

 

OVERWORLD

Ygros Castle Eagrose Castle

Sweegy Woods The Siedge Weald

Sand Rat Cellar Sand Rat’s Sietch

Thieves’ Fort Brigands’ Den

Lenalia Plateau Lenalian Plateau

Fovoham Plains Fovoham Windflats

Fort Zeakden Ziekden Fortress

Zirekile Falls Zeirchele Falls

Fort City Zaland Castled City of Zaland

Bariaus Hill Balias Tor

Zigolis Swamp Tchigolith Fenlands

Goug Machine City Clockwork City of Goug

Warjilis Trade City Port City of Warjilis

Bariaus Valley Balias Swale

Golgorand Execution Site Golgollada Gallows

Goland Coal City Mining Town of Gollund

Lesalia Imperial Capital Royal City of Lesalia

Grog Hill Grogh Heights

Yardow Fort City Walled City of Yardrow

Yuguo Woods The Yuguewood

Doguola Pass Dugeura Pass

Bervenia Volcano Mount Bervenia

Finath River Finnath Creek

Bed Desert Beddha Sandwaste

Bethla Garrison Fort Besselat

Zarghidas Trade City Trade City of Sal Ghidos

Germinas Peak Mount Germinas

Dolbodar Swamp Dorvauldar Marsh

Murond Holy Place Mullonde

 

DEEP DUNGEON/MIDLIGHT’S DEEP

Deep Dungeon Midlight’s Deep

NOGIAS The Crevasse

TERMINATE The Stair

DELTA The Hollow

VALKYRIES The Catacombs

MLAPAN The Oubliette

TIGER The Palings

BRIDGE The Crossing

VOYAGE The Switchback

HORROR The Interstice

END Terminus

 

BATTLEFIELDS

Sand Rat Cellar The Sand Rat’s Sietch

Windmill Shed Windflat Mill

Slums of Goug Goug Lowtown

Inside of Lionel Castle Lionel Castle Oratory

Back gate of Lesalia Castle Lesalia Castle Postern

Underground Book Storage Monastery Vaults

Inside of Riovanes Castle Riovanes Castle Keep

Church outside the town Outlying Church

Inside of Limberry Castle Limberry Castle Keep

Underground cemetery of Limberry Castle Undercroft

Limberry Castle

Inside of Eagrose Castle Eagrose Castle Keep

St. Murond Temple Mullonde Cathedral

Hall of St. Murond Temple Mullonde Cathedral Nave

Chapel of St. Murond Temple Mullonde Cathedral Sanctuary

Murond Death City The Necrohol of Mullonde

Lost Sacred Precincts Lost Halidom

Colliery Underground 1-3 Gollund Colliery Floor/Slope/Ridge

Underground Passage in Gollund Coal Shaft


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