Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
Affiliated with:
GameZone.com
Index » Articles Send this page to a friend
Command and Conquer Generals
Posted by Nick24444, 74 days ago 26/02 15:56
  Command & Conquer: Generals
  Command & Conquer: Generals Reviews | FAQ | Achievements | Command & Conquer: Generals ScreenShots
| Video | Cheats | Boards | Buy Now

=============================================================================
| | Cost | Requirements | Built From |
| Black Napalm |--------|----------------------|------------------|
| | 2000 | None | War Factory |
|-----------------------------------------------------------------------------|
|The Black Napalm upgrade will increase the strength of all flame weapons by |
|25%. This includes Dragon Tanks, Inferno Cannons, and Migs. |
-----------------------------------------------------------------------------
|Rebels, Technicals, Quad Cannons, and Jarmen Kell will receive a 25% attack  |
|power increase when you get this upgrade. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| AP Rockets |--------|----------------------|------------------|
| | 2000 | None | Black Market |
|-----------------------------------------------------------------------------|
|All rockets will receive a 25% damage boost once you have this. Definitely |
|well worth the price. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Arm the Mob |--------|----------------------|------------------|
| | 1000 | None | Palace |
|-----------------------------------------------------------------------------|
|This gives Angry Mobs a huge attack power boost that will make them a serious|
|force to be dealt with. Tanks and buildings have no chance against a few |
|armed mobs. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Buggy Ammo |--------|----------------------|------------------|
| | 1200 | None | Black Market |
|-----------------------------------------------------------------------------|
|Your Rocket Buggies will fire 25% more rockets with each barrage once you get|
|this upgrade. Combined with the AP Rockets ability from the Black Market, |
|this can have devastating results. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Camouflage |--------|----------------------|------------------|
| | 2000 | None | Palace |
|-----------------------------------------------------------------------------|
|Rebels will be stealthed when they’re not firing once you have this upgrade. |
|This is ideal when combined with the Ambush General’s Power. Note that using|
|the Capture Building ability counts as firing, so you won’t be able to steal |
|buildings while stealthed. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Capture Building |--------|----------------------|------------------|
| | 1000 | None | Barracks |
|-----------------------------------------------------------------------------|
|This upgrade will grant your Rebel units the ability to take control of enemy|
|and civilian buildings. Ideal when oil derricks are present on a map, and |
|even more ideal when combined with the Ambush General’s Power. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Junk Repair |--------|----------------------|------------------|
| | 2000 | None | Black Market |
|-----------------------------------------------------------------------------|
|All of your vehicles will automatically repair themselves slowly once you get|
|this upgrade. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Radar Scan |--------|----------------------|------------------|
| | 500 | None | Black Market |
|-----------------------------------------------------------------------------|
|Deployed from the Radar Van, this will allow you to reveal the map in a small|
|area, including revealing any stealthed units inside the searched area. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Scorpion Rocket |--------|----------------------|------------------|
| | 1000 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|This mounts a strong rocket on the tops of your Scorpion tanks, giving them a|
|huge attack power boost. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Toxin Shells |--------|----------------------|------------------|
| | 1000 | None | Palace |
|-----------------------------------------------------------------------------|
|This will cause your Scorpions and Marauders to have toxin-tipped shells, |
|which will leave behind a toxic cloud when they hit a target. This makes |
|them much more effective against infantry. |
-----------------------------------------------------------------------------

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.30) USA Upgrades | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Built From |
| Advanced Training |--------|----------------------|------------------|
| | 1500 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Advanced Training will give make your units gain experience levels much |
|faster than usual. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Capture Building |--------|----------------------|------------------|
| | 1000 | None | Barracks |
|-----------------------------------------------------------------------------|
|The Capture Building upgrade will allow Rangers to take control of enemy and |
|Civilian buildings. This is especially valuable on maps with oil derricks. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Composite Armor |--------|----------------------|------------------|
| | 2000 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Composite Armor adds 25% more armor to your Crusader and Paladin tanks. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Control Rods |--------|---------------------|-------------------|
| | 800 | None |Cold Fusion Reactor|
|-----------------------------------------------------------------------------|
|This upgrade will double the power output of a Cold Fusion Reactor. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Drone Armor |--------|----------------------|------------------|
| | 500 | None | Strategy Center |
|-----------------------------------------------------------------------------|
|Battle Drones and Scout Drones will receive a 25% armor boost when you get |
|this upgrade. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Flash-Bang Grenades |--------|----------------------|------------------|
| | 800 | None | Barracks |
|-----------------------------------------------------------------------------|
|The Flash-Bang upgrade gives Ranger units the ability to use Flash-Bangs. |
|These grenades will instantly kill all enemy soldiers in a garrisoned |
|building, and they’re also quite effective against infantry in the open. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Laser Missiles |--------|----------------------|------------------|
| | 1500 | None | Air Field |
|-----------------------------------------------------------------------------|
|Laser Missiles will increase the firepower of Raptors and Stealth Fighters by|
|25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Rocket Pods |--------|----------------------|------------------|
| | 800 | None | Air Field |
|-----------------------------------------------------------------------------|
|Rocket Pods give Comanches a strong rocket barrage attack that makes them |
|much more effective against hard targets. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| TOW Missile |--------|----------------------|------------------|
| | 1200 | None | War Factory |
|-----------------------------------------------------------------------------|
|This will add a powerful missile to the top of Humvees, making them much more|
|potent. They can target ground and air targets. |
-----------------------------------------------------------------------------

=============================================================================
| --------------------------------- |
| | 5.00) General’s Powers | |
| --------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 5.10) Chinese General’s Powers | |
| | | |
| ----------------------------------------- |
=============================================================================

------------------
Red Guard Training Level 1
------------------

- All Red Guard units will start with Veteran experience.

------------------
Artillery Training Level 1
------------------

- Inferno Cannons and Nuke Cannons will start with Veteran experience.

-----------
Nuke Cannon Level 1
-----------

- This will enable you to build Nuke Cannons from the War Factory.

-------------
Cluster Mines Level 3
-------------

- Deployed from your Command Center, this will give you the ability to drop
Landmines from a plane every four minutes. This can be valuable and amusing,
but it should be noted that the plane that drops the mines is easily destroyed,
so it can be difficult to drop the mines where they’ll be the most effective.

-------------------
Artillery Barrage 1 Level 3
-------------------

- Enables you to call in an artillery strike every five minutes. Level one is
fairly light, not even strong enough to completely destroy a building. You
should also note that a delay of several seconds exists between when you launch
the artillery barrage and when it actually hits the ground, making it effective
against stationary targets only (unless you’re exceptionally good at predicting
the delay). A Level 1 barrage is ideal for destroying Supply Trucks, Workers,
or other infantry piles.

-------------------
Artillery Barrage 2 Level 3
-------------------

- A stronger artillery strike. You’ll need Artillery Barrage 1 before
you can get this ability. Level 2 barrages are ideal for destroying light
structures such as power plants.

-------------------
Artillery Barrage 3 Level 3
-------------------

- The strongest artillery strike available. You’ll need both previous
artillery abilities before you can get this one. Level 3 barrages can
completely destroy many buildings, and they work best when combined with
other things to destroy Command Centers or superweapons.

-----------
Cash Hack 1 Level 3
-----------

- This will allow you to steal 1000 credits from an enemy supply depot. It
has a four minute timer, and you should note that you can’t steal more money
than your target actually has.

-----------
Cash Hack 2 Level 3
-----------

- This works exactly the same as Cash Hack 1, but you can steal a
maximum of 2000 credits with it instead of 1000. Note that you must have
Cash Hack 1 before you can get this ability.

-----------
Cash Hack 3 Level 3
-----------

- This works exactly the same as Cash Hack 1, but you can steal a
maximum of 4000 credits with it instead of 1000. Note that you must have
both previous Cash Hack abilities before you can get this one.

------------------
Emergency Repair 1 Level 3
------------------

- Allows you to make repairs on damage vehicles within a small radius every
four minutes. Level one doesn’t repair much.

------------------
Emergency Repair 2 Level 3
------------------

- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.

------------------
Emergency Repair 3 Level 3
------------------

- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.

---------
EMP Pulse Level 5
---------

- Allows you to call in a bomber to drop an EMP Pulse every six minutes. The
pulse will disable vehicles and some structures within a pretty large radius.
The downside is that the plane is destroyed fairly easily, so it can be
difficult to hit prime targets, especially if they’re not stationary.

=============================================================================
| ----------------------------------------- |
| | | |
| | 5.20) GLA General’s Powers | |
| | | |
| ----------------------------------------- |
=============================================================================

-------------
SCUD Launcher Level 1
-------------

- This will grant you the ability to build SCUD Launchers from the Arms Dealer
structure. SCUD Launchers can be extremely valuable when used by a competent
player (or if your opponent is new or just blatantly stupid).

-------------
Marauder Tank Level 1
-------------

- This will grant you the ability to build Marauder Tanks, which are slightly
stronger than Scorpions. They can gather parts from other destroyed vehicles,
but since they don’t have the luxury of Scorpion Rockets, they aren’t really
that big of an improvement.

------------------
Technical Training Level 1
------------------

- This will cause your Technicals to be built with Veteran experience status.
Woo... not worth the General’s Point in my opinion.

--------
Hijacker Level 3
--------

- This will allow you to train Hijackers from the Barracks. Hijackers are
stealthed units that can take control of enemy vehicles. Quite effective if
you manage to catch your enemy by surprise, but a tad useless against an
intelligent player.

--------------
Rebel Ambush 1 Level 3
--------------

- Allows you to make four Rebels appear anywhere on the map every four minutes
(anywhere you can already see, anyway). Combined with the Camouflage upgrade
from the Palace and the Capture Building upgrade from the Barracks, this can
make for some highly effective and hilarious sneak attacks.

--------------
Rebel Ambush 2 Level 3
--------------

- This functions exactly like Rebel Ambush 1, except eight Rebels will
appear each time rather than four. Note that you must have Rebel Ambush 1
before you can get this ability.

--------------
Rebel Ambush 3 Level 3
--------------

- This functions exactly like Rebel Ambush 1 and 2, except sixteen Rebels
will appear each time rather than four or eight. Note that you must have
Rebel Ambush 1 and 2 before you can get this ability.

-------------
Cash Bounty 1 Level 3
-------------

- When you have this ability, you’ll gain five percent of the cost of each
unit you destroy. For example, if you destroy a unit that costs five hundred
credits to build, you’ll receive 25 credits for destroying it.

-------------
Cash Bounty 2 Level 3
-------------

- This functions exactly like Cash Bounty 1, except you’ll earn ten
percent of the value of every unit you destroy rather than five percent.
Note that you must have Cash Bounty 1 before you can get this ability.

-------------
Cash Bounty 3 Level 3
-------------

- This functions exactly like Cash Bounty 1 and 2, except you’ll earn
twenty percent of the value of every unit you destroy rather than five
percent. Note that you must have Cash Bounty 1 and 2 before you can get
this ability. Once you have it, though, it’s a great source of income
that the GLA sorely needs.

------------------
Emergency Repair 1 Level 3
------------------

- Allows you to make repairs on damage vehicles within a small radius every
four minutes. Level one doesn’t repair much.

------------------
Emergency Repair 2 Level 3
------------------

- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.

------------------
Emergency Repair 3 Level 3
------------------

- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.

------------
Anthrax Bomb Level 5
------------

- This allows you to summon a plane to drop an anthrax bomb every six minutes.
The anthrax will slaughter infantry and can even destroy vehicles, though the
plane can be easily shot down. You’ll have to pick your targets carefully.

=============================================================================
| ----------------------------------------- |
| | | |
| | 5.30) USA General’s Powers | |
| | | |
| ----------------------------------------- |
=============================================================================

------------
Paladin Tank Level 1
------------

- This enables you to build Paladin tanks from the War Factory. Armed with a
point defense laser, Paladins can shoot down missiles and rockets as well as
tag infantry units from close distances. Very effective as an offensive and
defensive weapon.

---------------
Stealth Fighter Level 1
---------------

- This enables you to build Stealth Fighters from the Air Field. Stealth
Fighters are stealthed until they fire their missiles, which can be a nice
feature to have.

---------
Spy Drone Level 1
---------

- You’ll be able to deploy a stationary Scout Drone anywhere on the map once
every minute and a half with this ability. The drone is also stealthed, which
will keep many enemy units from seeing it.

----------
Pathfinder Level 3
----------

- This enables you to train Pathfinder units from the Barracks. Pathfinders
are snipers that are camouflaged unless they’re moving, and are an invaluable
addition to the USA’s defenses. They can also cause havoc with Stinger Sites.

-----------
Para Drop 1 Level 3
-----------

- Lets you drop five Rangers from an airplane every four minutes. The plane
can be shot down fairly easily, though, so you’ll want to watch out for enemy
defenses when you pick your target.

-----------
Para Drop 2 Level 3
-----------

- This functions exactly like Para Drop 1, except you’ll drop ten Rangers
each time instead of five. Note that you must have Para Drop 1 before you
can get this ability.

-----------
Para Drop 3 Level 3
-----------

- This functions exactly like Para Drop 1 and 2, except you’ll drop
twenty Rangers each time instead of five or ten. Note that you must have
Para Drop 1 and 2 before you can get this ability.

------------
A10 Strike 1 Level 3
------------

- Calls in a single A10 Thunderbolt to strike a target once every four
minutes. A single A10 is enough to take out a powerplant, but it won’t take
out larger buildings. A10s can take a fair amount of damage before they go
down, but they’re not invincible. Pick your target wisely.

------------
A10 Strike 2 Level 3
------------

- Calls in two A10 Thunderbolts to strike a target once every four
minutes. Two A10s is enough to take out medium structures, but you’ll
still want to pick your targets with caution - they can still be shot
down by enemy defenses. Note that you must have A10 Strike 1 before you
can get this ability.

------------
A10 Strike 3 Level 3
------------

- Calls in three A10 Thunderbolts to strike a target once every four
minutes. Three A10s is enough to destroy almost all structures, but they
can still be shot down. Pick your targets carefully. Note that you must
have A10 Strike 1 and 2 before you can get this ability.

------------------
Emergency Repair 1 Level 3
------------------

- Allows you to make repairs on damage vehicles within a small radius every
four minutes. Level one doesn’t repair much.

------------------
Emergency Repair 2 Level 3
------------------

- This works exactly like Emergency Repair 1, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1
before you can get this ability.

------------------
Emergency Repair 3 Level 3
------------------

- This works exactly like Emergency Repair 2, except it will repair a
greater amount of damage. Note that you must have Emergency Repair 1 & 2
before you can get this ability.

-------------
Fuel Air Bomb Level 5
-------------

- Calls in an aircraft to drop a highly destructive bomb on a target area once
every six minutes. Extremely destructive, but you have to make sure to target
something where the plane won’t get shot down before it can drop its bomb.

=============================================================================
| -------------------------- |
| | 6.00) End | |
| -------------------------- |
=============================================================================
=============================================================================
| | 6.01) Version History | |
=============================================================================

-------------------
December 29th, 2005
-------------------

- Posted all of the walkthrough, unit lists, structures list, upgrades list,
and General’s Powers list. Now it’s time to start working on Zero Hour, woo!

=============================================================================
| | 6.02) Closing | |
=============================================================================

- Thanks to Bojan Djokic for pointing out some units I missed in mission 1.11.

As always, any comments are more than welcome. If you need more specific help,
feel free to contact me on my site, and I’ll see if I can’t hook you up with a
quick screenshot or two to help out.

http://thebrink.us/boards

Or if you’re not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Thanks for checking
out the guide, and enjoy the game.

===============================================================================
DEUCE EX DEFCON
===============================================================================
This walkthrough reposted to TheGameReviews.com with permission of the author.

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Weekly Video Game Giveaway Contests
Inside The Games

Adobe Director 11 Review 9 days ago
Imperium Romanium Review 67 days ago
Command and Conquer Red Alert wa... 67 days ago
Command and Conquer Generals: Ze... 73 days ago
Command and Conquer Generals 74 days ago
Command and Conquer Tiberium War... 74 days ago
Command Conquer Tiberium Wars wa... 74 days ago
Axis and Allies walkthrough part 3 74 days ago
Axix and Allies walkthrough part 2 74 days ago
Axis and Allies walkthrough Part 1 74 days ago
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Blue Dragon | Two Worlds | Beowulf The Game | Rock Band | Halo 3 | Call of Duty 4 | Bioshock xbox 360 | Overlord | StrangleHold by John Woo | Mass Effect