Note: All bags do variable damage. The actual damage inflicted may be more or
less than the estimate you see. (The estimate is the *average* damage you’ll
inflict.)
---Cloths----------------------------------------------------------------------
Damage based on user’s: Physical Attack, Magick Attack Dual Wield : No
Used By : Doublehand : No
Regular Jobs: Dancer, Onion Knight Horiz. range : 1-2
Special Jobs: none Vert. range : 3 up,
With Ability: none : 3 down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Damask Cloth 7000 8 50% #11
Cashmere 15000 10 50% #13
Wyrmweave Silk 40000 15 50% --
---Fell Swords-----------------------------------------------------------------
Damage based on user’s: Physical Attack, LOW Faith Dual Wield : No
Used By : Doublehand : Only
Regular Jobs: Dark Knight, Onion Knight Horiz. range : 1
Special Jobs: none Vert. range : 2 up
With Ability: none 3 down
Throwable : No
PRICE ATK PARRY SHOP SPECIAL
Chaosbringer # 10 16 0% -- Dark elemental, Inflicts: Blind
Deathbringer # 10 20 0% -- Dark elemental, Inflicts: Doom
Arondight # 10 24 0% -- Dark elemental, Inflicts: Slow
Balmung # 10 32 0% -- Dark elemental, Inflicts: Stop
Valhalla # 10 40 0% -- Dark elemental;
Inflicts: instant KO
%%%SHIELDS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00shield
Shields are used to increase your evade rate. The PHYS and MAG columns show
the evasion rate of the shield for physical and magickal attacks, respectively.
Note that shields are ineffective against attacks from the rear.
Used By:
Regular Jobs : Knight, Archer, Geomancer, Dragoon, Dark Knight, Onion Knight
Special Jobs : Squire [Ramza] (ch. 2+), Fell Knight, Holy Knight,
Game Hunter, Templar, Sky Pirate, Sword Saint, Divine Knight,
Ark Knight
With Ability : Equip Shields [Knight]
PRICE PHYS MAG SHOP SPECIAL
Escutcheon 400 10% 3% #2
Buckler 700 13% 3% #3
Bronze Shield 1200 16% 0% #4
Round Shield 1600 19% 0% #5
Mythril Shield 2500 22% 5% #6
Golden Shield 3500 25% 0% #7
Ice Shield 6000 28% 0% #10 Absorbs: Ice; Halves: Fire;
Weakness: Lightning
Flame Shield 6500 31% 0% #10 Absorbs: Fire; Halves: Ice;
Weakness: Water
Aegis Shield 10000 10% 50% #1 Magick Atk+1
Diamond Shield 12000 34% 15% #12
Platinum Shield 16000 37% 10% #14
Crystal Shield 21000 40% 15% #15
Genji Shield # 10 43% 0% --
Kaiser Shield 10 46% 20% -- Boosts: Fire, Lightning, Ice
Venetian Shield 10 50% 25% -- Halves: Fire, Lightning, Ice
Reverie Shield # 10 50% 25% -- Halves: All elemental damage
Escutcheon (II) 400 75% 50% --
Onion Shield # 10 80% 75% -- Only equippable by Onion Knights
%%%HEADGEAR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00head
Headgear (and armor) increases maximum HP and MP. The HP and MP columns show
how much each piece of gear increases your HP/MP.
---Helms-----------------------------------------------------------------------
Used By:
Regular Jobs : Knight, Dragoon, Samurai, Dark Knight, Onion Knight
Special Jobs : Squire [Ramza] (ch. 2+), Fell Knight, Holy Knight,
Game Hunter, Templar, Sky Pirate, Sword Saint, Divine Knight,
Ark Knight
With Ability : Equip Heavy Armor [Knight]
PRICE HP MP SHOP SPECIAL
Leather Helm 200 10 0 #2
Bronze Helm 500 20 0 #2
Iron Helm 1000 30 0 #3
Barbut 1500 40 0 #5
Mythril Helm 2100 50 0 #6
Golden Helm 2800 60 0 #7
Close Helmet 4000 70 0 #10
Diamond Helm 6000 80 0 #11
Platinum Helm 8000 90 0 #13
Circlet 10000 100 0 #13
Crystal Helm 14000 120 0 #15
Genji Helm # 10 130 0 --
Grand Helm 10 150 0 -- Immune: Blind, Sleep
Vanguard Helm # 10 150 20 --
Onion Helm # 10 200 0 -- Only equippable by Onion Knights
--Hats-------------------------------------------------------------------------
Used By:
Regular Jobs : Squire, Chemist, Archer, White Mage, Black Mage, Time Mage,
Summoner, Thief, Orator, Mystic, Geomancer, Ninja,
Arithmetician, Bard, Dancer, Onion Knight
Special Jobs : Squire [Ramza], Squire [Delita], Squire [Argath], Princess,
Machinist, Astrologer, Cleric, Game Hunter, Skyseer,
Netherseer, Sky Pirate, Sword Saint, Soldier
With Ability : none
Used By: Squire, Chemist, Archer, White Mage, Black Mage, Time Mage, Summoner,
Thief, Orator, Mystic, Geomancer, Ninja, Arithmetician, Bard, Dancer
PRICE HP MP SHOP SPECIAL
Leather Cap 150 8 0 #1
Plumed Hat 350 16 5 #2
Red Hood 800 24 8 #3
Headgear 1200 32 0 #5 Physical Atk+1
Wizard’s Hat 1800 40 12 #6 Magick Atk+1
Green Beret 3000 48 0 #7 Speed+1
Headband 5000 56 0 #10 Physical Atk+2
Brass Coronet # 10 60 100 -- Magick Atk+3; Immune: Silence
Celebrant’s Miter 6000 64 20 #11 Magick Atk+1
Black Cowl 7000 72 0 #12
Gold Hairpin 12000 80 50 #13 Immune: Silence
Lambent Hat 16000 88 15 #15 Magick Atk+1, Speed+1
Thief’s Cap 35000 100 0 #16 Speed+2; Immune: Immobilize, Disable
Acacia Hat # 10 120 20 -- Speed+2; Immune: Berserk, Charm,
Confuse
---Hair Adornments-------------------------------------------------------------
Used By:
Regular Jobs : Women (any job), Onion Knights (of either gender)
Special Jobs : Soldier
With Ability : none
PRICE HP MP SHOP SPECIAL
Cachusha 20000 20 0 -- Immune: Undead, Blind, Silence,
Toad, Poison, Slow, Immobilize,
Disable, Doom
Barette 20000 20 0 -- Immune: KO, Stone, Traitor, Confuse,
Vampire, Berserk, Stop, Charm,
Sleep
Ribbon 60000 10 0 -- Immune: All negative status except
Chicken, Oil, Atheist, and Faith
%%%ARMOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00armor
Armor (and headgear) increases maximum HP and MP. The HP and MP columns show
how much each piece of gear increases your HP/MP.
---Armor-----------------------------------------------------------------------
Used By:
Regular Jobs : Knight, Dragoon, Samurai, Dark Knight, Onion Knight
Special Jobs : Squire [Ramza] (ch. 2+), Fell Knight, Holy Knight,
Game Hunter, Templar, Sky Pirate, Sword Saint, Divine Knight,
Ark Knight
With Ability : Equip Heavy Armor [Knight]
PRICE HP MP SHOP SPECIAL
Leather Armor 200 10 0 #2
Linen Cuirass 600 20 0 #2
Bronze Armor 800 30 0 #3
Chainmail 1300 40 0 #4
Mythril Armor 2000 50 0 #5
Plate Mail 3000 60 0 #6
Golden Armor 3600 70 0 #7
Diamond Armor 6000 80 0 #11
Platinum Armor 9000 90 0 #13
Carabineer Mail 13000 100 0 #14
Mirror Mail 18000 130 0 #15 Always: Reflect
Crystal Mail 19000 110 0 #15
Genji Armor 10 150 0 --
Grand Armor # 10 170 0 -- Always: Regen, Reraise
Maximillian 10 200 0 --
Onion Armor # 10 250 0 -- Only equippable by Onion Knights;
Always: Regen, Reraise, Shell,
Protect
Like Chantage, the Onion Armor and Grand Armor allow for an infinite number of
Reraises per battle.
---Clothes---------------------------------------------------------------------
Used By:
Regular Jobs : All except Knight, Dragoon, Samurai, Mime, Dark Knight
Special Jobs : All except Holy Dragon, Automaton, Dragonkin, Byblos
With Ability : none
PRICE HP MP SHOP SPECIAL
Clothing 150 5 0 #1
Leather Clothing 300 10 0 #2
Leather Plate 500 18 0 #3
Ringmail 900 24 0 #4
Mythril Vest 1500 30 0 #5
Adamant Vest 1600 36 0 #6
Wizard Clothing 1900 42 15 #7
Brigandine 2500 50 0 #9
Jujitsu Gi 4000 60 0 #11 Physical Atk+1; Immune: KO
Power Garb 7000 70 0 #12 Physical Atk+2
Gaia Gear 10000 85 10 #14 Absorbs: Earth; Boosts: Earth
Black Garb 12000 100 0 #15 Immune: Stop
Ninja Gear 10 20 0 -- Speed+2; Always: Invisible
Mirage Vest 10 120 0 -- Speed+1;
Immune: Stone, Poison, Sleep
Minerva Bustier # 10 120 0 -- Only equippable by women (but can
be used by women in ANY job);
Immune: Fire, Lightning, Wind,
Darkness; Halves: Ice, Water,
Earth, Holy
Rubber Suit 48000 150 50 -- Immune: Lightning
Brave Suit # 10 160 40 -- Always: Reraise, Regen
Like Chantage, the Brave Suit allows for an infinite number of Reraises per
battle.
---Robes-----------------------------------------------------------------------
Used By:
Regular Jobs : Knight, White Mage, Black Mage, Time Mage, Summoner, Orator,
Mystic, Geomancer, Dragoon, Samurai, Arithmetician,
Dark Knight, Onion Knight
Special Jobs : Squire [Ramza], Squire [Delita], Fell Knight, Holy Knight,
Princess, Cleric, Game Hunter, Skyseer, Netherseer, Templar,
Sky Pirate, Sword Saint, Divine Knight, Ark Knight
With Ability : none
PRICE HP MP SHOP SPECIAL
Hempen Robe 1200 10 10 #3
Silken Robe 2400 20 16 #4
Wizard’s Robe 4000 30 22 #7 Magick Atk+2
Chameleon Robe 5000 40 28 #11 Immune: KO; Absorbs: Holy
White Robe 9000 50 34 #12 Halves: Fire, Lightning, Ice
Black Robe 13000 60 30 #13 Boosts: Fire, Lightning, Ice
Luminous Robe 30000 75 50 #15
Lordly Robe 10 100 80 -- Physical Atk+2, Magick Atk+1;
Always: Protect, Shell
Sage’s Robe # 10 120 100 -- Halves: All elemental damage
%%%ACCESSORIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00acc
Accessories provide a number of beneficial effects, such as increased stats,
permanent buffs, or immunity to certain status changes.
---Shoes-----------------------------------------------------------------------
Used By: All except Mime and Dragonkin
PRICE SHOP EFFECT
Battle Boots 1000 #2 Move+1
Spiked Boots 1200 #5 Jump+1
Rubber Boots 1500 #7 Immune: Immobilize, Lightning
Winged Boots 2500 #10 Always: Float
Germinas Boots 5000 #11 Move+1, Jump+1
Hermes Shoes 7000 #13 Speed+1
Red Shoes 10000 #15 Magick Atk+1, Move+1
Gaius Caligae # 10 -- Move+2
---Gauntlets-------------------------------------------------------------------
Used By: All except Mime and Dragonkin
PRICE SHOP EFFECT
Power Gauntlet 5000 #6 Physical Atk+1
Magepower Glove 20000 #10 Magick Atk+2
Bracer 50000 #13 Physical Atk+3
Genji Glove # 10 -- Physical Atk+2, Magick Atk+2
Brigand’s Gloves # 10 -- Speed+1; Always: Haste
Onion Gloves # 10 -- Only equippable by Onion Knights; Immune: All
negative status except Chicken, Oil,
Atheist, and Faith
---Rings-----------------------------------------------------------------------
Used By: All except Mime
PRICE SHOP EFFECT
Protect Ring 5000 #7 Immune: Sleep, Doom
Magick Ring 10000 #12 Immune: Silence, Berserk
Reflect Ring 10000 #10 Always: Reflect
Angel Ring 20000 #14 Immune: KO, Blind; Always: Reraise
Cursed Ring 10 -- Physical Atk+1, Magick Atk+1, Speed+1;
Always: Undead; Immune: Traitor
Sage’s Ring # 10 -- Absorbs: All 8 elements;
Boosts: All 8 elements
Note: The Angel Ring always starts you with a Reraise, but, unlike the
Chantage, it only gives you one Reraise per battle. If you’re KOed a second
time, you won’t Reraise.
---Armlets---------------------------------------------------------------------
Used By: All except Mime
PRICE SHOP EFFECT
Diamond Bracelet 5000 #9 Physical Atk+1, Magick Atk+1; Immune: Slow
Guardian Bracelet 7000 #7 Immune: Immobilize, Disable
Nu Khai Armband 10000 #10 Immune: Confuse, Charm; Halves: Dark
Jade Armlet 10000 #11 Immune: Stone, Stop
Japa Mala 15000 #12 Immune: Undead, Vampire, Toad, Poison;
Boosts: All 8 elements
Empyreal Armband # 10 -- Speed+1; Immune: Slow, Stop, Immobilize
---Cloaks----------------------------------------------------------------------
Used By: All except Mime and Dragonkin
PRICE PHYS MAG SHOP SPECIAL
Shoulder Cape 300 10% 10% #3
Leather Cloak 800 15% 15% #5
Mage’s Cloak 2000 18% 18% #7 Magick Atk+1
Elven Cloak 8000 25% 25% #11
Vampire Cape 15000 28% 28% #13
Featherweave Cloak 20000 40% 30% #15
Invisibility Cloak 10 35% 0% -- Always: Invisible
Note that cloaks, unlike shields, ARE effective against attacks from the rear
(and from all other directions too, of course).
---Perfumes--------------------------------------------------------------------
Used By: Women, Onion Knights (of either gender)
PRICE SHOP EFFECT
Cherche 30000 -- Always: Float, Reflect
Sortile’ge 30000 -- Always: Protect, Shell
Chantage 60000 -- Always: Reraise, Regen
Septie`me 30000 -- Magick Atk+1; Always: Haste, Invisible
(Chantage rocks, the Reraise never disappears so you can just keep coming back
to life an infinite number of times!)
---Lip Rouge-------------------------------------------------------------------
Used By: Women, Onion Knights (of either gender)
PRICE SHOP EFFECT
Tynar Rouge 10 -- Phys Atk+3; Mag Atk+3; Boosts: Holy;
Always: Protect, Shell, Haste
%%%ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00item
Certain inventory items are needed for particular Action Abilities.
---Potions---------------------------------------------------------------------
Used By: Chemist (Items)
PRICE SHOP EFFECT
Potion 50 #1 Restores 30 HP
Antidote 50 #1 Removes: Poison
Eye Drops 50 #1 Removes: Blind
Echo Herbs 50 #2 Removes: Silence
Maiden’s Kiss 50 #2 Removes: Toad
Golden Needle 100 #2 Removes: Stone
Hi-Potion 200 #3 Removes: 70 HP
Ether 200 #7 Removes: 20 MP
Phoenix Down 300 #1 Removes: KO, restores minimal HP
Remedy 350 #7 Removes: Stone, Blind, Confuse, Silence, Oil,
Toad, Poison, Sleep
Hi-Ether 600 #12 Restores 50 MP
X-Potion 700 #10 Restores 150 HP
Holy Water 2000 #5 Removes: Undead, Vampire
Elixir 10 -- Restores HP and MP completely
---Bombs-----------------------------------------------------------------------
Used By: Ninja (Throw)
PRICE ATK SHOP SPECIAL
Flameburst Bomb 250 8 #7 Fire elemental
Snowmelt Bomb 250 8 #7 Water elemental
Spark Bomb 250 8 #7 Lightning elemental
---Stars-----------------------------------------------------------------------
Used By: Ninja (Throw)
PRICE ATK SHOP SPECIAL
Shuriken 50 4 #5
Fuma Shuriken 300 7 #11
Yagyu Darkrood 1000 10 #14
*******************************************************************************
XI. FINDING ITEMS
*******************************************************************************
%%%POACHED ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00poach
--About Poaching---------------------------------------------------------------
The Thief’s Poach ability allows you to receive items when you KO monsters with
a physical attack. (This also has the nice side effect of removing the KOed
monster from the map, preventing it from being revived.) Luso’s Game Hunter
job and the Byblos monster job also have the Poach ability as innate support
abilities.
Once you have poached a monster, visit a Poachers’ Den at Dorter, Warjilis, or
Sal Ghidos and you can purchase the item you poached. Poached items only cost
half their usual retail price! (Note that Poachers’ Dens do not appear until
the beginning of Chapter III.)
Each monster can give you one of two items when you poach it. There’s one you
get most of the time (the common one), and one (the rare one) you only get
occasionally -- about 15% of the time or so. This is determined at the time
you poach the monsters, so saving and reloading outside the Poachers’ Den will
not help you :)
You will not receive items from poaching monsters in the multiplayer modes.
--List of Poached Items--------------------------------------------------------
In the list below:
* indicates an item that can’t be bought in regular stores -- but can also be
found other ways besides poaching
** indicates an item that can ONLY be obtained in the single-player game by
poaching
I’ve also listed a location where it’s relatively easy to find the monster.
Most monsters show up in a number of different locations (see the Random Battles
section), but these locations are ones where they appear fairly frequently.
(Areas marked MD: are floors of Midlight’s Deep, the bonus dungeon.)
COMMON RARE CAN BE FOUND AT...
Ahriman Fuma Shuriken Air Knife Grogh Heights
Behemoth Guardian Bracelet Pantherskin Bag Dugeura Pass
Behemoth King ** Cherche * Artemis Bow Lake Poescas
Black Chocobo Eye Drops X-Potion Balias Tor
Black Goblin Hi-Potion Shoulder Cape The Siedge Weald
Blue Dragon Cashmere * Dragon Rod MD: The Interstice
Bomb Fire Ball Flame Rod Lake Poescas
Bonesnatch Hi-Potion Partisan Mount Bervenia
Chocobo Phoenix Down Hi-Potion Balias Tor
Cockatrice Gold Needle Featherweave Cloak MD: The Interstice
Coeurl Gold Needle Germinas Boots Zeirchele Falls
Dark Behemoth Wizard’s Rod * Stoneshooter MD: The Switchback
Dragon Jade Armlet Hydrascale Bag Beddha Sandwaste
Dryad Eye Drops * Healing Staff MD: The Oubliette
Elder Treant Protect Ring * Defender MD: The Oubliette
Exploder Spark Bomb Fire Shield Zeklaus Desert
Floating Eye Shuriken Platinum Dagger Grogh Heights
Ghast Snowmelt Bomb Main Gauche The Yuguewood
Ghoul Ether Kunai The Yuguewood
Gobbledygook Mage Masher Ancient Sword MD: The Oubliette
Goblin Potion Hi-Potion Mandalia Plain
Greater Hydra ** Septie`me ** Rubber Suit MD: Terminus
Greater Malboro Elixir * Omnilex MD: The Switchback
Grenade Hi-Potion Snowmelt Bomb Lake Poescas
Hydra * Blood Sword * Scorpion Tail MD: Terminus
Jura Aevis Potion Rubber Boots Mount Germinas
Malboro Platinum Dagger Ice Shield Dorvauldar Marsh
Mindflayer Hi-Ether Vampire Cape Fovoham Windflats
Minotaur Coral Sword Slasher Zeklaus Desert
Ochu Nu Khai Armband Chameleon Robe Finnath Creek
Pig Maiden’s Kiss * Cachusha MD: Terminus
Piscodaemon Echo Grass Hi-Potion Lenalian Plateau
Plague Horror Yagyu Darkrood * Zwill Straightblade Mount Germinas
Red Chocobo Remedy * Barette Finnath Creek
Red Dragon * Sortile’ge * Dragon Whisker Mount Germinas
Red Panther Antidote Battle Boots Mandalia Plain
Revenant Hi-Ether Mythril Gun The Yuguewood
Sekhret * Holy Lance * Ivory Pole Fovoham Windflats
Skeletal Fiend Mage’s Cloak Elven Cloak Mount Bervenia
Skeleton Holy Water Ether The Siedge Weald
Squidraken Shoulder Cape Sleep Blade Lenalian Plateau
Steelhawk Phoenix Down Hunting Bow Dugeura Pass
Swine * Chantage * Nagnarok MD: Terminus
Tiamat ** Wyrmweave Silk * Whale Whisker MD: Terminus
Treant Golden Staff * Faerie Harp MD: The Oubliette
Vampire Cat Holy Water Croakadile Bag MD: The Palings
Wild Boar ** Ribbon ** Fallingstar Bag Breeding only!
Wisenkin Battle Axe Giant’s Axe Grogh Heights
---Tips on Poaching------------------------------------------------------------
If you’re trying to get a particular poachable item, it’s pretty time-consuming
to keep tracking down the monster in the wild and poaching it until you get the
item you want. Instead, use Entice or Tame to recruit the monster to your
team. Then, after you’ve saved, get into a new battle. Deploy the monster,
have another character poach it, and finish the fight. Check the Poachers’ Den
and if you didn’t get the item you were looking for, you can simply reload from
your save and try poaching the same monster again.
If you’ve got some spare spaces on your roster, you can also breed multiple
copies of the monster. Just walk between two blue dots on the map and the
monster will keep producing eggs. Dismiss the monsters you don’t want to poach
and poach the ones you do. (You can also use the "Preview Monster Eggs" trick
described under Advanced Tactics to try to get rid of eggs you don’t want.)
Always keep one copy of the monster in your roster without poaching it and
you’ll have no problem breeding further copies. Items that can be particularly
useful to "farm" in this way include the hair adornments, perfumes, and Rubber
Suit.
Breeding monsters is also a helpful way to obtain harder-to-find monsters like
Sekhret and the Greater Malboro, and the *only* way to get the Wild Boar. You
can breed Rank III monsters from a Rank II monster of the same family (e.g. a
Minotaur, Malboro, or Wild Boar) or from another copy of the Rank III monster.
Rank I monsters don’t breed Rank III monsters, but you can first breed a Rank
II monster and use that to breed a Rank III.
You have the best odds of breeding the Rank III monsters from another copy of
the Rank III monster and not a Rank II, so once you get the Rank III monster,
hang on to one copy for breeding purposes.
Don’t worry, poaching your own monsters does NOT count as a Casualty on your
Chronicle screen.
%%%SHOP CHART%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00shop
---Where to Buy Items----------------------------------------------------------
The Outfitters in towns differ in the types of items and equipment they sell.
For example, one town will have Knives but not Crossbows; another will sell
Crossbows but not Knives.
There are actually only six different "catalogs" of item types available. The
Magick City of Gariland, Clockwork City of Goug, and Royal Capital of Lesalia
have unique catalogs. All the other towns can be divided into three types:
TRADE CITY:
Merchant City of Dorter
Port City of Warjilis
Trade City of Sal Ghidos
CASTLE:
Eagrose Castle
Lionel Castle
Riovanes Castle
Zeltennia Castle
Limberry Castle
TOWN:
Castled City of Zaland
Mining Town of Gollund
Walled City of Yardrow
Free City of Bervenia
The items available at each town type are:
TRADE CITY CASTLE TOWN GARILAND* GOUG LESALIA
Knives X X X X
Ninja Blades X
Swords* X X