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Final Fantasy Tactics: War of The Lions walkthrough part 6
Posted by Nick24444, 115 days ago 26/02 15:56

catch a replacement!)

 

*******************************************************************************

XII. ERRANDS

*******************************************************************************

 

%%%BASIC INFORMATION ABOUT ERRANDS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00err0

 

---Beginning and Ending an Errand-----------------------------------------------

 

--THE BASICS--

Errands are used to earn extra JP and gil. When you accept an errand at a

Tavern, you’ll pay a small fee and can send 1-3 characters away on the errand.

The characters will be gone for the number of days you chose; during this time,

they can’t fight or change jobs/equipment. When the number of days of the

errand has elapsed, return to the Tavern and choose Report. (It has to be at

the same town as where the Errand started.) When you click Report, you’ll hear

whether or not the Errand was successful.

 

If the errand is successful, you’ll earn some gil and the 1-3 characters sent

on the errand will gain some JP for their current job. Some errands pay quite

well and can net you more than 20,000 gil, while others pay less than it costs

to sign up for them!

 

The amount of gil and JP you earn is largely dependent on the particular

errand, and on the number of days for which the characters were deployed.

(Deploying the characters for more days earns you more gil/JP.) Your current

job and sometimes your Bravery/Faith values also play a small role in determing

your pay; more details are below.

 

Only generic human characters, not monsters or special story characters, may be

sent on errands. Ladd, Alicia, and Lavian are considered generic characters

for this purpose.

 

To check how many days are remaining on your current errands, open the menu

on the world map and select Chronicle -> Feats -> Present.

 

 

--WHEN DO NEW ERRANDS APPEAR?--

Errands are not available until Chapter II. Beginning in Chapter II, new

errands regularly appear in the Taverns as you progress through the game. Each

town has its own set of errands.

 

If you don’t complete an errand during the Chapter in which it first appears,

it will still be there in future chapters and you can always come back to it!

 

There are also a few errands that are only available during specific months;

these appear at the bottom of the Errands list below.

 

 

--SUCCESS AND FAILURE--

Success on an errand isn’t guaranteed. Occasionally, the characters sent on an

errand may fail to complete it. If this happens, you’ll receive only minimal

JP and gil.

 

If you fail an errand, let the calendar advance to the next month and the

errand should re-appear in the Tavern.

 

You can improve your odds of success by selecting characters who are well-

suited for the job based on their current job and Bravery/Faith values.

(Preferred jobs and Bravery/Faith stats are listed in the Errands list below.)

 

Failures really only tend to occur if ALL of the characters you send are

totally ill-suited for the errand. As long as you have at least one decent

character on the errand, you should succeed.

 

Although characters can sometimes fail an errand, no harm ever comes to the

characters. You cannot lose characters or items on an errand.

 

 

--ABANDONING AN ERRAND--

If you need to quickly get back your deployed characters, you can go to a

Tavern in any town (it does not have to be the one from which they embarked)

and choose Recall Units.

 

After you choose Recall Units, the characters will give up on the errand and

head back home. After another day has passed (i.e., one move on the world map),

go to the Tavern from which you deployed the characters (this time, it MUST be

the same town) and choose Report to get them back. The errand will have ended

in failure, but the characters will be returned to your active roster, and you

can retry the errand next month.

 

Of course, since it takes 1-2 days to get your characters back even after doing

a Recall, there’s no sense in abandoning an errand that only has 1-2 days left

to finish!

 

 

---Artefacts and Wonders--------------------------------------------------------

 

Some errands reward you with Artefacts or Wonders of the Ancient World. These

prizes are displayed in your Chronicle menu, but otherwise have no impact on

the game.

 

In the Japanese version of the game, a few of the book-like Artefacts (Mesa’s

Musings, the Veil of Wiyu, Nanai’s Histories, and the Enavia Chronicles) can be

used to play Choose Your Own Adventure-style text-adventure games. These mini-

games aren’t available in any of the English releases, but since the text games

also have no impact on the main game, their absence doesn’t change much.

 

Collecting more Artefacts and Wonders will increase your Treasure Hunter and

Adventurer ranks, as reported to you by the Tavernmaster. These ranks are also

purely cosmetic, although collecting all the Artefacts and Wonders will earn

you some nice stars on your Chronicle screen ;)

 

1 artefact : Level 1 Treasure Hunter 1 wonder : Level 1 Adventurer

4 artefacts : Level 2 Treasure Hunter 3 wonders : Level 2 Adventurer

8 artefacts : Level 3 Treasure Hunter 6 wonders : Level 3 Adventurer

12 artefacts : Level 4 Treasure Hunter 3 wonders : Level 4 Adventurer

16 artefacts : Level 5 Treasure Hunter 10 wonders : Level 5 Adventurer

20 artefacts : Level 6 Treasure Hunter 12 wonders : Level 6 Adventurer

24 artefacts : Level 7 Treasure Hunter 14 wonders : Level 7 Adventurer

31 artefacts : Master Treasure Hunter 16 wonders : Master Adventurer

 

The total number of Artefacts and Wonders is identical to the number of errands

from which you get Artefacts and Wonders, so you’re guaranteed to get all the

Artefacts and Wonders if you complete all the errands.

 

 

---Errand Payout----------------------------------------------------------------

 

When you complete an errand, each participating character will receive JP, and

you’ll also earn some gil for the party.

 

The specific amount of JP and gil awarded is a sum of five factors:

* The errand’s base pay

* The number of days you deployed the characters for

* Character job effects

* Bravery/Faith effects

* The Bonus received

All of these factors are combined into the JP and gil totals you see displayed

at the end of the errand.

 

Below, I’ll describe each of these factors in more detail.

 

--BASE PAY--

Some errands just give you more gil or JP than others. This is by far the most

important factor. Some errands pay handsomely; others are a total rip-off!

 

--NUMBER OF DAYS--

Deploying the characters for more days earns you a little more JP and gil. (The

only thing that counts is the number that you choose when you start the errand.

As you might expect, having the characters wait in the Tavern for extra days

after you complete the errand does not earn them any extra JP or gil.)

 

--CHARACTER JOB EFFECTS--

Different character jobs are suited for different errands. For example, Ninjas

are best at combat-oriented jobs, while Orators are good at acquiring the info

needed for investigations.

 

If a character’s current job is well-suited for the errand, they may earn a

small amount of extra JP and gil. (Or, your JP and gil award may be reduced if

you use a really inappropriate job.) One character’s job does not affect the

JP earned by other characters on the errand.

 

The Errand Types section below lists all the bonuses/penalties for all jobs for

every errand type.

 

Note that sometimes when your characters are giving their report of an errand,

they’ll say something like, "The skills of the Archer were a great boon to

us." These messages do NOT actually reflect the best job for the errand, so

don’t be fooled! (Reportedly, these messages were SUPPOSED to be accurate, but

a bug in the game causes it to display the wrong message. Oops!)

 

TIP: Using the best job only gets you a few extra JP and gil. So, in most

cases, it isn’t worth changing jobs to one you don’t normally use. Stick with

jobs for which the JP rewards will actually be useful! This is particularly

true for Mimes and Onion Knights -- earning JP with these jobs is pretty silly

as they have no abilities to buy.

 

--BRAVERY AND FAITH--

Some errands also take your Bravery and Faith into consideration when awarding

JP and gil. There are three kinds of errands in this regard:

* Errands where your Bravery and Faith don’t matter

* Errands that prefer HIGH Bravery and LOW Faith

* Errands that prefer LOW Bravery and HIGH Bravery

Every errand that prefers high Bravery also prefers low Faith, and vice versa.

 

The specific effects of these stats on your JP/gil award are below:

 

WHEN HIGH BRAVERY PREFERRED: WHEN LOW BRAVERY PREFERRED:

81 - 97 Bravery : +10 JP & gil 81 - 97 Bravery : -5 JP & gil

61 - 80 Bravery : +5 JP & gil 61 - 80 Bravery : -2 JP & gil

41 - 60 Bravery : No change 41 - 60 Bravery : No change

21 - 40 Bravery : -2 JP & gil 21 - 40 Bravery : +5 JP & gil

6 - 20 Bravery : -5 JP & gil 6 - 20 Bravery : +10 JP & gil

 

WHEN LOW FAITH PREFERRED: WHEN HIGH FAITH PREFERRED:

81 - 94 Faith : -5 JP & gil 81 - 94 Faith : +10 JP & gil

61 - 80 Faith : -2 JP & gil 61 - 80 Faith : +5 JP & gil

41 - 60 Faith : No change 41 - 60 Faith : No change

21 - 40 Faith : +5 JP & gil 21 - 40 Faith : -2 JP & gil

3 - 20 Faith : +10 JP & gil 3 - 20 Faith : -5 JP & gil

 

As with the job effects, these effects are really pretty small.

 

Note that equipping the Rod of Faith has NO effect on your Faith for the

purposes of running errands; the Faith status from this weapon only applies in

battle.

 

--BONUSES--

Successfully completing most errands earns your team one of several kinds of

bonuses, listed below. The kind of bonus you receive is always the SAME for a

given errand; I’ve listed the bonus for each errand in the Errand List section

below. (Generally, it varies by the type of errand -- exploration-type errands

give you Wonders, combat-type errands usually give you Gil Bags, etc.).

 

No bonus is awarded if you fail the errand, but you can always retry it.

 

Each bonus comes in one of three tiers. Receiving the Tier 2 bonus awards

additional gil and additional JP to each character, compared to Tier 1. Tier 3

gives you even more than that! This additional JP and gil is rolled into the

total awarded -- you won’t see it displayed separately.

 

It’s RANDOM which tier of the bonus you are awarded (and which Artefact or

Wonder you get, for those errands). As you might expect, Tier 2 is more

uncommon than Tier 1, and Tier 3 is the rarest.

 

EXAMPLE: For the "Ore" bonus, you’ll randomly receive either iron ore, mythril

ore (Tier 2), or adamantite (Tier 3, the rarest). Receiving mythril gives you

an extra 3100 gil and 20 extra JP to each character, compared to iron.

Receiving adamantite gives you 5100 gil, plus 30 extra JP per character.

 

A list of all the bonus types:

 

BONUS TYPE TIER 2 (VS. TIER 1) TIER 3 (VS. TIER 1) ERRAND TYPE

Artefact --No tiers. Random Artefact awarded.-- (multiple types)

Gil Bag (Combat) +450 gil, +20 JP +3350 gil, +30 JP Combat

Gil Bag (Salvage) +1600 gil, +20 JP +4100 gil, +30 JP Salvage

Ore +3100 gil, +20 JP +5100 gil, +30 JP Mining

Payment (Large) +1100 gil, +20 JP +3100 gil, +30 JP Investigation

Payment (Small) +450 gil, +20 JP +3350 gil, +30 JP Investigation N1

Prize Money +1000 gil, +20 JP +2000 gil, +40 JP Melee

Reward Money +200 gil, +20 JP +1600 gil, +30 JP Odd Jobs

Nothing... No extra gil/JP No extra gil/JP (multiple types)

Wonders --No tiers. Random Wonder awarded.-- Exploration

 

The specific tier of bonus you receive isn’t determined until your characters

actually report the job. So, if you want, you can save right before you choose

the job report, report the job, and reload your save if you don’t get a Tier 2

or Tier 3 bonus (though this can be a rather inefficient way to gain JP/gil).

 

--IRRELEVANT FACTORS--

Aside from the stats listed above, everything else does NOT have any affect on

your payout from errands. Character level, gender, equipment, abilities, and

stats aside from Bravery and Faith are all irrelevant to your payout. So, it’s

fine to deploy even low-level characters on errands.

 

JP Boost does not increase the JP received from errands.

 

%%%ERRAND TYPES & PREFERRED JOBS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00err1

 

The 96 Errands in the game can be divided into 22 errand "types." For each

errand type, different character jobs will net you the most JP and gil. Below,

I’ve listed each errand type and how all the jobs stack up for that errand type.

 

The number in the "JP/GIL" column shows how much that job increases or decreases

your JP intake. (The effects on JP and gil are always the same!) A

character’s job affects only HIS/HER OWN JP intake and does not affect any

other characters who might be on the errand. A negative number here just

decreases the JP and gil received from the errand, it does NOT cause you to

lose JP and gil you already have.

 

Sometimes when you complete an errand, you’ll get a message like, "The skills

of the Archer were a great boon to us." As noted above, due to a bug in the

game,these messages do NOT actually reflect the best job for the errand!

 

Note that the figures you see after an errand may occasionally be off by a point

due to rounding weirdness.

 

[ Note: I haven’t yet added the two PSP-exclusive jobs, Dark Knight and Onion

Knight, to this chart. They’ll be in a future update. ]

 

---Salvage Errands--------------------------------------------------------------

 

--SALVAGE N--

JP/GIL JOB

+20 Mime

+10 Time Mage, Geomancer, Arithmetician

+8 Squire, Thief

+5 Chemist, Knight, Monk

+2 Archer

0 White Mage, Black Mage, Summoner, Orator, Mystic, Ninja, Bard, Dancer

-3 Dragoon

-5 Samurai

Salvage N errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Stolen Tomes [Gariland] The Dawn Queen [Lionel]

Mesa’s Legacy [Goug] Salvage Work [Yardrow]

Salvage Expedition [Lesalia] Zaland Embassy Antiques [Zaland]

Lionel Emissary [Lionel]

 

--SALVAGE B--

JP/GIL JOB

+15 Knight, Monk

+13 Squire

+10 Geomancer, Time Mage, Ninja, Arithmetician

+7 Thief

+6 Dragoon

+4 Chemist, Samurai, Mime

+1 Archer

-1 White Mage, Black Mage, Summoner, Mystic, Bard, Dancer

-7 Orator

Salvage B errands prefer HIGH Bravery and LOW Faith.

ERRANDS OF THIS TYPE:

The Durga [Goug] The Falcon [Yardrow]

Diving Expedition [Yardrow] Dredge Work [Zeltennia]

 

--SALVAGE F1--

JP/GIL JOB

+20 Time Mage, Geomancer, Arithmetician

+15 Chemist

+13 Squire

+10 White Mage, Black Mage, Summoner, Mystic, Samurai

+5 Knight, Monk, Ninja, Mime

+3 Thief

0 Orator, Bard, Dancer

-3 Archer, Dragoon

Salvage F1 errands prefer LOW Bravery and HIGH Faith.

ERRANDS OF THIS TYPE:

Gleddia Isle [Riovanes] The Hindenburg [Zaland]

The Highwind [Warjilis] Rhana Strait [Zeltennia]

 

--SALVAGE F2--

JP/GIL JOB

+22 Time Mage, Geomancer, Arithmetician

+13 Squire

+10 Chemist, White Mage, Black Mage, Summoner, Mystic, Samurai

+5 Knight, Monk, Ninja, Mime

+3 Thief

0 Orator, Bard, Dancer

-5 Archer, Dragoon

Salvage F2 errands prefer LOW Bravery and HIGH Faith.

ERRANDS OF THIS TYPE:

Foundered Vessel [Riovanes]

 

---Mining Errands---------------------------------------------------------------

 

--MINING N--

JP/GIL JOB

+20 Mime

+9 Geomancer

+6 Squire, Thief

+3 Chemist, Monk, White Mage, Mystic

0 Archer

-2 Knight, Black Mage, Time Mage, Summoner, Orator, Samurai, Ninja,

Arithmetician, Dancer

-6 Dragoon

Mining N errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Endless Caverns [Bervenia] Death’s Gorge [Sal Ghidos]

Miner’s Tale [Gariland] Himca Cliffs [Sal Ghidos]

Miner’s Dream [Gollund] Ore of the Gods [Sal Ghidos]

Miner Shortage [Goug] Coal Mining Expedition [Yardrow]

Abandoned Mine [Lesalia] Second Coal Mining Expedition [Yardrow]

 

--MINING B--

JP/GIL JOB

+15 Monk

+13 Squire

+10 Knight, Geomancer, Samurai, Ninja

+8 Thief

+7 Dragoon

+5 Chemist, White Mage, Mystic, Mime

+1 Archer

-1 Black Mage, Time Mage, Summoner, Arithmetician, Bard, Dancer

-6 Orator

Mining B errands prefer HIGH Bravery and LOW Faith.

ERRANDS OF THIS TYPE:

Past Glory [Bervenia] More Coal Miners Wanted [Gollund]

Mount Gulg Mother Lode [Eagrose] Old Toppa’s Will [Gollund]

Coal Miners Wanted [Gollund] Lorraide Mine [Zaland]

 

---Combat Errands---------------------------------------------------------------

 

--COMBAT N--

JP/GIL JOB

+15 Ninja

+10 Knight, Monk, Dragoon, Mime

+8 Squire, Thief

+5 Archer, Samurai, Bard, Dancer

0 Chemist, White Mage, Black Mage, Time Mage, Orator, Arithmetician

-3 Mystic

-5 Summoner, Geomancer

Combat N errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Count Minimas (3) [Dorter] Twilight Guskov [Gollund]

Metamorphosed Misery [Eagrose] Fia’s Wish [Riovanes]

 

--COMBAT B--

JP/GIL JOB

+25 Ninja

+20 Knight, Monk, Dragoon

+15 Samurai

+13 Squire

+8 Thief

+5 Archer, Summoner, Bard, Dancer

0 Chemist, White Mage, Black Mage, Time Mage, Arithmetician

-3 Mystic

-5 Orator, Geomancer, Mime

Combat B errands prefer HIGH Bravery and LOW Faith.

ERRANDS OF THIS TYPE:

The Behemoth [Bervenia] Zerro’s Final Heist [Limberry]

Zerro Strikes Again [Eagrose] The Typhoon [Sal Ghidos]

Young Lord Pappal [Lesalia] Zerro Strikes [Zeltennia]

Zerro’s Return [Lesalia]

 

--COMBAT F--

JP/GIL JOB

+20 Samurai, Ninja

+13 Squire

+10 Chemist, Knight, Monk, White Mage, Black Mage, Time Mage, Summoner,

Dragoon, Arithmetician

+7 Mystic

+5 Geomancer, Bard, Dancer

+3 Thief

0 Archer, Orator

-5 Mime

Combat F errands prefer LOW Bravery and HIGH Faith.

ERRANDS OF THIS TYPE:

Bandits [Dorter] Zerro’s Challenge [Lionel]

Hellspawned Beast [Eagrose] In the Darkness [Warjilis]

Terror’s Maw [Gollund]

 

---Exploration Errands----------------------------------------------------------

 

--EXPLORATION N--

JP/GIL JOB

+15 Archer

+10 Black Mage, Geomancer, Mime

+8 Squire

+5 Knight, Thief, Mystic, Dragoon, Arithmetician, Dancer

0 Chemist, Monk, White Mage, Time Mage, Summoner, Orator, Ninja, Bard

-8 Samurai

Exploration N errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Adventurers Wanted [Bervenia] Lamzen the Adventurer [Gollund]

Shadows from the Past [Bervenia] Frontier Expedition [Lesalia]

Frontier Marathon [Dorter] Cellar Dungeon [Limberry]

Second Frontier Marathon [Dorter] Trick of the Light [Lionel]

Third Frontier Marathon [Dorter] Merchant’s Regret [Warjilis]

Ancient Wonder [Eagrose] The Siedge Weald [Zaland]

 

--EXPLORATION B--

JP/GIL JOB

+15 Archer, Knight, Dragoon

+13 Squire

+10 Black Mage, Geomancer, Monk, Ninja

+5 Thief, Mystic, Arithmetician, Dancer

+2 Samurai

0 Chemist, White Mage, Time Mage, Summoner, Bard

-5 Mime, Orator

Exploration B errands prefer HIGH Bravery and LOW Faith.

ERRANDS OF THIS TYPE:

Lake Poescas Depths [Limberry] Rain-Swept Slopes [Warjilis]

 

--EXPLORATION F--

JP/GIL JOB

+20 Black Mage, Geomancer

+15 Mystic, Arithmetician

+13 Squire

+10 Chemist, Archer, White Mage, Time Mage, Summoner

+7 Samurai

+5 Knight, Dragoon, Ninja, Dancer

0 Monk, Thief, Orator, Bard

-5 Mime

Exploration F errands prefer LOW Bravery and HIGH Faith.

ERRANDS OF THIS TYPE:

Fenland Mystery [Lionel]

 

---Investigation Errands--------------------------------------------------------

 

--INVESTIGATION N1--

JP/GIL JOB

+15 Orator

+10 White Mage, Mime

+8 Squire

+5 Archer, Thief, Geomancer, Arithmetician, Bard, Dancer

+3 Time Mage

0 Chemist, Summoner, Dragoon, Mystic, Ninja

-3 Knight, Monk, Black Mage

-5 Samurai

Investigation N1 errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Shoreline Defense [Gariland] Historic Revolt [Riovanes]

Devil in the Dark [Goug] Appraisal [Zeltennia]

Cries in the Dark [Lesalia] Nightwalker [Zeltennia]

 

--INVESTIGATION N2--

JP/GIL JOB

+15 Orator

+10 Thief, Bard, Dancer, Mime

+8 Squire

+5 Archer, Mystic

0 Chemist, White Mage, Summoner, Dragoon, Ninja, Arithmetician

-3 Knight, Monk, Black Mage, Time Mage

-5 Geomancer, Samurai

Investigation N2 errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Father’s Nightmare [Lionel] Missing Boy [Zeltennia]

My Little Carrot [Lionel]

 

--INVESTIGATION N3--

JP/GIL JOB

+15 Orator

+10 Thief, Bard, Dancer, Mime

+8 Chemist

+5 Archer, Mystic

0 Squire, White Mage, Summoner, Dragoon, Ninja, Arithmetician

-3 Knight, Monk, Black Mage, Time Mage

-5 Geomancer, Samurai

Investigation N3 errands are neutral with respect to Bravery and Faith.

ERRANDS OF THIS TYPE:

Ducal Disaster [Lesalia]

 

--INVESTIGATION B--

JP/GIL JOB

+13 Squire

+10 White Mage, Orator, Dragoon, Ninja

+7 Knight, Monk

+5 Archer, Thief, Geomancer, Samurai, Arithmetician, Dancer, Bard

+3 Time Mage

0 Chemist, Mystic, Summoner

-3 Black Mage

-5 Mime

Exploration B errands prefer HIGH Bravery and LOW Faith.

ERRANDS OF THIS TYPE:

Secret Society [Riovanes]

 

---Odd Jobs Errands-------------------------------------------------------------

 

--ODD JOBS N--

JP/GIL JOB

+20 Mime

+15 Orator, Thief

+10 Bard, Chemist, Dancer

+8 Squire

+5 Archer


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