Watch out for the Ultima Demons turn to crystals. The Lucavi can pick up these
crystals up to restore some of their HP (though fortunately not all of it).
This isn’t fatal, but can be annoying! Grab the crystals as soon as they
appear, and if you see a KOed Ultima Demon about to disappear, try to position
yourself between the enemies and the body so that they can’t grab the crystal
before you can. The Lucavi themselves explode when KOed and do not leave
crystals.
With Ribbons and First Strike, this battle actually goes quite quickly -- not
only are you virtually invulnerable, you’ll quickly defeat the Lucavi because
their attempts to attack you get turned into additional attack opportunities.
That makes this battle a great one to repeatedly tackle to acquire high-level
rare items. Each player can deploy just a single character to increase your
treasure haul.
The two unique treasures you can obtain here are the Gungnir spear and the
Dreamwaker staff. The Gungnir isn’t really special -- it’s weaker than the
Javelin II. The Dreamwaker is the best staff in the game; although it doesn’t
have the strongest attack power, it boosts your magick power more than any
other staff.
TITLE AWARDED: Dreamcatcher
UNIQUE POSSIBLE TREASURES: Gungnir, Dreamwaker
---Rendezvous Mission 14: Brave Story------------------------------------------
AVAILABLE AFTER...: Completing single-player game
BATTLE MAP: Monastery Vaults - Fifth Level
YOUR FORCES: 1-3 characters per player
ENEMY FORCES:
1ST BATTLE: Luso, Cloud, Chocobo x3, Black Chocobo x3, Red Chocobo x2
2ND BATTLE: Mustadio, Balthier, Chemist (male) x2, Chemist (female) x2,
Orator (male) x2, Orator (female) x2
3RD BATTLE: Onion Knight (male) x2, Onion Knight (female) x3,
Plague Horror x1, Cockatrice x2, Sekhret x2
4TH BATTLE: Cuchulainn [The Impure; Scorpio], Elidibus [Serpentarius],
Great Malboro x5, Knight (male, undead) x3
5TH BATTLE: Dycedarg, Zalbaag, Gaffgarion, Argath, Dragoon (male) x6
6TH BATTLE: Orlandeau, Agrias, Alma, Ovelia, Rapha, Marach, Orran,
Time Mage (female) x2, Mystic (male) x1
7TH BATTLE: Elmdore, Zalbaag, Celia, Lettie, Archaeodaemon x6
8TH BATTLE: Bremondt, Beowulf, Aliste, Reis, Hydra x2, Greater Hydra x2,
Tiamat x2
9TH BATTLE: Isilud, Meliadoul, Barich, Cletienne, Loffrey, Wiegraf, Folmarv,
Zalmour, Time Mage (female) x2
10TH BATTLE: Delita [Sagittarius; Holy Knight], Valmafra [Leo; Sorceror],
Dark Knight (female) x8
---PREPARATION---
If you thought The Knights Templar was long, this one is even longer! FFT’s
100-Man Melee, the Brave Story mission consists of no fewer than TEN continuous
battles, each with 10 opponents, for a total of 100 enemies. You’ll face off
against most of the game’s story characters in the game here.
Orlandeau and Agrias are really the best characters here, since their sword
techniques work on everything. Meliadoul would also work, but only if
supplemented with some other good attack command (e.g. Darkness, or maybe
Jump) since some enemies have Safeguard and are immune to her Crush attacks.
Other good abilities to have here are Darkness and Arts of War (for equipment
and MP breaking). A long-range Jump can be useful in some situations, but
there are a lot of enemies here who have Shirahadori and can block it.
Finally, Balthier’s Barrage attack is also effective for general combat and for
breaking through enemy Shirahadoris.
A few key defensive abilities will actually protect you almost everything here.
First, Shirahadori and a high Bravery will stop physical attacks. Safeguard
will make you immune to Crush attacks, and also keep your equipment from being
stolen or rent. Finally, equip female characters with a Ribbon (easily
obtained in Melee Mode or elsewhere in Rendezvous Mode) to stop all status
attacks, and male characters with a Thief’s Cap to at least stop Immobilize and
Disable. With these abilities, there are actually only a few enemies here that
pose a real threat.
The best shields to go with are the Reverie Shield or Kaiser Shield, both of
which halve damage from fire, ice, lightning attacks. This is important
against the hydras -- there’s no way to *evade* their breath attacks, but the
shield will reduce the damage it does. The Escutcheon II is actually less
useful here -- since Shirahadori can block almost all physical attacks anyway,
the high physical evade rate from the Escutcheon II doesn’t count for much.
As with The Knights Templar, you won’t be healed between battles. KOed
characters also won’t be revived, although their death counter will reset.
Other status ailments ARE removed, as is broken equipment. Buffs will also
disappear, so using Tailwind during the first battle will not help you later
on, alas. Finally, crystals and chests on the battlefield will also disappear
between battles, so if you see something you want to grab, be sure to pick it
up before the battle ends!
Since you’re not automatically healed, having some healing abilities is
important. Carrying a Chaos Blade actually helps a lot with this, since it
gives you a permanent Regen. If you have a powerful HP-draining attack --
Orlandeau’s Shadowblade or the Dark Knight’s Sanguine Sword -- you’re set. (An
HP-draining weapon like the Orochi ninja sword or the Blood Sword could
conceivably also be used, but the former won’t allow you to use sword
techniques and the latter is too weak.) Armor that gives you an auto-Reraise
-- i.e., the Brave Suit from Melee Mode or the Grand Armor from The Guarded
Temple -- will also help out a lot. Otherwise, you might want to consider
giving one character an Action Ability that lets him or her heal (e.g. Items,
Martial Arts, White Magick, Iaido, or Summon). Before wrapping up each battle,
you can leave one enemy standing and take some time to heal characters.
Equipping the Tynar Rouge or a Brigand’s Gloves will give you a permanent
Haste, which is quite useful both in giving you the edge against the enemies
and in reducing the time needed to hack through all ten levels.
Move +2 or Move +3 is probably the best movement ability here. Since you’re
fighting on a map with a lot of holes, though, you might also consider the
Time Mage’s Levitate ability, which will let you move anywhere you want and
saves you from having to take detours around the holes.
Also note that you CAN target "hole" panels, even though you can’t see your
targeting cursor. This is often useful when a hole happens to be a good place
to center a Hallowed Bolt.
Since many of the enemies here have Shirahadori or First Strike and physical
attacks are ineffective against them, using Onion Knights (even fully powered
up ones) is probably not a good idea.
Finally, it’s worth pointing out that this mission is LONG. You and your
partner will need to set aside a fair amount of time to clear all ten battles.
Now for strategies for specific battles:
---BATTLE 1---
ENEMY: Cloud [Aquarius] - Soldier - Bravery 76, Faith 59
Equipment : Materia Blade, Thief’s Cap, Black Garb, random accessory
Abilities : Limit, Shirahadori, Swiftness, other abilities random
ENEMY: Luso [Cancer] - Game Hunter - Bravery 71, Faith 63
Equipment : Icebrand, Crystal Shield, Thief’s Cap, Luminous Robe,
random accessory
Abilities : Huntcraft, Reflexes, Tame, Move +1, random movement ability
The first battle pits you against Luso, Cloud, and 8 chocobos. Cloud has
Swiftness to help his Limits charge faster, but even still, you can probably
take him out before he can use them. (He has Shirahadori, so don’t try direct
physical attacks unless you’re Dual Wielded.)
After Cloud, the Red Chocobos are the next enemies to take out since their
Choco Meteor attack is unblockable and does a fair amount of damage. Attacking
them with HP-drain attacks will keep you healthy. The Black Chocobos are
your next target, since their Choco Pellets attack is also reasonably powerful.
(You can at least block this one with shields, though not with Shirahadori.)
Although the plain yellow Chocobos can heal wounded allies, this isn’t too much
of a problem since you can probably defeat most of the Chocobos in a single
attack, which leaves no chance for healing! Luso also doesn’t really have any
special abilities and isn’t much of a threat.
---BATTLE 2---
ENEMY: Mustadio [Libra] - Machinist - Bravery 68, Faith 65
Equipment : Blaze Gun, Thief’s Cap, Luminous Robe, random accessory
Abilities : Aimed Shot, Arts of War, Soulbind, Defense Boost,
random movement ability
ENEMY: Balthier [Leo] - Sky Pirate - Bravery 75, Faith 63
Equipment : Blaster, Crystal Shield, Thief’s Cap, Luminous Robe, Angel Ring
Abilities : Piracy, Items, First Strike, Throw Items, Move +1
Battle two is against 10 gunfighters, including Mustadio and Balthier.
Shirahadori will be very helpful here in avoiding the enemy gun attacks. If
you have Shirahadori and gear to protect against the Bunansas’ Arm Shots and
Leg Shots, you can’t really be hurt here. If you’re not protected against
Immobilize or Disable, you could try Purification or Esuna to restore
characters who do get Immobilized or Disabled. (If you’re just Immobilized,
you can even use it on yourself.)
Agrias has poor Zodiac compatibility with Mustadio and won’t do much damage to
him, so to speed things up, send another character after Mustadio.
Remember that Balthier’s Sky Pirate job has an innate Safeguard, so Crush
skills will not work against him. He also has an Angel Ring, which means that
you will have to KO him twice. Or, simply attack him last. (Since he takes a
while to take down, you might want him to attack him last anyway.)
The female enemies in the back row tend to use Dance abilities, but this isn’t
a particular threat.
---BATTLE 3---
ENEMY: Red [Capricorn] - Male Onion Knight - Bravery 75, Faith 65
Equipment : Ragnarok, Kaiser Shield, Grand Helm, Maximilian, Japa Mala
Abilities : Arts of War, Counter, Safeguard, Move +2
ENEMY: Purple [Pisces] - Male Onion Knight - Bravery 75, Faith 65
Equipment : Dragon Whisker, Grand Helm, Maximilian, Japa Mala
Abilities : Jump, Dragonheart, Safeguard, Move +2
ENEMY: Green [Taurus] - Female Onion Knight - Bravery 75, Faith 65
Equipment : Perseus Bow, Ribbon, Maximilian, Bracer
Abilities : Items, First Strike, Safeguard, Move +2
ENEMY: Black [Virgo] - Female Onion Knight - Bravery 75, Faith 65
Equipment : Zeus Mace, Crystal Shield, Ribbon, Maximilian, Sortile’ge
Abilities : Iaido, Cup of Life, Safeugard, Move +2
ENEMY: Yellow [Cancer] - Female Onion Knight - Bravery 75, Faith 65
Equipment : Wyrmweave Silk, Ribbon, Maximilian, Cherche
Abilities : Dance, Mana Shield, Safeguard, Move +2
Battle three pits you against the Motley Onion Fighting Outfit plus some
assorted monsters. Try to KO the Plague Horror and Cockatrices quickly since
they can inflict status ailments like Stone on any characters that don’t have
Ribbons. The Sekhrets are the next targets since their Earthsplitter attack is
pretty powerful. (If you’re using Levitate, though, you’ll be immune to this
attack.)
Although Onion Knights can’t normally equip abilities, the Fighting Outfit has
them anyway. With Shirahadori, though, they’re mostly harmless, so take out
the monsters first. Red, Green, and Black basically just use physical attacks,
which you can easily deflect. Purple uses Jump attacks; these can also be
blocked by Shirahadori, but it makes him harder to hit. Be sure to attack him
when you get the chance. Yellow is pretty annoying because she tends to runs
into a corner and use Dance. Plus, she has Mana Shield, so she takes several
attacks to defeat. You may want to chase after her and start attacking her
first.
The Onion Knights all have Safeguard, so, again, Crush skills are out. This
also means that you can’t steal any of their equipment, which is unfortunate,
as it’s quite good!
If you want to defeat the Onion Knights quickly, Orlandeau has great
compatibility against Green and good compatibility against Purple and Yellow.
Agrias has great compatibility against Red and good against Purple. Meliadoul
has good compatibiltiy against Green and Black but terrible compatibility
against Yellow!
---BATTLE 4---
Battle 4 is where it starts getting a little more interesting. Here you’ll
face Elidibus, Cuchulainn, three undead Knights, and five Great Malboros. The
Great Malboros’ Bad Breath can be quite dangerous for characters who don’t have
a Ribbon. You may want such characters to keep their distance from the
Malboros. The Malboros have quite high HP and may take multiple attacks to
KO, so focus your attacks on one or two until you take themdown.
If you have someone with Items, use Phoenix Downs to quickly defeat the enemy
Knights; if you’re using Balthier (or Mustadio), Seal Evil is even better.
Remember NOT to try draining HP from undead enemies, as it actually hurts you!
When you KO them, the Knights here all get stars over their head rather than
death counters, which means they can’t revive even though they’re undead. (So,
it doesn’t really matter if you don’t petrify them.)
Instead, focus on breaking through the enemy line so you can reach Elidibus.
He can still cast Zodiark which, of course, makes him the biggest threat.
He’s not quite as dangerous as he was on Terminus, though, just because the map
is smaller and you should be able to reach him before he can cast the summon.
One strategy you may want to use, then, is just to wipe out his MP so he can’t
Zodiark. Two Rend MPs will do it, or you can use Duskblade or Infernal Strike.
Even if Elidibus has no MP, he can still use Poisonous Frog (which doesn’t cost
MP) to frog you, but this will be removed at the end of the battle. Cuchulainn
will probably just use Nightmare to put you to sleep, which, while annoying, is
relatively harmless. You’re better off defeating Elidibus first, *then* going
after him. The enemies here use a lot of status attacks, but with at least one
Ribbon, you should be OK, and all of the status ailments are removed for the
start of the next battle.
If you didn’t learn Zodiark from Elidibus during the single-player game, or
want to have additional characters learn it, you can learn it here as well.
It’s probably easier to survive the spell here as you have a good opportunity
to use Rend Magick on Elidibus and make the summon less deadly. Note, though,
that you must successfully complete all ten battles in this mission to keep the
summon; if you die partway through, Zodiark will be lost.
---BATTLE 5---
ENEMY: Dycedarg [Scorpio] - Rune Knight - Bravery 68, Faith 66
Equipment : Save the Queen, Crystal Shield, Circlet, Luminous Robe,
Magick Ring
Abilities : Swordplay, Items, Regenerate, Arcane Strength, Move +1
ENEMY: Zalbaag [Cancer] - Ark Knight - Bravery 75, Faith 68
Equipment : Save the Queen, Protect Ring, other equipment random
Abilities : Blade of Ruin, Martial Arts, Bonecrusher, Attack Boost, Move +1
ENEMY: Gaffgarion [Virgo] - Fell Knight - Bravery 65, Faith 52
Equipment : Defender, Reflect Ring, other equipment random
Abilities : Fell Sword, Bardsong, Counter, Defense Boost,
random movement ability
ENEMY: Argath [Virgo] - Squire - Bravery 54, Faith 52
Equipment : Gastrophetes, Thief’s Cap, Luminous Robe, Guardian Bracelet
Abilities : Fundaments, Steal, Bravery Boost, Equip Crossbows,
random movement ability
Battle 5 pits you against Duke Larg’s forces, including a plethora of Dragoons.
Gaffgarion and Dycedarg use sword techniques, making them the most dangerous,
and Gaffgarion’s allow him to steal HP back to himself! However, Dycedarg
does not have the Magicks command that he used in Eagrose Castle, and this
version of Zalbaag does not have Vampire.
You can often hit multiple Dragoons with your initial attacks. Some are
arranged in a plus-shape formation that you can hit with Hallowed Bolt or other
area-effect targets. If you look closely, you’ll also see that many are
arranged in a horizontal line; Divine Ruination, Kiku-ichimonji, Shockwave, or
other attacks that strike along a long line can hit many of these. You can
probably KO a majority of the Dragoons in your initial attacks.
As long as you have Shirahadori and good Bravery, the other Dragoons can’t hurt
you much. So, target Dycedarg and Gaffgarion next because of their powerful
sword techniques. Argath is totally useless here (he just has a crossbow), so
you can leave him for later.
---BATTLE 6---
ENEMY: Orlandeau [Scorpio] - Sword Saint - Bravery 77, Faith 65
Equipment : Excalibur, Crystal Helm, Crystal Mail, other equipment random
Abilities : Swordplay, Iaido, Bonecrusher, Doublehand, Move +2
ENEMY: Agrias [Cancer] - Holy Knight - Bravery 71, Faith 63
Equipment : Save the Queen, Crystal Shield, Crystal Helm, Crystal Mail,
random accessory
Abilities : Holy Sword, Iaido, Shirahadori, Defense Boost, Move +2
ENEMY: Alma [Cleric] - Leo - Bravery 31, Faith 87
Equipment : Mage’s Staff, Barette, Gaia Gear, Red Shoes
Abilities : Holy Magicks, Time Magicks, Soulbind, Arcane Defense,
Ignore Terrain
ENEMY: Ovelia [Taurus] - Princess - Bravery 53, Faith 72
Equipment : Mage’s Staff, Cachusha, Gaia Gear, Red Shoes
Abilities : Holy Magicks, Time Magicks, Soulbind, Arcane Strength,
Ignore Terrain
ENEMY: Rapha [Skyseer] - Skyseer - Bravery 31, Faith 69
Equipment : Eight-fluted Pole, Thief’s Cap, Black Garb, Featherweave Cloak
Abilities : Sky Mantra, Items, Nature’s Wrath, Swiftness, Manafont
ENEMY: Marach [Netherseer] - Netherseer - Bravery 69, Faith 31
Equipment : Eight-fluted Pole, Thief’s Cap, Black Garb, Featherweave Cloak
Abilities : Nether Mantra, Items, Nature’s Wrath, Swiftness, Manafont
ENEMY: Orran [Cancer] - Astrologer - Bravery 73, Faith 71
Equipment : Omnilex, Thief’s Cap, Black Garb, Japa Mala
Abilities : Astrology, Items, Magick Counter, Swiftness, Lifefont
When Dycedarg’s team goes down, you’re halfway through! Next up is a tricky
battle against a large assortment of your own allies, including Orlandeau,
Agrias, Ovelia, Alma, Rapha, Marach, and Orran. You’ll now be on the receiving
end of Orran’s Celestial Stasis ability. If you have Ribbons and Thief’s Caps,
though, you’re mostly immune to it. (Characters with Thief’s Caps can still
be Stopped, but that’s all.) It still can cast Stop on characters who don’t
have a Ribbon, though, so you’ll probably want to make a beeline for Orran and
KO before he can paralyze anyone. (Orlandeau should be able to defeat him in
a single attack thanks to their Zodiac compatibility.) If your entire team has
Ribbons, you can pretty much ignore Orran completely.
Along with Orran, Agrias and Orlandeau should be your first targets because of
their powerful sword techniques. Agrias’s Save the Queen gives her a permanent
Protect, which makes her slow to defeat. Try using Crush Weapon to break it.
(She also has Shirahadori, so Jump or non-Dual Wielded physical attacks will
not work.) Agrias and Orlandeau have good Zodiac compatibility with each
other, which means Agrias is good for defeating the enemy Orlandeau and
Orlandeau good against the enemy Agrias!
Once you defeat Agrias and Orlandeau, you’ll probably want to go after Alma
and Ovelia next. As in the main storyline, they mostly cast their Aegis buff.
This can make other enemies tough to defeat, but Alma and Ovelia always cast it
on themselves, so you’ve got some time to catch up to them and defeat them.
Watch out for their Soulbind! They have so little HP that you may be able to
just circumvent Soulbind by KOing them in a single attack, though. (This will
be a little tougher if they cast Aegis on themselves and have Shell/Protect;
you could try dispeling those effects if you have an ability that will do so.)
If they did succeed in casting Aegis on themselves, they’ll have a Reraise that
lets them return after the KO. So, stay close to them after KOing the first
time. When they wake up, quickly KO them again before they can cast Aegis a
second time. Note that Alma has a very high Faith, so magick would do a lot of
damage to her.
Rapha and Marach are, as always, not really worth worrying about until the end.
---BATTLE 7---
ENEMY: Elmdore [Gemini] - Ark Knight - Bravery 70, Faith 70
Equipment : Masamune, Genji Shield, Genji Helm, Genji Armor, Genji Glove
Abilities : Sword Spirit, Vampire, Shirahadori, Brawler, Master Teleportation
ENEMY: Celia [Sagittarius] - Assassin - Bravery 65, Faith 70
Equipment : Kiku-ichimonji x2, Thief’s Cap, Black Garb, random accessory
Abilities : Subdual Arts, Vampire, Move +1, random other abilities
ENEMY: Lettie [Scorpio] - Assassin - Bravery 65, Faith 70
Equipment : Spellbinder x2, Thief’s Cap, Black Garb, random accessory
Abilities : Subdual Arts, Vampire, Move +1, random other abilities
ENEMY: Zalbaag [Cancer] - Ark Knight - Bravery 33, Faith 77
Equipment : Runeblade, Crystal Shield, Crystal Helm, Crystal Mail,
Germinas Boots
Abilities : Blade of Ruin, Vampire, Adrenaline Rush, Defense Boost, Lifefont
In Battle 7, you’ll face Elmdore’s forces, including Elmdore, Celia, Lettie,
the zombie version of Zalbaag, and some Archaeodaemons. Elmdore is equipped
much as he was before, and you can’t still get his Genji stuff. Celia and
Lettie still have their Subdual Arts abilities, and all four humans (including
Celia and Lettie!) now have the ability to turn you into Vampires. This causes
a character to go Berserk and start trying to Vampire other characters,
including your own allies! This can be pretty dangerous, especially since you
lose the battle if all characters get turned into a Vampire. Shirahadori does
not block the Vampire attack, but having a Ribbon will at least protect you
from the Vampire status if not the damage from the attack. If one of your male
characters does get turned into a Vampire (as signified by the bat icon), keep
your other characters clear of him. As long as you do so, he should just
attack monsters, and you’re fine. There’s not much that can cure Vampire
status, only the Holy Water item, but it will be removed at the end of the
battle. If the Vampired character really gets to be a problem, you could
always KO him and then revive him at the start of the next battle when he’s no
longer a Vampire.
The good news is that Celia and Lettie are in perfect position for a Hallowed
Bolt at the start of the battle. You can probably also attack multiple
Archaeodaemons at once. Unlike in Limberry, Celia and Lettie do NOT turn into
Ultima Demons when KOed. Zalbaag, for some reason, seems to turn into a
crystal immediately upon being KOed. Grab it before any wounded enemy can.
Elmdore has a lot of HP and will probably take several attacks, so you may want
to focus on eliminating the other humans first.
Be careful when attacking the Archaeodemons. Their Karma magick does damage
equal to the HP they’ve lost. If you leave an Archaeodemon standing with
little HP, this attack will be very powerful and do hundreds of damage! Once
you’ve started attacked an Archaeodemon, quickling finish it off. The
Archaeodaemons like to retreat into a corner of the map; a long-range Jump
attack is good for defeating them, if you happen to have it. You can also take
advantage of the old trick of standing next to another enemy when one of the
Archaeodemons starts casting Giga Flare, so the enemy will be hit by magick’s
effect radius. At any rate, the Archaedemons don’t have that much HP, so you
can hopefully defeat them in one hit if your Zodiac compatibility isn’t bad.
(There’s a certain amount of luck here since the Archaeodemons have random
Zodiac signs.)
---BATTLE 8---
ENEMY: Bremondt [Gemini] - Celebrant - Bravery 15, Faith 75
Equipment : Zeus Mace, Gold Hairpin, Lordly Robe, Featherweave Cloak
Abilities : Priest Magicks, Throw, Counter Tackle, Safeguard, Lifefont
ENEMY: Beowulf [Libra] - Templar - Bravery 60, Faith 73
Equipment : Ragnarok, Venetian Shield, Grand Helm, Maximillian, Germinas Boots
Abilities : Spellblade, Iaido, First Strike, Safeguard, Manafont
ENEMY: Aliste [Scorpio] - Templar - Bravery 70, Faith 58
Equipment : Ragnarok, Kaiser Shield, Genji Helm, Genji Armor, Genji Glove
Abilities : Spellblade, Iaido, Shirahadori, Safeguard, Move +1
ENEMY: Reis [Pisces] - Dragonkin - Bravery 70, Faith 58
Equipment : Cachusha, Japa Mala
Abilities : Dragon, White Magicks, Dragonheart, Arcane Strength, Lifefont
Battle 8 pits you the characters from Beowulf’s storyline, plus an assortment
of hydras. This is probably the toughest battle in the sequence: Beowulf and
Aliste can inflict status ailments, the hydras do big damage (and their breath
attacks can’t be blocked with Shirahadori), Reis can support the hydras, and
Bremondt and Reis can both Raise KOed allies. This is where Kaiser or Reverie
Shields will be quite helpful, as they halve all the damage from the hydras’
breath attacks.
If you can move quickly, you can hit Beowulf and Aliste with a Hallowed Bolt
before they can move. You’ll want to take them out first because of the status
ailments they can inflict on characters without Ribbons.
If you have your own Reis deployed, you should be able to use Dragon’s Charm to
invite the hydras onto your team. This is quite helpful, as it not only
reduces the number of enemies you’re fighting but gives you an extra helping
hand. (They won’t stay with you past this round, though.)
Although the hydras are the ones doing the damage here, you’ll probably have to
KO Bremondt and Reis first. Otherwise, they’ll just keep healing or Raising
the hydras. (Orlandeau can do a lot of damage to Reis because of his Zodiac
compatibility.) Don’t worry; Bremondt doesn’t turn into the Dark Dragon when
KOed here.
The hydras all have 900+ HP, so you’re unlikely to be able to KO one in a
single attack. For your first attack, try using Northswain’s Strike or the
Dark Knight’s Crushing Blow, which may inflict KO or Stop (respectively) and
put the hydra out of play in a single blow. (Of course, there’s no guarantee it
will happen, but it’s worth a try!) Six hydras together are quite dangerous,
so focus on quickly KOing a few to reduce the number of enemies you’re facing.
The white Tiamat and black Greater Tiamats are the real dangers because they
have the breath attacks; unless augmented by Reis’s Beastmaster, the orange
Hydras can only do physical attacks, which you can easily block. Any hydra
that gets separated from the group is a prime target, as you can attack it
without putting yourself in danger. And as always, whenever you can attack
without moving, you’ll get more turns quickly. The hydras’ breath attacks can
do quite a bit of damage, so keep your HP high using HP-drain attacks. Hydras
that are low on HP may flee into a corner, and you can just leave them there
until you defeat the others.
After battling all these hydras, you may find yourself low on HP by the end of
the battle. It’s probably a good idea to heal yourself before moving onto the
next battle. This is fairly easy to do; if the last hydra has critical HP, it
will just cower in the corner and you’ve got plenty of time to heal. Just be
sure to pick up any crystallized monsters before the hydra can heal itself!
---BATTLE 9---
ENEMY: Isilud [Pisces] - Nightblade - Bravery 97, Faith 63
Equipment : Excalibur, Crystal Shield, Luminous Robe, other equipment random
Abilities : Arts of War, Counter, Attack Boost, Ignore Elevation,
other ability random
ENEMY: Meliadoul [Capricorn] - Divine Knight - Bravery 97, Faith 63
Equipment : Excalibur, Crystal Shield, Circlet, Luminous Robe, Septie`me
Abilities : Unyielding Blade, Counter, Attack Boost, Ignore Elevation,
other ability random
ENEMY: Barich [Sagittarius] - Machinist - Bravery 97, Faith 62
Equipment : Blaze Gun, Thief’s Cap, Luminous Robe, random accessory
Abilities : Aimed Shot, Mana Shield, Defense Boost, Lifefont,
other ability random
ENEMY: Cletienne [Gemini] - Sorceror - Bravery 97, Faith 81
Equipment : Wizard’s Rod, Thief’s Cap, Luminous Robe, random accessory
Abilities : Magicks, Magick Counter, Arcane Strength, Manafont,
other ability random
ENEMY: Loffrey [Capricorn] - Divine Knight - Bravery 97, Faith 68
Equipment : Excalibur, Crystal Shield, Circlet, Luminous Robe,
random accessory
Abilities : Unyielding Blade, Soulbind, Arcane Defense, Ignore Elevation,
other ability random
ENEMY: Wiegraf [Virgo] - White Knight - Bravery 97, Faith 64
Equipment : Excalibur, Crystal Shield, Circlet, Luminous Robe,
random accessory
Abilities : Holy Sword, Mana Shield, Attack Boost, Ignore Elevation,
other ability random
ENEMY: Folmarv [Leo] - Divine Knight - Bravery 97, Faith 68
Equipment : Excalibur, Crystal Shield, Luminous Robe, other equipment random
Abilities : Unyielding Blade, First Strike, Defense Boost, Ignore Elevation,
other ability random
ENEMY: Zalmour [Sagittarius] - Celebrant - Bravery 97, Faith 70
Equipment : Eight-fluted Pole, Thief’s Cap, Luminous Robe, random accessory
Abilities : Priest Magicks, Magick Counter, Arcane Strength, Lifefont,
other ability random
On to Battle 9! Here you’ll fight all the Knights Templar. This is also a
tricky battle, especially because most of them have Excaliburs (giving them an
auto-Haste) and all have 97 Bravery, which means their reaction abilities
activate quite frequently.
If you have Safeguard, you’ll be protected against their Crush attacks and they
pretty much have to resort to physical attacks, which you should be able to
block with Shirahadori. This makes Wiegraf the most dangerous -- Safeguard
won’t protect you from his Holy Sword techniques, and they do a LOT of damage,
thanks to his Attack Boost!