enemies, and then afflict the remaining ones with status conditions that
prevent them from doing much of anything. Now, your characters can simply
perform actions over and over to net JP.
A more detailed breakdown of these steps:
---PARALYZING THE ENEMIES---
Status conditions that prevent the enemy from doing much of anything include
Stop, Disable, Toad, and Chicken. Chicken and (especially) Toad are the best
as Chicken lasts for as many as 10 enemy turns, and Toad lasts until actively
removed. Turning the last enemies to Stone will end the battle, so don’t
do this.
Alternately, you can use your characters to trap the enemy in a place where it
can’t move (e.g. in a corner, or next to tall obstacles), then turn those
characters into Stone (e.g. using the Mystic’s Induration magick). This will
keep the enemy trapped where it can’t move or attack you. Just make sure that
you have a way of eventually killing the enemy -- either a way to remove the
Stone status from your characters or a magick attack that can hit the trapped
enemy.
To further increase the number of actions you can take relative to the enemy,
you can raise your Speed and/or lower the enemy’s (e.g., with Tailwind, Rend
Speed, etc.) This will reduce the amount of time you have to waste watching
the enemy move.
Finally, remember that it’s important to keep the last enemy alive. If the
last enemy is KOed, the battle ends. For this reason, it’s a good idea to
remove Reaction Abilities that would allow you to counterattack and
accidentally KO the enemy.
---RAISING JP---
The Focus ability (Squire) is probably the best for gaining JP, as it can be
acquired early in the game, requires no charge time, always succeeds, and does
not consume MP. Plus, it even has a fairly short animation! Once you’ve
turned the enemies into poultry or amphibians, you can simply use Focus over
and over to build JP.
Most of the special story characters, however, can’t learn Focus, and neither
can monsters. For these characters, you’ll need to use other action patterns:
- Inflict a minor status condition, then cure that condition. For instance,
make a character blind with the Mystic’s Umbra spell or Beowulf’s Blind sword
technique, then use Eye Drops to remove it.
- Attack other allied units. This works best if you turn the character into a
Toad first to minimize the damage s/he can do. (You could also use repeated
Rend Powers instead of Toad.) Or, equip the target with Chantage and she
will regenerate no matter times you attack and KO her.
If you’re going to be attacking your allies, make sure they aren’t equipped
with shields, cloaks, or reaction abilities that can stop attacks (like
Shirahadori or First Strike). You won’t earn any JP for a dodged or blocked
attack. On the other hand, healing reaction abilities like Regenerator,
Critical: Recover HP, or Dragonheart will help your punching bags recover
from the damage they take :P.
- After you do some damage attacking your allies, you can also then use Chakra
or other healing abilities to heal the damage you inflicted, for another
source of JP.
Equipping the Squire’s JP Boost is a HUGE help in raising JP. This ability
gives you a 50% boost to your JP and can be learned very early. (Even
characters without a Squire job have JP Boost available.)
Remember that the "spillover JP" effect means that whenever you gain for a
given job, the other active characters gain a lesser amount of JP for the same
job. You can adjust your strategy accordingly: If you really want to learn
abilities from ONE job, you can turn multiple characters into that job to
maximize your JP gains for that job. Or, you can use different jobs to spread
your JP gains between multiple jobs. This can be useful if Character A only
needs a few more JP for a particular job (say, Knight) -- you can make
Character B a Knight and Character A can just pick up the remaining Knight JP
from spillover while s/he works on a different job.
---RAISING EXP---
You can raise experience points in pretty much the same way as JP, since you’ll
also earn experience for all of the actions listed above. Of course, EXP Boost
and Accrue EXP (both Arithmetician abilities) will speed your experience
gaining.
Since you can earn more experience by attacking/healing high-level characters,
a good strategy is to bring a mix of high-level and low-level characters, and
let the low-level characters beat up the high-level characters. Adding high-
level characters to your team will also increase the level of the enemies, and
so the low-level characters can earn more EXP from them as well.
If there’s a sufficiently big gap in experience level between the low-level
and high-level character, you can combine EXP Boost and Accrue EXP to gain an
entire level per turn. Have your low-level character attack the high-level
character to gain most of the EXP needed for the next level, then move the
maximum distance to gain the rest of the needed EXP (via Accrue EXP). Repeat
the process in reverse on the character’s next turn.
Once you hit level 99 and 99 experience, you can easily cast healing or
defensive magicks to your whole party using Arithmeticks and Level Multiple of
3 or Exp Multiple of 3. (Of course, you might hit a few enemies too.)
Note that, for monsters, it may be faster to get a "new" high-level monster
rather than level up an existing one. The level of a new monster born from an
egg can be as high as the highest-level character on your roster. So, if you
have a monster type you like but the monster is at a low experience level, you
can let the monster breed and you can probably get a higher-level version of
the same monster that way.
---RAISING BRAVERY/FAITH---
If you want to grind your Bravery and Faith up or down, you can paralyze the
enemies in the same way, and then repeatedly use abilities that change your
Bravery and Faith. The best abilities for this job are:
- Raising Bravery: Steel (Ramza/Luso)
- Lowering Bravery: Chicken (Beowulf) for large changes,
Intimidate (Orator) for smaller changes
- Raising Faith: Preach (Orator)
- Lowering Faith: Enlighten (Orator)
---PARALYZING EXCESS PARTY MEMBERS---
If you have extra party members that you don’t want to level, use the Orator’s
Induration spell to turn them to stone. This prevents them from getting any
turns at all, so you don’t have to bother with them. (And, unlike being KOed,
it will never kill you permanently.)
This can be a useful strategy if you’re trying to level up weaker characters,
who might not be able to handle the enemy party on their own. You can bring a
few strong characters to wipe out the batch of enemies, but then turn those
strong characters into Stone so you won’t have to bother with them while your
weak characters train.
%%%AUTOMATED LEVELING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00auto
It’s possible to combine the above leveling tactics to make the game AI
automatically raise JP and experience for you! You can let the characters
fight and earn JP without even having to watch the game.
There are two different methods for doing this. The Simple Method is quick and
easy, but it doesn’t work for monsters or most story characters and can be
tricky to use with a few generic jobs. The Universal Method is a bit more
complex and requires a few more abilities, but works for all characters and
jobs.
---The Simple Method-----------------------------------------------------------
This method, from readers winddraco and Adam Scarrett, is quite easy to do, but
it does NOT work as well with monsters or with story characters except Ramza and
Luso. It does, however, also help you grind your Bravery up.
STEP ONE: You must have learned some ability that will let you cripple the
enemies’ abilities to attack you. Either Toad (Black Mage) or Rend
Power/Speed (Knight) will work.
STEP TWO: In the Options list, set Battle Prompts, Display Ability Names, and
Display Effect Messages, and Display Earned EXP/JP (items 6 through 9) to
OFF, so that these messages won’t interrupt the game.
STEP THREE: The characters you want to level up must have learned the Focus
ability (Squire). (Nost story characters don’t have Focus, which is why this
strategy doesn’t work so well for them, but there’s a variant that kind of
works for them.) Switch these characters into the job you want to gain JP
as, then have them equip the Squire’s Fundaments ability as a secondary
action ability. REMOVE any ranged weapons they might have.
STEP FOUR (OPTIONAL): Equip JP Boost on the characters who will be gaining JP.
This isn’t strictly *necessary*, but certainly helps you gain JP faster!
STEP FIVE (OPTIONAL): If the characters who will be gaining levels are pretty
weak, you may want to deploy some other "helper" characters who will just
function to kill the other enemies. If you’re doing this, make sure at least
one character in the squad has the Mystic’s Induration magick available.
STEP SIX: Get into a random battle. A spacious map like Zeklaus Desert is
helpful because you’ll need to keep your characters separated from the
enemies.
STEP SEVEN: Defeat all but a few of the enemies. Clear out the enemy bodies
and any chests or crystals. (Crystals will interrupt the battle with a
message you have to respond to, so you want to get rid of them.)
STEP EIGHT: Use Toad or repeated Rend Powers/Rend Speeds to reduce the
remaining enemies to a crippled state so they can’t hurt you.
STEP NINE (OPTIONAL): If you were using any "helper" characters, use the
Induration magick to turn all these characters to stone. This will keep them
from participating in the battle or taking up turns.
STEP TEN: Move all your remaining characters to the opposite site of the
battlefield from the remaining enemies.
STEP ELEVEN: If you have any story characters without Focus, use Rend Power and
Rend Magick (or Toad) to reduce their offensive ability down to nothing.
STEP TWELVE: Set all the characters to AI control and pick the "Coward"
pattern.
12A) If Ramza or Luso is on the team, set him to the "Defender" AI pattern and
pick another character to help out. He will use Tailwind and/or Steel to
boost that character’s speed or Bravery. This has the nice side effect of
helping you to raise your Bravery up too.
At this point, your AI-controlled characters should just run from the remaining
enemies while spending most (though not ALL) of their turns using Focus to
build their attack power. (They may also sometimes use other support abilities
instead.) Each ability used earns them EXP and JP. Meanwhile, the remaining
enemies are too weak to hurt you at all.
STEP THIRTEEN: If you have any story characters without Focus, set them to the
"Berserker" AI option and have them target one of the remaining monsters.
Assuming you used Rend Power/Magick, they won’t do much damage to the
monsters and can still earn JP/EXP this way. The downside to this tactic is
that they WILL finish off the monsters eventually (probably before you’ve
finished mastering your jobs), which is why this method really works best for
generic characters.
You can now leave the game running while the characters build up EXP
and JP. Just make sure your PSP has plenty of power -- you may want to plug it
in before you leave.
STEP FOURTEEN: When you’ve earned enough JP to master your current jobs, press
Triangle to interrupt the battle. Select your characters and switch them
back to Manual control.
STEP FIFTEEN: Finish off the remaining enemies to end the battle. Your attack
strength will be through the roof, so this should be quite easy :)
That’s it! This method is quite easy to do, since it really requires only
Focus. However, you may run into trouble with jobs with long-range special
abilities (e.g. Dragoon) as the AI may choose to use range attacks. If you
start leveling those jobs before you’ve learned those long-range abilities, you
won’t have to worry about this. Otherwise, you may want to use the Universal
Method below.
There’s also a chance that your AI-controlled characters will occasionally
throw stones at the enemy and accidentally kill them because of their high
attack power. If you leave more than one crippled enemy in play, this will
help keep the battle from ending prematurely.
---The Universal Method--------------------------------------------------------
The procedure is also pretty straightforward -- you really only need the Toad
and Induration spells to do it, although having Rend Power and/or Rend Speed
and Berserk will help. The advantage of this method is that it is guaranteed
to work with ALL jobs and characters (including monsters!), but it may require a
bit more management.
Here’s the method:
STEP ONE: Make sure at least one character on your team has learned the Toad
magick (Black Mage), and also either Induration (Mystic) or Arithmeticks.
STEP TWO: In the Options list, set Battle Prompts, Display Ability Names, and
Display Effect Messages, and Display Earned EXP/JP (items 6 through 9) to
OFF, so that these messages won’t interrupt the game.
STEP THREE: Designate one character as the Toad-caster. Change the remaining
characters to whatever Jobs you want to gain JP. Remove any equipment that
protects the remaining characters from Toad (Japa Mala, Ribbon, Onion Gloves,
or Cachusa).
STEP FOUR (OPTIONAL): Equip JP Boost on the characters who will be gaining JP.
This isn’t strictly *necessary*, but certainly helps you gain JP faster!
STEP FIVE: Get into a battle. Random battles at the Mandalia Plain work great
because they have weak enemies and helpful terrain, but anywhere works.
STEP SIX: Defeat all but 1 or 2 of the enemies. Clear out the enemy bodies
and any chests or crystals. (Crystals will interrupt the battle with a
message you have to respond to, so you want to get rid of them.)
STEP SEVEN (OPTIONAL): Use Rend Speed (Knight) repeatedly to reduce the
remaining enemies’ speed. This isn’t required, but will speed up your
leveling by reducing the number of enemy turns interrupting the process.
STEP EIGHT (OPTIONAL): Use Rend Power (Knight) to reduce your own characters’
and the enemies’ attack strength. This allows you to earn more JP per
battle, as your characters will have to take more turns to finish off the
enemies.
If you’re going to be using Rend Power on yourself, remove any accessories or
reaction abilities that evade physical attacks (e.g. shields or Shirahadori),
so that you won’t be dodging the Rend Powers.
STEP NINE: Use the Toad magick to turn the remaining enemies, as well as your
allies, into toads. Having a high Faith will increase the likelihood that
the magick succeeds in turning characters into toads.
Once you have Arithmeticks, you can use it to more efficiently cast Toad on
everyone. As noted in sahkuh’s YouTube video below, Mandalia Plain provides
a great opportunity to do this. Just put all the characters you want to turn
to Toads on height 2 ground (and lure the enemy up there) and position your
Toad-caster stands on the height 4 rock, then cast Height Prime Toad. If the
spell misses any characters, move the remaining ones onto the height 3 rocks
and cast Height Multiple of 3 Toad.
If you’re not using Arithmeticks, it may be helpful to bring Chakra or some
Ethers to make sure you have enough MP for repeated casts of Toad.
STEP TEN (OPTIONAL): If there any characters you don’t need to level up, take
them out of the action so that they don’t steal any of the EXP/JP! You can
do this in two ways:
10A) Set them to AI control and pick the Coward option. As long as they’re
Toads, they’ll simply run and hide in the corner.
10B) Use the Mystic’s Induration spell to turn them to Stone.
STEP ELEVEN: Set your Toad allies to fight automatically. There are two ways
to do this:
11A) Use the Mystic’s Fervor spell to give them Berserk status. (You can use
Arithmeticks to cast this on many characters at once.) If you have Fervor
available, this is the preferred method. Just make sure you don’t Berserk
your human character by accident, as s/he will finish off the enemy toads too
quickly.
11B) Set the characters to AI control. Choose the "Berserker" AI pattern and
set them to attack the remaining enemies. As long as ALL your allies have
Toad or Stone status, they’ll attack away. (If there is at least one non-
Toad character on your side, AI-controlled Toads will flee instead of
attacking.)
Note that method 11B will NOT work if any of the characters have the Black
Magicks command and the Toad spell, as the AI will then have the characters
cast Toad on themselves to turn back into human form. You can either drain
away their all MP beforehand, or just use method 11A.
The AI-controlled toads will sometimes also get "stuck" in a weird AI pattern
and stop attacking the enemy. If you’re using this method and the AI stops
attacking, press Triangle to pause and change the AI to Coward for one turn
to make your characters run away. Then switch them back to Berserker and
they should start attacking again. Since this requires additional
babysitting of the game and isn’t completely automatic, using the Fervor
magick is better. Characters with Berserk status will ALWAYS attack.
At this point, the Toad-ified characters will automatically fight the enemy
toad(s), doing minimal damage (especially if you used Rend Power beforehand)
but earning JP each time. This allows them to automatically earn a tremendous
amount of JP as they keep fighting in toad form. The only issue is what to do
with your remaining human character, who was casting Toad on everyone:
STEP TWELVE: Remove your Toad-caster from active control, so that your team
will be fully automatic. Again, you can do this in two ways:
12A) Cast the Mystic’s Induration spell on yourself to turn to Stone. The
character won’t get any turns at all for the rest of battle, so you won’t
have to enter commands for him/her. However, since s/he won’t be taking any
actions, the characters won’t earn any EXP and will only get spillover JP from
other the rest of the party.
12B) Cast Toad on yourself, then set the character to AI control and choose
the "Berserker" AI pattern to start attacking the enemy. This has the
advantage of allowing all 5 characters to gain JP, but it ONLY works if you
are using Arithmeticks to cast Toad--because if you have the Black Magicks
command available, the AI will simply cast Toad on itself and turn the
character back to a human. So, if you don’t have Arithmeticks yet, use
method 12A.
Once you’ve turned your last human character into Stone or an AI-controlled
toad, your party will be fully automatic. Your toads will battle the enemy
toad and rack up a ton of JP in the process. At this point, you can simply
leave the game running and do something else. Just make sure your PSP has
plenty of power -- you may want to plug it in before you leave.
Eventually, your party will finish off the last enemy toad and the battle will
end. Then, it’s time to repeat the process with a new battle. Using Rend
Power will allow each battle to run longer since the characters will need more
turns to finish off the enemy toad.
You can level every character in the game this way except for Construct 8, who
is immune to Toad status. To build up Construct 8, you can use Rend Power to
reduce its attack strength as much as possible and then set it to AI control.
CAUTION!: Of course, it’s still possible for the enemy toad(s) to KO/kill your
characters. This is bad. However, as long as you outnumber the enemy and/or
used Rend Speed on the enemy toads, you’ll win easily. If you want to be
extra cautious, give your characters Reraise before you’ve turned everyone to
toads.
YouTube user sahkuh has uploaded an excellent video demonstration of this
general method. At the time of this writing, this video is available at:
http://www.youtube.com/watch?v=i3dSSDwNSFE
%%%LEVEL DOWNS AND STAT GRINDING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00down
---THE BASICS---
As noted in the EXP section, the stat gains you gain at level up are partially
based on your current job -- for example, being a Knight will cause you to gain
more HP at level up than a Summoner, but vice versa for MP.
If you want to max out your stats, find a Degenerator trap on a map, or
recruit a Mindflayer and use Beastmaster to access its Level Blast ability.
(Both of these will lower a character’s experience level.) Turn into your
character into a Chemist, Bard, or Dancer and activate the trap/Level Blast.
Since these three jobs have small stat gains per level, the level drop will
only decrease your stats a little. Now, change the character into a better job
and level back up. Your stat gains at level up will be based on the current
job, so by the time you get back to the same level, you’ll have gained more
than you lost. This results in a net INCREASE in your stats, even though at
you’re at the SAME level! If you really have nothing better to do with your
time ;), you can keep repeating this cycle over and over to keep raising your
stats.
Convenient Degenerator traps are located at:
- Zeklaus Desert, in the ravine in the center of the map. It’s in one corner
of the ravine, on a tile of height 0 next to a cliff with height 3. If you
enter the desert from Gollund, you’ll start fairly close to this tile. This
is probably the easiest one to use :)
- Midlight’s Deep floor 2, The Stair. It’s on the tile with one of the
Elixirs (see the Midlight’s Deep sections above for the specific location of
the tile). Of the two Elixirs, it’s actually the one that’s right next to
where your team starts, which makes it really handy!
- Fovoham Windflats, on the cliffs. With the water at the bottom of the
screen, it’s on the right side of the cliffs. There are three tiles with
height 7 on this side of the cliffs. The Degenerator one is on the tile in
the middle. If you enter Fovoham from the Lenalian Plateau, you can reach
this one on your first turn, but this is a little inconvenient as you have
to contend with the possible of random encounters in Lenalia as well.
Less convenient Degenerators can also be found at Mount Bervenia and Dorvauldar
Marsh. (Aside from The Stair, the Degenerators are all located at the map
locations where there is no story battle or where the story battle takes place
on a different map -- the battle to help Luso didn’t appear in the original
PSone version.)
---RECOMMENDED JOBS---
The table below lists the best jobs to level-down and level-up with depending
on which stats you want to grow. The jobs in the "Best" column are the optimal
jobs to use; the "Alternative" column lists other jobs you can use if you don’t
have the "Best" one unlocked.
BEST ALTERNATIVE
FOR LEVEL-DOWN Bard or Dancer Chemist
GAINING HP Dragonkin [Reis] or Mime Monk
GAINING MP Summoner Black Mage
GAINING PHYS.ATK. Mime Dragoon, Knight, Dark Knight
GAINING MAG.ATK. Dragonkin [Reis] Mime
GAINING SPEED Ninja or Sky Pirate [Balthier] Thief
Gaining MP generally isn’t important, so Ninja and Mime are the best jobs to
grind stats with. (Ninja will also raise your attack power somehat.) Overall,
grinding Speed with the Ninja is probably the best stat to raise. Speed
increases are normally pretty hard to gain, while HP and attack strength are
easier to increase. And a high Speed will give your characters numerous turns
to get the jump on the enemy.
If you do want to raise magick attack, Mime and Job Level 8 Onion Knight are
the *only* normal jobs that you can use to grind magick attack. Reis’s
Dragonkin actually has the best magick attack growth rate, and some of the
other special jobs also have moderate magick attack growth rates.
Note that the stat-grinding procedure tends to favor male characters, since
Bard is a better job to level down with Dancer. (Leveling down as a Dancer
drops your physical attack more than it does as a Bard.) Consider it
compensation for the ladies’ Chantage and Tynar Rouge ;) Of course, you can
eventually max out your stats for both genders; it’s just *faster* for male
characters.
---ONION KNIGHTS---
If you REALLY want to maximize your stat gains, the job with the best stats at
level-up is an Onion Knight with job level 8 (obtained by mastering 14 other
jobs). A job level 8 Onion Knight gains HP, physical attack, and magick attack
at the same rate as a Mime, but also gains speed and MP quickly (which Mime
does not).
But since Onion Knights don’t gain regular experience and can’t equip the Steal
EXP or Accrue EXP skills, there’s only way to level them up: the Wild Boar’s
Bequeath Bacon skill. First, you’ll need a Swine on your team; use it to breed
some Wild Boars. (Wild Boars don’t appear anywhere on their own.) During
battle, position the Wild Boar next to a character with the Squire’s
Beastmaster skill (or Reis, whose Dragonkin job has an innate Beastmaster) to
make Bequeath Bacon available. Use Bequeath Bacon on your Onion Knight. This
causes the Onion Knight to gain 1 level, but turns the Wild Boar into a
crystal, killing it permanently. Then, get another Wild Boar and repeat the
process to gain another level, and so on. This obviously takes a lot of time,
but you can great stats out of it, so if you’re into leveling, go hog wild :)
(pun intended ;) )
If you don’t want to go to all this effort, you can just use the other jobs
recommended above. They don’t quite as big stat gains as Onion Knights, but
you’ll get to the same place eventually. And, unless you have a lot of roster
slots for breeding Wild Boars, it’s probably faster to use Ninja/Mime to level
up. See below for a specific strategy for this.
---QUICKLY GRINDING STATS---
FAQ contributor winddraco suggests a great method for quickly grinding stats.
STEP ONE: The character(s) you want to grind with should be switched to a Bard
or Dancer. (We’ll call these character the "Grinder(s).") If you don’t have
Bard or Dancer available yet, you could also use Chemist.
1A (OPTIONAL): If you have any abilities or items to make the Bard or Dancer
Invisible, equip them. You can use the Ninja Gear or Septie`me perfume, or
even the Ninja’s Vanish ability (use a weak attack against the character at
the start of the battle to trigger Vanish). Being Invisible will protect
him/her once s/he’s been leveled down.
STEP TWO: Get into a random battle at Zeklaus Desert. Deploy the Grinder(s)
and Ramza or Luso. If you need any extra "helper" characters to finish off
the monsters, bring them and the Induration magick (Mystic) to turn them into
stone when you’re done with them.
STEP THREE: Defeat all but 1 or 2 of the monsters, then use Toad or Rend Power/
Rend Speed to cripple the remaining ones. At this point, you can use
Induration to petrify any "helper" characters.
STEP FOUR: Have Ramza or Luso use Tailwind repeatedly to raise the Speed of the
Grinder(s) and net them many extra turns.
STEP FIVE: Put Ramza or Luso out of action. You can do this in two ways:
5A) Have Ramza/Luso cast Induration on himself to turn himself to Stone. If
you do this, MAKE SURE a Grinder has Items as a second command and has
learned the Gold Needle or Remedy ability, and there is at least 1 Gold
Needle or Remedy in your inventory. You need to be able to cure
Ramza/Luso at the end of battle so he can KO the last enemy. And,
having leveled down to level 1, the Grinder will most likely be too weak
to KO anything.
5B) Have Ramza/Luso step on the Hypnogas trap in Zeklaus Desert to put
himself to sleep. The Hypnogas trap is located directly adjacent to the
single cactus on side of the map. It’s on the side of the cactus facing
the ravine at the center of the map.
Ramza/Luso will eventually wake up using the Hypnogas method, but you
can have him step off the trap and back on to retrigger it and put him
back to sleep. Or, have him try a very long-range Teleport, which will
almost certainly fail and land him back on the Hypnogas tile,
retriggering the trap in a single turn!
STEP SIX: Have the Grinder(s) repeatedly step on the Degenerator trap. Again,
it’s in one corner of the ravine, on a tile of height 0 next to a cliff with
height 3. If you have only a single Grinder, you can just stand on the
trap tile and use failed long-range Teleports to trigger the trap every turn.
Don’t have the Grinder(s) take any action, just have them move, and you can
keep them Invisible and safe.
STEP SEVEN: When the Grinder(s) hits level 1, wake up or depetrify Ramza and
finish off the enemies.
STEP EIGHT: Outside of battle, switch the Grinder(s) to the job you want to
level up with (e.g. Ninja). Give them Accrue EXP and/or EXP Boost if