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Command and Conquer Generals
Posted by Nick24444, 95 days ago 26/02 15:56
  Command & Conquer: Generals
  Command & Conquer: Generals Reviews | FAQ | Achievements | Command & Conquer: Generals ScreenShots
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|Palace will still give them some anti-infantry ability.                      |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Quad Cannon |--------|----------------------|------------------|
| | 700 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are the GLA version of Gattling Tanks. They can upgrade their guns |
|with parts found on the ground where other vehicles were destroyed, and the |
|AP Bullets upgrade from the Black Market will increase their firepower by |
|25%. Highly effective against infantry and air targets. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Radar Van |--------|----------------------|------------------|
| | 500 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|Radar Vans are the GLA source of Radar, obviously. They can also be used to |
|reveal chunks of the map if you get the Radar Scan upgrade from the Black |
|Market. Those also stack, so if you have five Radar Vans, you’ll be able to |
|scan five chunks of the map at once. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Rebel |--------|----------------------|------------------|
| | 150 | None | Barracks |
|-----------------------------------------------------------------------------|
|Rebels are the basic GLA infantry unit. Armed with a light machine gun, they|
|are only effective against infantry unless you have overwhelming numbers of |
|them. The Capture Building upgrade from the Barracks will allow them to take|
|control of enemy and civilian buildings. The Camouflage upgrade from the |
|Palace will make Rebels stealth. The AP Bullets upgrade from the Black |
|Market will increase their attack power by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Rocket Buggy |--------|----------------------|------------------|
| | 900 | Palace | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are very fast (and very lightly armored) buggies with rocket launchers |
|mounted on the back. They have great range, and their firepower can be |
|increased by 25% with the AP Rockets upgrade from the Black Market. The |
|Buggy Ammo upgrade from the Black Market will increase the number of rockets |
|fired with each barrage, making these even more deadly. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| RPG Trooper |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|RPG Troopers are GLA rocket soldiers. They’re very effective against hard |
|targets, and they can fire at ground and air targets. They’re most effective|
|from inside buildings, but they can definitely cause plenty of damage out in |
|the open as well. The AP Rockets upgrade from the Black Market will increase|
|their attack power by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Scorpion |--------|----------------------|------------------|
| | 600 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|The GLA light tank. Armed with the Scorpion Rocket upgrade from the Arms |
|Dealer, these things can be horribly destructive, even against infantry. The|
|Toxin Shells upgrade from the Palace will make things even worse, since it’ll|
|cause each shell to leave a toxic cloud on the ground. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Scud Launcher |--------|-----------------------|-----------------|
| | 1200 | Palace | Arms Dealer |
| | |Level 1 General’s Power| |
|-----------------------------------------------------------------------------|
|Scuds are mobile missile launchers. They can fire from a good distance, and |
|the missiles cause a great deal of damage. The down side is that they’re |
|fairly slow, and they can be shot down fairly easily. They can be loaded |
|with anthrax missiles though, which will make short work of infantry and |
|Stinger Sites. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Technical |--------|----------------------|------------------|
| | 500 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are simple trucks mounted with a machine gun on the back. They have |
|very weak armor, and the weapon isn’t very effective. They can carry five |
|infantry units inside, but those units won’t be able to fire while inside. |
|Technicals can also upgrade themselves by collecting parts left on the ground|
|by other destroyed vehicles. The AP Bullets upgrade from the Black Market |
|will increase their machine gun’s damage by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Terrorist |--------|----------------------|------------------|
| | 200 | None | Barracks |
|-----------------------------------------------------------------------------|
|Terrorists are suicide infantry. When you target something with them, the |
|Terrorist will rush at it until it makes contact, then detonate. You can |
|also detonate them on command, and they can also enter civilian vehicles to |
|make a|weaker version of the Bomb Truck. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Toxin Tractor |--------|----------------------|------------------|
| | 600 | None | Arms Dealer |
|-----------------------------------------------------------------------------|
|These are like Dragon Tanks, only they shoot toxin rather than flames. The |
|toxin is devastating to infantry units and light vehicles, but it’s next to |
|useless against heavy vehicles and structures. A single shot of toxin will |
|instantly kill troops inside a garrisoned building. The Tractors also have |
|the Contaminate ability, which is just like the Dragon Tank’s Fire Wall. It |
|sprays a puddle of toxin out in a semicircle, which will slaughter any |
|infantry stupid enough to walk through it. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Worker |--------|----------------------|------------------|
| | 200 | None | Command Center |
| | | | Supply Stash |
|-----------------------------------------------------------------------------|
|Workers are the GLA version of a Dozer. They’re used to build and repair |
|buildings, clear mines, and collect supplies. Since they only bring back 75 |
|credits with each trip to a supply pile, it’s a good idea to have several of |
|them operating at eash Supply Stash whenever possible and practical. While |
|Workers are less expensive than their Dozer counterparts, they’re also much |
|easier to kill. The good news is that they can be trained from both the |
|Command Center and the Supply Stash and that unlike Dozers, they can’t be |
|captured and used against you. |
-----------------------------------------------------------------------------

=============================================================================
| ----------------------------------------- |
| | | |
| | 2.30) USA Units | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Built From |
| Ambulance |--------|----------------------|------------------|
| | 600 | None | War Factory |
|-----------------------------------------------------------------------------|
|Ambulance units can carry three infantry units inside, which will be able to |
|fire out of it like a Humvee. The big difference is that Ambulances can also|
|be used to clean up toxins and nuclear radiation. Ambulances can also deploy|
|Battle Drones (300) or Scout Drones (100). Battle Drones will repair the |
|Ambulance slowly and are armed with a light machine gun, Scout Drones will |
|increase the visual range and detect stealth units. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Aurora Bomber |--------|----------------------|------------------|
| | 2500 | Strategy Center | Air Field |
|-----------------------------------------------------------------------------|
|Aurora Bombers execute their attack at super-sonic speed, which makes them |
|completely invincible until after they’ve dropped their bomb. This makes |
|them ideal for destroying heavilly guarded targets, though they’re almost |
|certain to be destroyed on the return trip. Their bombs are extremely |
|powerful, which is also a huge plus. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Chinook |--------|----------------------|------------------|
| | 1200 | None | Supply Center |
|-----------------------------------------------------------------------------|
|Chinooks are primarilly used to collect supplies, but they can also be used |
|to drop Rangers into garrisoned buildings, which will clear out the enemy |
|troops. They can hold eight infantry units, and they can also be used to |
|transport vehicles. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Colonel Burton |--------|----------------------|------------------|
| | 1500 | Strategy Center | Barracks |
|-----------------------------------------------------------------------------|
|Colonel Burton is an elite soldier with a few unique abilities. He’s stealth|
|unless he’s firing a weapon or planting an explosive. His Knife Attack will |
|make him pull out a knife, which he’ll use to kill soldiers silently, without|
|revealing himself. He can also plant timed or remote demo charges, which are|
|useful for destroying buildings. Burton also has the ability to scale cliffs|
|and ledges that normal infantry and vehicles usually can’t cross. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Comanche |--------|----------------------|------------------|
| | 1500 | None | Air Field |
|-----------------------------------------------------------------------------|
|Commanches are attack choppers armed with a machine gun. The Rocket Pods |
|upgrade from the Air Field will add a rocket attack to them, making them a |
|definite threat to any ground target, especially in large numbers. Gattling |
|weapons will take them down in no time, though. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Construction Dozer |--------|----------------------|------------------|
| | 1000 | None | Command Center |
|-----------------------------------------------------------------------------|
|Construction Dozers are used to construct and repair buildings, and they can |
|also be used to clear enemy mines from the ground. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Crusader |--------|----------------------|------------------|
| | 900 | None | War Factory |
|-----------------------------------------------------------------------------|
|Crusaders are medium tanks with the ability to build Battle Drones (300) or |
|Scout Drones (100). Battle Drones will repair the Crusader slowly and are |
|armed with a light machine gun, Scout Drones will increase the visual range |
|and detect stealth units. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Humvee |--------|----------------------|------------------|
| | 700 | None | War Factory |
|-----------------------------------------------------------------------------|
|Humvees are troops transports capable of holding five infantry units (which |
|will be able to fire from inside it). Armed with a very light machine gun, |
|Humvees are much more potent when upgraded with the TOW Missile upgrade from |
|the War Factory. Humvees can also deploy Battle Drones (300) or Scout Drones|
|(100). Battle Drones will repair the Humvee slowly and are armed with a |
|light machine gun, Scout Drones will increase the visual range and detect |
|stealth units. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Missile Defender |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Missile Defenders are the USA rocket soldier. They can fire at ground and |
|air targets, and they’re most effective from inside a vehicle or structure. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Paladin |--------|-----------------------|-----------------|
| | 1100 |Level 1 General’s Power| War Factory |
|-----------------------------------------------------------------------------|
|Paladins are a more potent version of the Crusader tank. Armed with a point |
|defense laser, Paladins can shoot down rockets and missiles as well as kill |
|infantry at close distance, making them a powerful offensive and defensive |
|unit. Paladins can also deploy Battle Drones (300) or Scout Drones (100). |
|Battle Drones will repair the Paladin slowly and are armed with a light |
|machine gun, Scout Drones will increase the visual range and detect stealth |
|units. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Pathfinder |--------|-----------------------|-----------------|
| | 600 |Level 3 General’s Power| Barracks |
|-----------------------------------------------------------------------------|
|Pathfinders are sniper units that are stealthed when standing still. They’re|
|absolutely devastating against infantry targets, especially from inside a |
|vehicle or building. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Ranger |--------|----------------------|------------------|
| | 225 | None | Barracks |
|-----------------------------------------------------------------------------|
|Rangers are the basic USA infantry unit. They can take control of enemy and |
|civilian buildings with the Capture Building upgrade from the Barracks, and |
|they can use Flash-Bangs with the Flash-Bang Grenades upgrade from the |
|Barracks. Flash-Bangs will clear out a garrisoned building in a single hit, |
|and they’re also devastating to infantry out in the open. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Raptor |--------|----------------------|------------------|
| | 1400 | None | Air Field |
|-----------------------------------------------------------------------------|
|Raptors are basic fighters that can be used to attack ground or air targets. |
|They’re not very well armored, so don’t expect them to live through much. |
|The Laser Missiles upgrade from the Air Field will increase their attack |
|power by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Stealth Fighter |--------|-----------------------|-----------------|
| | 1600 |Level 1 General’s Power| Air Field |
|-----------------------------------------------------------------------------|
|Stealth Fighters are stealthed until they fire their units, which can be a |
|big advantage. The Laser Missiles upgrade from the Air Field will increase |
|their attack power by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Tomahawk |--------|----------------------|------------------|
| | 1200 | Strategy Center | War Factory |
|-----------------------------------------------------------------------------|
|Tomahawks are mobile missile launchers capable of hitting targets from a fair|
|distance. Unlike SCUD Launchers, Tomahawk missiles home in on their target, |
|making them even more devastating. Tomahawks can also deploy Battle Drones |
|(300) or Scout Drones (100). Battle Drones will repair the Tomahawk slowly |
|and are armed with a light machine gun, Scout Drones will increase the visual|
|range and detect stealth units. |
-----------------------------------------------------------------------------

=============================================================================
| --------------------------------- |
| | 3.00) Structures | |
| --------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 3.10) Chinese Structures | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Power Required |
| Air Field |--------|----------------------|------------------|
| | 1000 | Supply center | 1 |
|-----------------------------------|-----------------------------------------|
|Air Fields are used to produce Mig | |
|fighters, which can be used to |Produces: Cost: |
|cause firestorms when used in large| |
|enough numbers. The Mig Armor | Mig Armor 500 |
|upgrade will help Migs survive more| Mig 1000 |
|damage, but they still die easily. | Landmines 600 |
|Damaged planes will be repaired | |
|while on the Air Field. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is used to train | |
|infantry units. The Capture |Produces: Cost: |
|Building upgade will enable Red | |
|Guard units to capture enemy and | Red Guard 300 |
|neutral structures. Injured | Tank Hunter 300 |
|infantry units will be healed when | Hacker 625 |
|they’re sent back to the Barracks. | Black Lotus 1000 |
| | Capture Building 1500 |
| | Landmines 600 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Bunker |--------|----------------------|------------------|
| | 400 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Bunkers are defensive structures | |
|that can house five infantry units.|Produces: Cost: |
|Combined with Gattling Cannons, | |
|Bunkers make excellent defenses. | Landmines 600 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|These structures are your only | |
|source of Construction Dozers, so |Produces: Cost: |
|you’ll want to make sure you have | |
|one at all times if possible. It’s| Construction Dozer 1000 |
|also your source of Radar, and many| Landmines 600 |
|special General’s abilities are | Radar 500 |
|deployed from it. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Gattling Cannon |--------|----------------------|------------------|
| | 1200 | Nuclear Reactor | 3 |
|-----------------------------------|-----------------------------------------|
|Gattling Cannons are defensive | |
|structures armed with a chain gun. |Produces: Cost: |
|They’re most effective against | |
|infantry and light vehicles, but in| Landmines 600 |
|large quantities, they can threaten| |
|just about everything. The Chain | |
|Guns upgrade from the War Factory | |
|will make them even more effective.| |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Nuclear Missile |--------|----------------------|------------------|
| | 5000 | Propaganda Center | 10 |
|-----------------------------------|-----------------------------------------|
|Nuclear Missile silos produce a | |
|nuclear missile every six minutes. |Produces: Cost: |
|Nukes are devastating, especially | |
|with more than one at a time. You | Nuclear Tanks 2000 |
|can also build two upgrades for | Uranium Shells 2500 |
|your tanks from the silo. | Landmines 600 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Supplied |
| Nuclear Reactor |--------|----------------------|------------------|
| | 1000 | None | 10 |
|-----------------------------------|-----------------------------------------|
|These structures provide your base | |
|with the power it needs to operate |Produces: Cost: |
|effeciently. If your base doesn’t | |
|have sufficient power, some | Landmines 600 |
|structures will fail to operate, | |
|especially base defenses. Nuclear |Features: |
|Reactors have an Overcharge feature| |
|that will allow them to produce | Overcharge Free |
|more power, but it will slowly | |
|destroy the structure until you | |
|turn the feature back off. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Propaganda Center |--------|----------------------|------------------|
| | 2000 | War Factory | 2 |
|-----------------------------------|-----------------------------------------|
|The Propaganda Center is necessary | |
|before you can build some of the |Produces: Cost: |
|higher-tech units and structures. | |
|It can also be used to purchase two| Subliminal Messaging 500 |
|upgrades. | Nationalism 2000 |
| | Landmines 600 |
| | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Speaker Tower |--------|----------------------|------------------|
| | 500 | Propaganda Center | 1 |
|-----------------------------------|-----------------------------------------|
|Speaker Towers emit a red glow in | |
|a radius that will heal your units |Produces: Cost: |
|and increase their rate of fire. | Nothing Nothing |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Supply Center |--------|----------------------|------------------|
| | 1500 | Nuclear Reactor | 1 |
|-----------------------------------|-----------------------------------------|
|Supply Centers are used to collect | |
|funds to finance your operations. |Produces: Cost: |
|Build them as close to a supply | |
|pile as possible to be efficient, | Supply Truck 600 |
|and keep two Supply Trucks running | Landmines 600 |
|at each center whenever possible. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| War Factory |--------|----------------------|------------------|
| | 2000 | Nuclear Reactor | 1 |
| | | Supply Center | |
|-----------------------------------|-----------------------------------------|
|The War Factory is used to build | |
|ground vehicles as well as a few |Produces: Cost: |
|upgrades. Depending on your style | |
|of combat, this could be the most | Battlemaster 800 |
|important structure in your base. | Dragon Tank 800 |
|Damaged vehicles can be repaired by| Gattling Tank 800 |
|sending them back to the War | Inferno Cannon 900 |
|Factory. | Troop Crawler 1400 |
| | Chain Guns 1500 |
| | Nuke Cannon 1600 |
| | Overlord 2000 |
| | Black Napalm 2000 |
| | Landmines 600 |
-----------------------------------------------------------------------------

=============================================================================
| ----------------------------------------- |
| | | |
| | 3.20) GLA Structures | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Power Required |
| Arms Dealer |--------|----------------------|------------------|
| | 2500 | Supply Stash | 0 |
|-----------------------------------|-----------------------------------------|
|The Arms Dealer structure is the | |
|GLA version of the War Factory. |Produces: Cost: |
|Vehicles and several upgrades are | |
|purchased from it, and damaged | Technical 500 |
|vehicles can be repaired when sent | Radar Van 500 |
|back to the Arms Dealer. | Scorpion 600 |
| | Toxin Tractor 600 |
| | Quad Cannon 700 |
| | Marauder 800 |
| | Rocket Buggy 900 |
| | Scorpion Rockets 1000 |
| | SCUD Launcher 1200 |
| | Bomb Truck 1200 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is used to train GLA | |
|infantry units. It’s also required|Produces: Cost: |
|before you can construct base | |
|defenses such as Stinger Sites and | Rebel 150 |
|Tunnel Networks. You can heal | Terrorist 200 |
|injured infantry by sending them | RPG Trooper 300 |
|back to the Barracks. | Hijacker 400 |
| | Angry Mob 800 |
| | Capture Building 1000 |
| | Jarmen Kell 1500 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Black Market |--------|----------------------|------------------|
| | 2500 | Palace | 0 |
|-----------------------------------|-----------------------------------------|
|Black Markets are the source of | |
|several GLA upgrades, and they also|Produces: Cost: |
|produce 20 credits every few | |
|seconds. Due to their high cost, | Radar Scan 500 |
|they’re generally not too practical| Buggy Ammo 1200 |
|as far as a source of income goes. | Junk Repair 2000 |
| | AP Bullets 2000 |
| | AP Rockets 2000 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Command Center is where many | |
|of the GLA General’s Powers are |Produces: Cost: |
|deployed from. You can also train | |
|Worker units from it. | Worker 200 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Demo Trap |--------|----------------------|------------------|
| | 400 | Arms Dealer | 0 |
|-----------------------------------|-----------------------------------------|
|Demo Traps are powerful explosives | |
|that can be detonated by proximity |Produces: Cost: |
|or manually. They’re also stealth.| |
|The blast will kill infantry and | Nothing Nothing |
|light vehicles and severely damage | |
|heavy vehicles. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Palace |--------|----------------------|------------------|
| | 2500 | Arms Dealer | 0 |
|-----------------------------------|-----------------------------------------|
|Palaces are the source of several | |
|upgrades, though arguably their |Produces: Cost: |
|most important use is defense. | |
|They can hold five infantry units, | Arm the Mob 1000 |
|which can fire out of the windows | Toxin Shells 1000 |
|just like any garrisoned building. | Camouflage 2000 |
|Note, however, that they can’t see | Anthrax Beta 2500 |
|stealth like most base defenses, | |
|and they’re easily stolen by a | |
|Black Lotus if you’re not paying | |
|attention. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| SCUD Storm |--------|----------------------|------------------|
| | 5000 | Palace | 0 |
|-----------------------------------|-----------------------------------------|
|Allows you to launch a series of | |
|highly destructive missiles every |Produces: Cost: |
|five minutes. These things are | |
|extremely devastating, especially | Nothing Nothing |
|if you have more than one of them | |
|at once. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Stinger Site |--------|----------------------|------------------|
| | 900 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Stinger Sites are small sandbag | |
|bunkers supplied with rocket troops|Produces: Cost: |
|that will fire at ground and air | |
|targets. While generally effective| Nothing Nothing |
|against vehicles, they’re helpless | |
|against infantry and anything that | |
|can pick off the men inside it. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Supply Stash |--------|----------------------|------------------|
| | 1500 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Supply Stash is the primary | |
|source of funds for the GLA. Since|Produces: Cost: |
|each Worker only collects 75 units | |
|of money with each trip, you’ll | Worker 200 |
|want to keep several of them at | |
|each Stash to collect money faster.| |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Tunnel Network |--------|----------------------|------------------|
| | 800 | Barracks | 0 |
|-----------------------------------|-----------------------------------------|
|Tunnel Networks come with two | |
|rocket men and are armed with a |Produces: Cost: |
|light machine gun. Most units can | |
|enter a tunnel network and exit it | Nothing Nothing |
|at any other tunnel network, and | |
|while inside, they will be healed. | |
-----------------------------------------------------------------------------

=============================================================================
| ----------------------------------------- |
| | | |
| | 3.30) USA Structures | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Power Required |
| Air Field |--------|----------------------|------------------|
| | 1000 | Supply Center | 1 |
|-----------------------------------|-----------------------------------------|
|Air Fields can produce aircraft as | |
|well as some upgrades for them. |Produces: Cost: |
|Damaged aircraft can be completely | |
|repaired while on the airfield. | Rocket Pods 800 |
| | Raptor 1400 |
| | Laser Missiles 1500 |
| | Comanche 1500 |
| | Stealth Fighter 1600 |
| | Aurora Bomber 2500 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Barracks |--------|----------------------|------------------|
| | 600 | None | 0 |
|-----------------------------------|-----------------------------------------|
|The Barracks is your source of | |
|infantry units. Injured infantry |Produces: Cost: |
|will be fully healed if they’re | |
|sent back to the Barracks. | Ranger 225 |
| | Missile Defender 300 |
| | Pathfinder 600 |
| | Flash-Bang Grenades 800 |
| | Capture Building 1000 |
| | Colonel Burton 1500 |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Supplied |
| Cold Fusion Reactor |--------|----------------------|------------------|
| | 800 | None | 5 |
|-----------------------------------|-----------------------------------------|
|Cold Fusion Reactors provide power | |
|for your base to function. Without|Produces: Cost: |
|sufficient power, many structures | |
|won’t work, and your radar will be | Control Rods 800 |
|non-functional. The Control Rods | |
|upgrade will double the amount of | |
|power provided by the reactor. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Command Center |--------|----------------------|------------------|
| | 2000 | None | 0 |
|-----------------------------------|-----------------------------------------|
|These structures are your only | |
|source of Construction Dozers, so |Produces: Cost: |
|you’ll want to make sure you have | |
|one at all times if possible. It’s| Construction Dozer 1000 |
|also your source of Radar, and many| |
|special General’s abilities are | |
|deployed from it. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Detention Camp |--------|----------------------|------------------|
| | 1000 | Strategy Center | 0 |
|-----------------------------------|-----------------------------------------|
|The Detention Camp structure lets | |
|you use the Intelligence ability |Produces: Cost: |
|every two minutes, which will let | |
|you see the entire map for a while.| Nothing Nothing |
|It will not reveal stealth. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Particle Cannon |--------|----------------------|------------------|
| | 5000 | Strategy Center | 10 |
|-----------------------------------|-----------------------------------------|
|This building uses a lot of power, | |
|and with good reason - it generates|Produces: Cost: |
|a massive bolt of power that slices| |
|through anything in its way. You | Nothing Nothing |
|can use it once every four minutes,| |
|provided you’re not low on power. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Patriot Missile System |--------|----------------------|------------------|
| | 1000 | Cold Fusion Reactor | 3 |
|-----------------------------------|-----------------------------------------|
|Patriots are the USA’s base defense| |
|structure. They fire missiles at |Produces: Cost: |
|ground and air targets, and are | |
|very effective against vehicles. | Nothing Nothing |
|They’re almost completely worthless| |
|against moving infantry, though. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Strategy Center |--------|------------------------|----------------|
| | 2500 |War Factory or Air Field| 0 |
|-----------------------------------|-----------------------------------------|
|The Strategy Center is primarilly | |
|used to purchase upgrades, but it |Produces: Cost: |
|can also initiate a few battle | |
|plans. Bombardment will increase | Drone Armor 500 |
|the firepower of your units and | Advanced Training 1500 |
|deploy a cannon from the building, | Composite Armor 2000 |
|Hold the Line will increase the | |
|armor rating of your units and add | |
|armor to the building, and Search | |
|and Destroy will increase the | |
|visual range of your units as well | |
|as enable the building to see | |
|stealthed enemies. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Supply Center |--------|----------------------|------------------|
| | 2000 | Cold Fusion Reactor | 1 |
|-----------------------------------|-----------------------------------------|
|Supply Centers are used to collect | |
|resources for you to fund your |Produces: Cost: |
|operations. They come with one | |
|Chinook and can build more. It’s | Chinook 1200 |
|best to build the center as close | |
|to a supply pile as possible, and | |
|it’s usually best to have two | |
|Chinooks operating for each center.| |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| Supply Drop Zone |--------|----------------------|------------------|
| | 2500 | Strategy Center | 4 |
|-----------------------------------|-----------------------------------------|
|Each Supply Drop Zone will call in | |
|a paradrop of supplies every two |Produces: Cost: |
|minutes that will drop 1500. With| |
|a large number of these, you can | Nothing Nothing |
|make a ton of money very fast. | |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Power Required |
| War Factory |--------|----------------------|------------------|
| | 2000 | Supply Center | 1 |
|-----------------------------------|-----------------------------------------|
|The USA War Factory is used to | |
|produce USA vehicles and upgrades. |Produces: Cost: |
|Damaged vehicles can be completely | |
|repaired by sending them back to | Ambulance 600 |
|the War Factory. | Humvee 700 |
| | Crusader 900 |
| | Paladin 1100 |
| | Tomahawk 1200 |
| | TOW Missile 1200 |
-----------------------------------------------------------------------------

=============================================================================
| --------------------------------- |
| | 4.00) Upgrades | |
| --------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 4.10) Chinese Upgrades | |
| | | |
| ----------------------------------------- |
===============

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