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Command and Conquer Generals
Posted by Nick24444, 74 days ago 26/02 15:56
  Command & Conquer: Generals
  Command & Conquer: Generals Reviews | FAQ | Achievements | Command & Conquer: Generals ScreenShots
| Video | Cheats | Boards | Buy Now
- The base lines the far left side of the map.  Other than a few Patriot
missiles batteries and a hoard of Commanches, it’s not very well defended.
Send a group of Quad Cannons and some Rocket Buggies down there, and you’ll
destroy it all with little effort.

-----------
Walkthrough
-----------

Immediately build a barracks and some more Workers, then send a pair of Workers
to the bottom of your base area where the Quad Cannon is sitting with a pair of
Rebels. Build a pair of Stinger Sites down here, and make sure you’re building
an Arms Dealer at the same time. The game will nag you to build more Stinger
sites, but it’s not really necessary - Quad Cannons are much more effective.
Build a group of nine as soon as your Arms Dealer is ready.

The American aircraft likely won’t be your main concern for most of the
mission. Instead, the constant flow of Crusaders and Humvees will probably
require more of your attention. Always make sure that nothing makes it past
the bottom of your base where you should’ve built the pair of Stinger Sites.

Once you have a firm hold on your base, the rest of the mission is simple.
Spam Quad Cannons and some Rocket Buggies, then approach the American airbase
from the top (meaning go under the bridge rather than over it). Be careful
when you get near the base - a massive group of Commanches is likely to attact
you, so have the Quad Cannons in the front. Once the area is secure, start
down-towning the Patriot missile batteries with your Rocket Buggies, then start
destroy powerplants and any other buildings you can see.

Wipe out every non-defensive structure in the area to finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.25) GLA Mission 5 | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Western Shore of the Aral Sea, Kazakhstan
------- Toxic Waste Containment and Disposal Facilities

- Reports from the Aral Sea are not good
- US forces have control of our toxin storage facility
- Retake the storage bunkers

------------------
Mission Objectives
------------------

1) Capture 4 Bunkers and Wipe out all American defenders.

- Exactly like it says, all you have to do is take control of any four of the
toxin bunkers spread around the map and destroy every non-defensive American
structure. Mass Quad Cannons and Rocket Buggies can easily wipe out the base
in the middle of the map, though Scorpions with the rocket and toxin shell
upgrades will work well too (though they won’t be able to stop the Commanches).

-----------
Walkthrough
-----------

Build a few more Workers and start collecting the supply piles right next to
your supply depot, then build another supply depot to start collecting the
supplies from the second supply pile above your base. Crank out Quad Cannons
from your arms dealer and protect the top and right side of your base from
American attacks, which will consist primarilly of infantry and Humvees with an
occassional tank.

Build a Palace and a Black Market as soon as you can, then crank out Rocket
Buggies to go with your Quad Cannons. All three of the upgrades available from
the Black Market will be helpful, so invest in them as soon as you can. When
you’ve got a group of about ten Rocket Buggies and ten Quad Cannons, move up
and assault the bridge leading to the island in the middle of the map.

Your Rocket Buggies will be able to toast the bunkers and Patriot batteries
from beyond their range, so use them to clear the path. Use your Quad Cannons
to handle the infantry in the area, and make sure they’re ready to blast the
Commanches hovering around the American base. It should be fairly easy to into
the base, and once you’re inside, it’ll be even easier to totally wipe it out.
Eliminate every non-defensive building to defeat the American forces.

The only other thing you need to do to finish the mission is capture four of
the toxin bunkers. Build a barracks if you haven’t already, then get the
Capture Building upgrade and a Rebel (or several). Capture any four of the
toxin bunkers shown on the map to end the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.26) GLA Mission 6 | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Somewhere Near Lenger, Kazakhstan
------- Splinter Cell-Controlled Region

- GLA defectors have joined with China
- Assault the convoys and sever their supply lines
- Eliminate the traitors and their Chinese allies

------------------
Mission Objectives
------------------

1) Eliminate all traitors.

- This is slightly misleading, since all you actually have to do is wipe out
the main base in the upper-right corner. The tricky part is taking out the
Scud Storm before it blasts the crap out of you... you’ll need to move fast and
assault it with a huge group of Scorpions to destroy it, then the rest will be
comparatively easy.

-----------
Walkthrough
-----------

Mmm, no more painfully simple missions in this campaign. You’ll need to be
fast and efficient to win this one, so start by using one of your spare Workers
to build an arms dealer. Send another one to the middle of the left side of
the map, then use him to build a second supply depot and collect the supplies
there. Send the third Worker to collect supplies at the piles in your base,
and build a few more to join him.

While your arms dealer builds, scroll to the three Tunnel Networks you have on
the left side of the map. There are three groups of units around each one, but
you’ll want some of these to defend your base soon. Load two groups into the
Tunnel Networks and unload them above your base, then set everything there on
guard mode. Leave the third group sitting on the road on guard mode - the
Chinese forces will eventually arrive here, and you’ll want these units to be
able to block them from entering your base.

As soon as your arms dealer finishes building, get the Scorpion Rocket upgrade
from it, then start cranking out Scorpions. Get a Palace and a Black Market
going as soon as possible, and definitely get the Toxin Shells and Anthrax Beta
upgrades from the Palace as well as the AT Rockets upgrade from the Black
Market (and Junk Repair if you have the money). Once you have a pile of twenty
or so Scorpions, the Scud Storm should be at about two minutes.

You’ll have to rush it to stop it, but it won’t be easy (assuming you’re on
Brutal mode). Send your tanks straight up through the path in the middle of
the map, then head to the right and enter the top of the GLA base. Ignore
anything that shoots at you and just keep pushing your way into the very top
right corner of the map, which is where they’ll build the Scud Storm. Destroy
it at all cost, then use anything that survives to start taking out buildings.

With the Scud Storm gone, the hard part is over. The Chinese forces aren’t
powerful enough to be too much of a threat, so just build more Scorpions if
necessary and wipe out the GLA base entirely to finish the mission.

[Want to make the mission a lot easier? Use the captured nuclear warhead
trucks like the game suggests. As long as the enemy doesn’t see the trucks
near your own units, they won’t fire at them. You can drive them straight
into their base right at the start of the mission, split them up, and destroy
most of it instantly. Do it correctly, and they won’t even get the chance to
build the Scud Storm before you have enough Scorpions to wipe them out.]

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.27) GLA Mission 7 | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Baikonur Cosmodrome, Southern Kazakhstan
------- Soviet-Era Rocket Launch Facility

- Take control of the Cosmodrome
- The missiles there will deliver deadly toxin to our enemies
- Our destiny is at hand

------------------
Mission Objectives
------------------

1) Capture the ground control building.

- You’ll have to take it with infantry. I suggest you wait until you’ve
already wiped out the Chinese and American bases though, since you’ll also have
to make sure the ground control center doesn’t get destroyed once you’ve taken
control of it.

2) Capture the rocket launch gantry.

- As soon as you have control of the gantry and the ground control building at
the same time, the mission will end.

-----------
Walkthrough
-----------

You’ll need to move fairly fast to avoid getting hit by the nuclear missile and
the particle cannon, though the computer’s not really smart enough to use them
effectively anyway...

Start in the usual manner, building a Barracks and several more Workers to man
your supply depot. An Arms Dealer should be next, followed by a group of
Palaces loaded with rocket guys on the east side of your base. Once you have
the capture building upgrade from your Barracks, train a Rebel and use him to
take control of the oil derrick in the lower west corner.

As soon as your first Palace is done, you should start a Scud Storm. If you’re
really fast, you can get two Scud Storms ready before the enemy gets either of
their superweapons off. Don’t be too concerned if they manage to use one of
them though, as they tend to choose really stupid targets. (If you only manage
to get a single scud storm ready before their counters are low, use it to blast
the large power plant group near the particle cannon. It’ll stall it long
enough for you to do something about it.)

Now that you’ve got Scud Storms going, your main focus should just be on
surviving in your base. The enemy will come from the east and the north, so
be prepared to defend around your Palaces. The biggest threat is the American
airfield to the east, since Aurora bombers will shred your tanks and vehicles
instantly. You should wipe out the airfield as soon as you can (either with a
scud storm or with a rebel ambush, once you have the ability).

Once your scud storms get going, that’s about it... just use them to wipe out
the Particle Cannon and the Nuclear Missile, then destroy any and all base
structures you can find. It won’t take long to wipe the enemy’s defenses out,
so you can go ahead and build some Scorpions to prepare for the last part of
the mission.

Once you’re sure the map’s fairly clear, send your Scorpions to the ground
control center with some Rebels and capture it. The gantry is slightly more
defended, but it still won’t be hard to take. Use your Scorpions (or a scud if
you’re lazy) to blast any bunkers in your way, then use a Rebel to capture the
gantry when it’s safe.

=============================================================================
| ----------------------------------------- |
| | 1.30) USA Campaign | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.31) Operation: Final Justice | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Iraqi War Zone
------- Siege of Baghdad, Day 3

- GLA has SCUD Storm
- They are based in Baghdad
- Eliminate this threat

------------------
Mission Objectives
------------------

1) Destroy all enemy forces.

- A simple, straight-forward objective. The mission will provide you with a
few Chinooks for some combat drops as well as some airstrikes, which will make
this even easier.

2) Destroy the SCUD Storm.

- You’ll have to hook around the mountains north-west if the town to reach the
Scud Storm. Blast your way through the base, then destroy the Scud Storm to
finish the mission.

-----------
Walkthrough
-----------

As was the case with the first Chinese and GLA missions, this mission is very
simple. The Crusaders and Humvees you start with are more than enough to
finish the mission, but feel free to use your General’s promotion to get the
Paladin ability if you’d like. You might also want to get battle drones on
your vehicles, which will help eliminate enemy infantry as well as repair your
vehicles.

As you approach the city, a cutscene will result in a Scud Storm hitting the
town square area. The toxic goo it leaves behind will damage your vehicles, so
wait until it vanishes before you continue. There’s a small group of POWs
shown on your map, and if you can manage to free them, you can put them in your
vehicles to increase their experience level.

When you move through the town, Chinooks will drop some Rangers into the
occupied buildings to clear them out. Make your way to the north-west corner
of the map, clearing out any enemy units you see along the way. Resistance
will increase when you reach the mountains, but your Crusaders should still be
able to handle it.

As you approach the GLA base, you’ll see a line of Scorpions waiting to greet
you. Rather than trying to take them on, simple retreat and let the Fuel Air
Bomb take care of them (as well as some nearby structures). After the bomb
blows, move your tanks in and finish off the base. When you destroy the Scud
Storm (and its hole), the mission will be over.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.32) Operation: Treasure Hunt | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Al Hanad, Yemen
-------

- GLA leaders tracked to Yemen
- Comanches are searching for criminals
- Save the captured pilots

------------------
Mission Objectives
------------------

1) Rescue captured pilots.

- There are three of them, and they show up on your radar as a red dot. When
you free the first one, the size of the map will increase, revealing the
location of the second one. The map will increase again when you free the
second one, revealing the third.

-----------
Walkthrough
-----------

You can literally win this mission using only Burton if you want... just keep
moving him through the city, occupying buildings any time you need to fight
a vehicle or a mob. Or, if you’d like, you can just crank out a pile of
Paladins and hose the entire freakin’ map. You’ll probably want to do it this
way anyway, since assaulting the eastern base is quite tedious with just
Burton.

The pilots don’t even actually need to survive the mission once you’ve rescued
them, though you’ll need to return the third one to your base to finish the
mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.33) Operation: Guardian Angel | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Northern Kazakhstan
-------

- USA forces are in full retreat
- GLA is in close pursuit
- Provide cover for retreating forces

------------------
Mission Objectives
------------------

1) Ensure the escape of 100 U.S. forces.

- One hundred units of any type must survive to exit the north-east side of
the canyon. A large Commanche pile armed with the rocket pod upgrade will make
this simple.

-----------
Walkthrough
-----------

You have plenty of money, so select your airfield and build the rocket pod
upgrade followed by as many Commanches as you can afford. US forces will
stream in from the south-west corner of the canyon, followed shortly by large
groups of GLA units. The first several groups won’t have any anti-aircraft
power at all, so you can just blast away at them with complete disregard.

It won’t take long for the GLA to get wise to your attacks though, and they’ll
start sending forces towards your base. Let your tanks and Humvees handle it
until you destroy the GLA forces hitting the retreating forces, then send the
Commanches handle the rest of them.

Keep building more Commanches as the mission goes on and add them to your pile.
As the mission progresses, Quad Cannons will start accompanying the GLA forces.
Make sure you target those manually as soon as you see them, or you’ll start
losing Commanches like crazy.

That’s all there is to it, this is another very simple mission. Once the
hundredth US unit exits the map in the north-east corner, destroy every GLA
unit in the last assault on your base to finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.34) Operation: Stormbringer | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Kazakhstan Coast
-------

- GLA training camp has been discovered
- Eliminate this threat

------------------
Mission Objectives
------------------

1) Destroy the Stinger Sites.

- A cutscene will show you four flashing Stinger Sites. Your first objective
is to remove these Stinger Sites so carpet bombers can swing in and destroy the
rest of the GLA camp.

2) Destroy the GLA Base.

- Once you destroy the four Stinger Sites, carpet bombers will clear most of
the remaining GLA forces and structures. You’ll be given four more Crusader
tanks and a pair of Dozers, then you’ll have to clear out the rest of the GLA
forces from the map.

-----------
Walkthrough
-----------

Wipe out any GLA units that survived the beach assault, then gather your forces
on the west side of the beach. You start with four Tomahawks, which will make
short work of the bunkers along the beach. Edge even closer to the GLA base,
and you’ll easily be able to blast the Stinger Sites from out of their range.
Just make sure you’re paying attention - there’s a rocket buggy and some
Technicals up there that could wipe your Tomahawks out if you don’t destroy
them fast enough.

With the Stinger Sites removed, your Dozers will arrive. Start building a
power plant and a barracks, and have your Tomahawks destroy the garrisoned
tents on the far western edge. Get a Supply Depot running as fast as possible,
then start lining the eastern side of your base with Patriot batteries. Use
your General’s points to get the Pathfinder ability, then crank out a few from
your Barracks and have them guard the Patriot batteries.

Once you have six or seven Patriots and some Pathfinders, concentrate on
building an airfield and some Stealth Fighters. Note the Laser Missiles and
Rocket Pods upgrades - the former will improve the firepower of your Stealth
Fighters while the latter while massively improve the destructive ability of
your Commanches. Fill your airfield with four Stealth Fighters, then build
four or so Commanches.

Time to scour the map for GLA forces. Technicals, Scorpions, and Rocket
Buggies are lurking on the streets, which will provide your Commanches with
some easy experience. When you’re done mopping those up, use your spy
satellite (deployed from your command center) to get a view of the GLA base
directly north-east of yours. If you got the A-10 upgrade from your General’s
points, use it in conjunction with your Stealth Fighters to start knocking out
Stinger Sites in this base.

Once the Stingers and any wandering Quad Cannons are dealt with, your Commanche
group can safely move in and wipe everything else out. More Stingers and
rocket guys are waiting for you on the other side of the base, so use your A-10
and your Stealth Fighters to wipe them out, then eliminate the surviving forces
with your Commanches.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.35) Operation: Blue Eagle | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Kazakhstan DMZ
-------

- Peace conference in Kabara City
- GLA cannot be trusted
- Be on alert

------------------
Mission Objectives
------------------

1) Prevent the GLA from constructing their river base.

- Well, you can’t really prevent them from constructing it, but you can
certainly blast the crap out of it as they build it. Use your level two A-10
upgrade along with a few Pathfinders and the two Commanches you start with to
wipe out their base.

2) Destroy the GLA’s main base.

- The GLA blow the dam once you wipe out their first base, which floods the
river and cuts your base off from the north side of the river. Two more Dozers
will be airlifted in for you along with a Crusader and a pile of infantry.
You’ll have to assault a much larger GLA base to end the mission, and with the
addition of a Scud Storm to the mix, this can get nasty. Check out the
walkthrough section for a great strategy if you’re having difficulties.

-----------
Walkthrough
-----------

The GLA’s initial river base isn’t much of a threat. Start off by building a
Strategy Center followed by a Detention Camp. You’ll want the level two A-10
ability from the General’s promotions as well as the Pathfinder ability. Crank
out a cluster of five or so Pathfinders and move them towards the bridge along
with the pair of Commanches you start with and the Crusaders.

The trick to this mission is to use as little money as possible and to attack
as fast as possible. The sooner you attack the river base, the fewer
anti-aircraft defenses the GLA will have, which will make it a lot easier for
your Commanches.

When you’re ready to cross the bridge, select the Detention Camp and use the
Intelligence ability to reveal all of the enemy’s stuff. If he has a Stinger
Site near the other side of the bridge, use your A-10 strike to take it out.
Move the Pathfinders forward to snipe the rocket guys near the tunnels, then
move the Commanches in to wipe out the tunnel networks.

Move around the top of the GLA base with your Pathfinders, keeping your
Commanches a safe distance from any other Stinger Sites they might have. Your
Pathfinders have the ability to snipe the guys right out of a Stinger Site, so
edge your way towards them one at a time, wipe out the guys, and use the
Commanches to destroy it. Destroy all of the Stingers, then concentrate on
destroy the rest of the buildings.

DON’T destroy the command center, though. Leave it intact. When you destroy
every GLA structure, they attack the dam, flooding the river and trapping you
on this side (as well as making the map increase in size to reveal a much
larger base). You’ll want to make a few preparations before you eliminate the
final GLA building.

First, move everything of value to the north side of the river from your old
base. Next, sell every building from your old base except for the power
plants, command center, strategy center, and detention camp. Now you should
have plenty of money to start building a new base around the supply pile on the
east side of the map. Get a new supply center and start gathering the supplies
from it.

The tricky part of the mission is that when the map expands, the GLA will have
a Scud Storm under construction (and it’ll finish very fast). You need to
destroy the Scud Storm before it fires, but that’s pretty much impossible
unless you build up your base before completely removing the old GLA base.
The new GLA base is extremely well defended - tunnel networks, demo traps, and
most importantly, stinger sites, surround every entrance.

The best way I’ve found to deal with this problem is to build three airfields
and load them with planes (don’t forget to buy the laser missiles upgrade from
the airfield). Make your twelve planes into four groups of three, then build
as many Commanches as you can with your remaining funds. (Don’t forget to
defend yourself on the west side of your base, either - a few Patriots and your
Pathfinder pile should do just fine.)

Now you’re ready to destroy the GLA command center and start the second part of
the mission (either destroy it or capture it). Once the cutscene ends, find
your detention camp and use the intelligence ability. This will reveal four
Stinger sites along the eastern edge of the GLA base. Use your A-10s to
destroy the southern one, then send four of your planes towards each of the
other three (which should completely destroy them).

If any of them survive, immediately go back for a second strike to finish them
off. Meanwhile, use your Commanches and a Pathfinder to clear out the tunnel
networks north of your base, then move farther north and capture the two oil
derricks in the north-eastern corner of the map. If you see any quad cannons,
run your Commanches away immediately. A single quad cannon can wipe out a
multiple Commanches before they can do anything about it.

By now the Scud Storm counter has probably started. Reveal the map again with
your detention center and check around for any surviving anti-aircraft units.
If any Stinger Sites remain, use the planes on your airfields to destroy them.
Also target any quad cannons and rocket guys you can find. If you’ve been
moving fast enough, you should’ve been able to completely clear all
anti-aircraft resistance from the area. Send in your Commanches to destroy the
Scud Storm.

With the Scud Storm gone, you can relax a little. Build more planes if
necessary, then use them to blast the remaining Stinger Sites in the base
before you move in with the Commanches. With nothing to fire back at them, the
Commanches should be able to level everything and finish the mission for you in
no time.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.36) Operation: Desperate Union | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Southeastern Kazakhstan
-------

- A rogue Chinese General as joined with the GLA
- Enemy is relying on Tunnel Networks
- Attack must be launched immediately

------------------
Mission Objectives
------------------

1) Destroy the GLA to the northeast.

- Despite the wording of the objective, all you really need to do is destroy
their command center. Two particle cannons will do the trick quite nicely.

2) Destroy the Chinese Command Center and the Nuclear Missile Silo.

- Particle cannons will also work quite well for this part of the mission.

-----------
Walkthrough
-----------

This mission’s leagues easier than the previous one. Start by building a
Supply Depot next to the supply pile in your base with one of your Dozers, then
send the second Dozer straight to the south, where you’ll find a second supply
pile. Build a Supply Depot next to this one as well, and build a second
Chinook for each one.

The southern one will need some Patriot batteries, so build a few on the east
side of it. Meanwhile, build a barracks with your other dozer and build some
Pathfinders (you’ll have to use a General’s point). Send at least one
Pathfinder to guard the Patriots near the southern supply depot, then use one
to guard the northern and southern entrances to your main base.

It won’t hurt to build a few more Patriots by each entrance to your base, but
it’s not really necessary. Instead, concentrate on getting a Strategy Center
and some particle cannons. Four or more particle cannons will easily end this
mission in a matter of minutes - simply hit the GLA command center in the
northeast corner, then hit the nuclear missile silo and Chinese command center
in the lower-right corner of the map. Once those three structures are
destroyed, the mission is over.

If you’d like to use ground or air forces to make it a little more fun or
challenging, knock yourself out. I personally suggest sending Colonel Burton
through the city. He’s quite effective when he can garrison buildings.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.37) Operation: Last Call | |
| | | |
| ----------------------------------------- |
=============================================================================

-------
Summary Location: Akmola, Kazakhstan
-------

- US forces have surrounded the GLA capital
- GLA has biological weapons
- Chinese have pledged their support to US
- GLA must be eliminated

------------------
Mission Objectives
------------------

1) Destroy all GLA forces and structures.

- Despite the wording of this objective, all you really need to do is destroy
all non-defensive GLA structures (meaning tunnel networks, stinger sites, et
cetera can still be alive, as can units). There’s quite a bit of anti-aircraft
stuff in this mission, so I suggest mass nuclear missiles, particle cannons,
and Auroras to clear the place out.

-----------
Walkthrough
-----------

You’ll definitely want the Pathfinder upgrade from your General’s points, and I
suggest you pick up the Fuel Air Bomb and level three A-10 strike as well.
Start by getting your supply depot going, and load one of your Humvees full of
infantry. Send it south to the abandoned Chinese base, take all three
buildings, and build a Chinese dozer from the command center. Immediately
defend the western sides of your bases with a few Patriots/Gattling turrets,
and make sure you’ve got some Pathfinders to join your Patriots.

As usual, your primary threat is the Scud Storm. Luckilly, its timer is much
higher than usual, so you’ll have no trouble building an airfield and some
Auroras before the Scud goes off. Use your A-10s to weaken it, then send as
many Auroras as necessary depending on how much damage the Scud took from the
A-10s.

With the Scud Storm gone, the hard part of the mission is over. All that’s
left is to sit and take the weak attacks they send towards your base while you
pick away at their base. The easiest way to take out their base is with a
large number of nuke silos, but if you’d prefer a less "cheap" way, a pile of
Overlords is also quite effective. Just watch out for demo traps in the city,
they can really hurt if you let one hit you. Don’t forget that you can build
Hackers for fast money, either.

Regardless of your method, the USA campaign is over as soon as you rid the city
of all non-defensive GLA buildings.

=============================================================================
| --------------------------------- |
| | 2.00) Units | |
| --------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 2.10) Chinese Units | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Built From |
| Battlemaster |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Battlemaster tanks are the basic Chinese tank unit. They’re good speed and |
|rate of fire can be increased even more by the Horde Bonus, especially if you|
|have the Nationalism upgrade from the Propaganda Center. The Nuclear Tanks |
|upgrade from the Nuclear Missile will increase their speed by 25%, and the |
|Uranium Shells upgrade from the Nuclear Missile will increase their firepower|
|by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Black Lotus |--------|----------------------|------------------|
| | 1500 | Propaganda Center | Barracks |
|-----------------------------------------------------------------------------|
|Black Lotus is basically an elite Hacker, though she has slightly different |
|abilities. She has the Capture Building ability, which will allow her to |
|take control of enemy buildings (in less time than it takes Red Guard men to |
|do it, and she can move while doing it). She also has the ability to disable|
|enemy vehicles for a short period, though she has to be fairly close to them.|
|Finally, she has the ability to steal money from an enemy Supply Depot, which|
|can prove valuable and hilarious if your oponent fails to notice it in time. |
|Black Lotus is also stealthed unless she’s executing one of her abilities. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Construction Dozer |--------|----------------------|------------------|
| | 1000 | None | Command Center |
|-----------------------------------------------------------------------------|
|Dozers are used to construct and repair buildings and structures, and they |
|also have the ability to clear landmines and demo traps from the ground. |
|The drivers can be sniped by Jarmen Kell just like any other ground vehicle, |
|so watch out. If you’re playing as the GLA, sniping and capturing a Dozer |
|can prove invaluable. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Dragon Tank |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Dragon Tanks are armed with a flame cannon that can be used to torch infantry|
|from inside garrisoned structures. They also have a special Fire Wall |
|ability that enables them to spray fire out in a semicircle, frying anything |
|stupid enough to drive through it. The Black Napalm upgrade from the War |
|Factory will increase the strength of the flames by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Gattling Tank |--------|----------------------|------------------|
| | 800 | None | War Factory |
|-----------------------------------------------------------------------------|
|Gattling Tanks are armed with a chain gun. They’re very effective against |
|infantry and aircraft, and their firepower can be increased by 25% if you |
|have the Chain Guns upgrade from the War Factory. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Hacker |--------|----------------------|------------------|
| | 625 | Propaganda Center | Barracks |
|-----------------------------------------------------------------------------|
|Hackers can be used to steal money from the internet. When deployed, they’ll|
|sit and collect money every few seconds (five, six, eight, and ten, depending|
|on their experience level). In large groups, they can generate tons of money|
|in a short period of time, but they are defenseless and easy to kill. They |
|also have the ability to disable enemy buildings with a virus if they get |
|close enough to the target. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Inferno Cannon |--------|----------------------|------------------|
| | 900 | Propaganda Center | War Factory |
|-----------------------------------------------------------------------------|
|Inferno Cannons lob napalm shells from a distance. When used in groups, the |
|shells cause a firestorm, which can be devastating to just about anything. |
|The Black Napalm upgrade will increase the strength of the flames by 25%. |
|Note that Inferno Cannons will not defend themselves if attacked. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Mig |--------|----------------------|------------------|
| | 1000 | None | Air Field |
|-----------------------------------------------------------------------------|
|Migs are Chinese aircraft armed with napalm missiles. In groups, these |
|missiles can cause a firestorm, which can be devastating to units and |
|structures. The Black Napalm upgrade from the War Factory will increase the |
|strength of the flames by 25%, and the Mig Armor upgrade from the Air Field |
|will increase their health by 25%. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Nuke Cannon |--------|-----------------------|-----------------|
| | 1600 | Propaganda Center | Command Center |
| | |Level 1 General’s Power| |
|-----------------------------------------------------------------------------|
|Nuke Cannons lob small nuclear shells at targets from a distance. They’re |
|painfully slow and must spend a great deal of time deploying, so they aren’t |
|very practical unless used with other forces. You’ll need a level one |
|General’s Power before you can build these. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Overlord |--------|----------------------|------------------|
| | 2000 | Propaganda Center | War Factory |
|-----------------------------------------------------------------------------|
|Overlords are heavy tanks. They’re armed with dual cannons, and can have a |
|bunker (400), gattling cannon (1200), or propaganda tower (500) mounted on |
|them. They can receive a 25% speed increase from the Nuclear Tanks upgrade |
|from the Nuclear Missile as well as a 25% firepower upgrade from the Uranium |
|shells upgrade from the Nuclear Missile. It should also be noted that these |
|tanks are so big they can literally run over smaller vehicles, completely |
|destroying them instantly. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Red Guard |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Red Guard units are the basic Chinese infantry unit. Two Red Guard soldiers |
|will be trained for every one you purchase, which gives China an obvious |
|infantry advantage early on. Chinese infantry also benefit from the Horde |
|Bonus, which will increase the strength of some units when they’re gathered |
|in groups of five or more. The Nationalism upgrade from the Propaganda |
|Center will make the Horde Bonus even more effective. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Supply Truck |--------|----------------------|------------------|
| | 600 | None | Supply Depot |
|-----------------------------------------------------------------------------|
|Every Supply Depot comes with a single Supply Truck. They’ll collect three |
|hundred credits with each trip to a supply pile, so make sure you have at |
|least two trucks running for each Supply Depot whenever possible. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Tank Hunter |--------|----------------------|------------------|
| | 300 | None | Barracks |
|-----------------------------------------------------------------------------|
|Tank Hunters are Chinese rocket soldiers. They can fire at ground and air |
|targets, and are most effective from inside bunkers or civilian buildings. |
|Like the Red Guard, Tank Hunters can get a Horde Bonus if there are five or |
|more of them in a group, and the Horde Bonus can be increased by the |
|Nationalism upgrade from the Propaganda Center. Tank Hunters also have a |
|special TNT attack. When used, the Tank Hunter will plant an explosive on a |
|structure, which will detonate after ten seconds. These can be devastating |
|when used in groups, since it will take several to destroy a building. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Troop Crawler |--------|----------------------|------------------|
| | 1400 | None | War Factory |
|-----------------------------------------------------------------------------|
|Troop Crawlers are transports that come with eight Red Guard units inside. |
|They can reveal stealthed units, which makes them ideal for scouting. |
-----------------------------------------------------------------------------

=============================================================================
| ----------------------------------------- |
| | | |
| | 2.20) GLA Units | |
| | | |
| ----------------------------------------- |
=============================================================================

=============================================================================
| | Cost | Requirements | Built From |
| Angry Mob |--------|----------------------|------------------|
| | 800 | Palace | Barracks |
|-----------------------------------------------------------------------------|
|Ah, the Angry Mob, my favorite Command and Conquer unit of all time. It |
|delivers exactly what its name implies - it’s a group of angry GLA citizens |
|armed with guns and molotovs. When armed with the Arm the Mob upgrade from |
|the Palace, they become insanely devastating. A single mob can easily handle|
|tanks and vehicles as well as wipe out buildings in no time. The down sides?|
|They’re helpless against toxins, snipers, and heavy gattling weapons, and |
|they can’t enter Tunnel Networks. It’s a shame, too, ’cause mobs out of a |
|Tunnel Network would be hilarious. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Bomb Truck |--------|----------------------|------------------|
| | 1200 | Palace | Arms Dealer |
|-----------------------------------------------------------------------------|
|Classic demo trucks, only not armed with a nuclear warhead like usual. These|
|can be disguised as any vehicle, both friend or foe. Anything that can |
|detect stealth will blow their cover, though. For an extra five hundred |
|credits, you can arm the truck with either a High Explosive bomb (double the |
|damage as usual) or a Bio Bomb (armed with anthrax). |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Hijacker |--------|-----------------------|-----------------|
| | 400 | Palace | Barracks |
| | |Level 3 General’s Power| |
|-----------------------------------------------------------------------------|
|Hijackers can take control of an enemy vehicle. Since they’re stealth, you |
|can often catch unprepared tanks or Dozers off guard. A great unit, but hard|
|to use against an intelligent opponent. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Jarmen Kell |--------|----------------------|------------------|
| | 1500 | Palace | Barracks |
|-----------------------------------------------------------------------------|
|Jarmen Kell is a stealthed sniper with a nice ability that lets him snipe the|
|driver out of a vehicle. If you can get him near an enemy Dozer, you can |
|snipe the driver and possibly steal it, allowing you to build Chinese or USA |
|structures. |
-----------------------------------------------------------------------------

=============================================================================
| | Cost | Requirements | Built From |
| Marauder Tank |--------|-----------------------|-----------------|
| | 800 |Level 1 General’s Power| Arms Dealer |
|-----------------------------------------------------------------------------|
|A heavier GLA tank. These things can gather parts from other destroyed |
|vehicles to become stronger, even eventually gaining a second barrel. They |
|lack the Scorpion’s rocket ability, but the Toxin Shells upgrade from the |

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