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Command and Conquer Tiberium Wars Part 2
Posted by Nick24444, 95 days ago 26/02 15:56
  Command & conquer 3: Tiberium Wars
  Command & conquer 3: Tiberium Wars Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
|                  -----------------------------------------                  |
=============================================================================

---------------
Tiberium Spikes
---------------

Mission: The White House

Added: After capturing a Tiberium Spike

Transcript:

Excerpt from Brotherhood Combat Operations Guide

Capture Tiberium Spikes in your theatre of war to provide logistical support
for combat operations. You’ll find these Tiberium mining and processing units
deployed by the hundreds in various Yellow and Blue Zones. Send a Saboteur
into a Spike and claim it for your own - your forces will benefit from a
constant flow of resources as the machine extracts Tiberium from underground
deposits and processes it on-site.

---------------------
Nod Tactical Doctrine
---------------------

Mission: Andrews Air Force Base

Added: When an enemy unit is spotted

Transcript:

Excerpt from the Brotherhood Combat Operations Manual

"...Nod operational doctrine states that commanders should control the tempo of
combat operations, avoiding direct contact with the enemy until the time and
place are just right. Stealth, speed, mobility, force composition, and
operational flexibility are the key to success..."

----------------------------------
Refinery and Harvesting Operations
----------------------------------

Mission: Washington DC

Added: At the start of the mission

Transcript:

Excerpt from the Brotherhood Combat Logistics Guide

Modular Tiberium refineries can be set up quickly and effeciently on-site,
using the latest Tiberium processing technology. The latest generation Nod
harvesters are not just fast, but they are also able to avoid detection with
on-board stealth technology. You’ll be able to harvest resources right under
the nose of the enemy, leaving GDI logistics officers scratching their heads
and asking themselves, ’Where’d that Tiberium field go?’...

Peace Through Power!

----------------------
The Guns of the Amazon
----------------------

Mission: Atlantic Coast

Added: After the first objective has been given

Transcript:

<<Incoming Transmission>>
Source: Viper’s Nest Actual
Priority: Monarch
Scramble Index: Quebec-Romeo-1

Evacuation routes for convoys in transit from the Amazon Desert have been
compromised by long range GDI artillery emplacements. Convoys designated as
Sand Viper, Lancehead, and Bushmaster will hold at markers Echo, Sierra, and
Bravo until further notice. Escorts will set up a defensive perimeter around
each convoy.

Viper’s Nest Actual will advise when the GDI emplacements have been
neutralized.

<<Transmission Offline>>

---------------------
Calling for Transport
---------------------

Mission: Amazon Desert

Added: After building an Air Tower

Transcript:

From the Brotherhood Combat Operations Manual

Once aircraft have begun operating from a Nod base, many Nod ground units in
the general area gain the ability to call for transport. Units can radio in
from the field requesting airlift from their current position. Carryalls will
deploy, pick up the units needing transportation, and ferry them to a target
destination. Be careful about exposing the Carryalls to enemy anti-aircraft
fire because Carryalls are vulnerable targets and you run the risk of losing
your infantry or vehicles in transit.

------------------------
Intercepted Transmission
------------------------

Mission: Sarajevo

Added: If you get the liquid Tiberium transport to Temple Prime unharmed

Transcript:

<<Incoming Transmission>>

Source: Unknown, possibly airborne over Indian subcontinent
Priority: Able
Scramble Index: Uniform-India-9

"*garbled* ...strayed from the path... *unintelligible* ...brother against
brother... *unintelligible* ...things finally set right, a new course...
*garbled* ...rapid deployment force... *garbled* ...Copperhead Actual..."

<<Transmission Offline>>

-------------------------------
Black Hand Interrogation Report
-------------------------------

Mission: Outback

Added: Near the start of the mission

Transcript:

Black Hand Confessor Barzan
Interrogation Report
Subject: GDI Nuclear Tech/Broken Hill

’...before expiring, subject confirmed that GDI’s A-NZ special weapons
detachment will be moving nuclear warheads from the base at Broken Hill to a
location within the Sydney zone border. Multiple warheads will be transported
in a convoy escorted by GDI military units. Blast yields for the warheads
have not been confirmed, but are likely to be in the 100-300 kiloton range.
Date, time, and route information are as follows...’

----------------------------------------
Australia-New Zealand Theatre Assessment
----------------------------------------

Mission: Outback

Added: After capturing the GDI Research Facility (second bonus objective)

Transcript:

Nod Intelligence Report
March 2046

GDI and the Brotherhood both have significant operations in Australia. It
seems inevitable that this region will become a major theatre of war once the
offensive against GDI gets under way. Kilian Qatar has personally overseen the
preparations in the A-NZ theatre including the construction of a full regional
command facility at Ayers Rock and the establishment of multiple underground
bases throughout the Australian Outback. A-NZ infantry and armored divisions
have been training intensively for the last three years using weapons and
equipment that are manufactured locally at a rapid pace. When the time comes,
the Brotherhood’s A-NZ forces will be ready.

---------------------------
An Invasion Global in Scope
---------------------------

Mission: Outback

Added: After the invasion begins

Transcript:

Excerpt from A-NZ Daily Intelligence Briefing

"...the invaders have attacked GDI and Nod forces and civilian targets around
the world with savage force. The largest scale enemy activity has been
reported near Red Zone borders and in the larger population centers.
Fortunately for the Brotherhood, the larger cities tend to be in Blue Zones,
so it looks like GDI strongholds are taking the worst of the punishment..."

----------------
Cease Fire Order
----------------

Mission: Sydney City Wall

Added: Near the start of the mission

Transcript:

<<Begin Transmission>>

Source: A-NZ HQ, Copperhead Actual

Priority: Abel

Scramble Index: Charlie-Juliet-4

All A-NZ commanders will cease offensive operations against GDI military units
at 2300 today. A temporary "cease fire" order will be in effect until further
notice. Selected A-NZ commanders will be asked to begin coordinated operations
with GDI units against invader forces in the A-NZ theatre. Copperhead Actual
will provide contact information and liaison officers to the affected A-NZ
units.

-----------------------------------------
Exceprt from Signal Intelligence Briefing
-----------------------------------------

Mission: Sydney City Wall

Added: After the aliens break through the wall

Transcript:

Excerpt from A-NZ Theatre Signal Intelligence Briefing

...Sight ComSec has been compromised in the A-NZ Theatre of War. Data and
voice transmissions from an unknown source have resulted in new operational
directives being issued without the knowledge of Copperhead Actual. Commanders
are acting on the unauthorized orders and the resulting chaos is compromising
our temporary alliance with GDI...

-------------------
The Alliance is Off
-------------------

Mission: Downtown Sydney

Added: After using a nuke on the GDI base

Transcript:

<<Intercepted GDI Transmission>>

...Nod has initiated combat operations against GDI forces in the A-NZ Theatre,
and they’ve caught us with our pants down. The alliance of convenience is
hereby terminated and all GDI units in the theatre are free to engage Nod
forces. Why did we think we could trust them in the first place? Let’s take
the fight to them and expel them from this Theatre of War...

------------------------
The Towers Begin to Fall
------------------------

Mission: Italian Hills

Added: A few minutes into the mission

Transcript:

<<Incoming Transmission>>

Source: Basilisk Actual
Priority: Ultra
Scramble Index: Delta-November-3

GDI strike teams have attacked and destroyed Visitor towers in multiple Red
Zones and the tempo of their combat operations is increasing. They started
with the Rome Tower and are now staging strikes in rapid succession all over
the world.

Kane needs at least one tower to survive completion. The Basilisk command team
is evaluating the situation and determining the best strategy for ensuring that
at least one tower survives.

<<End Transmission>>

---------------------------------------
Field Report - Alien Gravity Stabilizer
---------------------------------------

Mission: Operation Stiletto

Added: After capturing or building a Gravity Stabilizer

Transcript:

Field Recon regarding Alien Technology

Connection Opened

Received Transmission:

Source: Sirius 57 Alpha

Priority: Vermillion

Scramble Index: Foxtrot-Oscar-8

INTEL SECTION 93 REPORT

- Shadow team Alpha-22 deployed to enemy theatre of operations in Area 11,
Vanguard Sector, coordinates Golf-9-Kilo-5. Mission: Collect radiological and
full spectrum data on Visitor structure Type 8 with intent to discern primary
functional capability. Arrived 0200 hours undetected, 320 meters from target.
Deployed receptors and gathered data for ~19 hours before "Seeker" patrol
ambushed team. Six of eight team members eliminated in escape. One
subsequently died of injuries sustained during extraction.

- Initial analysis of gathered data shows that Type 8 structure acts as a
"Gravity Stabilizer" to compensate for intense gravity fields generated by
planetary bodies. This evidently allows alien spacecraft to make short-range
teleportation jumps into the Earth’s magnetic and gravitic field with maximum
precision. Gravity Stabilizers typically appear only in well secured areas
where alien operations are highly focused.

- Visitor craft observed utilizing the Gravity Stabilizer include the units
designated as "Stormrider", "Planetary Assault Carrier", and "Devastator
Warship". These craft appear to be entering the area of operations using the
Gravity Stabilizer before heading to objectives in the surrounding regions.

Recommendation: Prioritize destruction of Gravity Stabilizer structures in
combat zones. In neutral zones disable via reactor sabotage in order to delay
deployment of major enemy combat units.

Note: Structure Type 8 now designated as Gravity Stabilizer.

Connection Closed

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.43) Kane’s Arsenal | |
| | | |
| ----------------------------------------- |
=============================================================================

-----------------------------
Militants and Rocket Troopers
-----------------------------

Mission: Goddard Space Center

Added: After capturing the Command Post

Transcript:

Excerpt from the Brotherhood Combat Operations Manual

"...the Brotherhood’s elite soldiers - like the Black Hands or the Shadows -
are highly capable but relatively few in number. If the elite soldier is the
Brotherhood’s scalpel, to be used with devastating precision, then the
militants and rocket troopers in their millions are like a great war hammer or
battleaxe. Their power comes from their sheer numbers, and we continue to
recruit them by the hundreds of thousands from the desperate populations of
the Yellow Zones. We give them enough training, weapons, and equipment to
make them a vast blunt instrument of war for the Brotherhood..."

--------
Fanatics
--------

Mission: Goddard Space Center

Added: Shortly after the mission starts

Transcript:

Excerpt from writings of Confessor Marcion

"Behold the noblest of our brothers! They shall sugger not the dread of this
meager existence, nor shall they tolerate the tyranny of GDI. Through their
sacrifice they bring liberation to each and every one of us who struggles on
in their glorious wake. They will cleanse the land of oppression with the
flames of their very souls, as they deliver Kane’s word in fire."

- Nod Confessor Marcion

--------
Saboteur
--------

Mission: Saboteur

Added: When the second main objective is given

Transcript:

From "Rites of War"

Nod’s elite society of combat engineers - known as the Saboteurs - includes
some of the most loyal and brilliant clerics. Saboteurs use their special
talents and skills to take over key enemy structures. Saboteurs can also rig
certain civilian structures and bridges with proximity-detonated explosive
charges. A Saboteur is made by years of training in science and in the dark
arts of sabotage, infiltration, appropriation, and hijacking.

-----------
Hand of Nod
-----------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

The Hand of Nod is not just a barracks and armory for Nod infantry. It is also
a place of learning for militants and rocket troopers, a sanctuary for Fanatics
as they perform their departure rituals, and an interrogation center for
Confessors as they extract secrets from enemy captives and keep the hearts of
our own troops pure and true. Saboteurs and Commandos may also choose to bunk
down in the Hand of Nod prior to launching their secret operations.

---------------
Nod War Factory
---------------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

Preparations for the start of the Third Tiberium War required a very high
degree of secrecy. The need for concealment and stealth coupled with the
ever-increasing number of ion storms has forced the Brotherhood to move away
from airlift asthe primary source of reinforcements for combat units. The
Brotherhood is now employing the ultimate in "just in time" weapons delivery:
Vehicles are beling built on-site within the theatre of operations. Nod War
Factories are housed mostly underground and use nano-assemblers and heavy
industrial robots to construct and repair tanks, bikes, buggies, and other
vehicles. Repair drones orbit around the surface features of the War Factory;
vehicles in proximity to the War Factory will be automatically repaired.

-----------
Shadow Team
-----------

Mission: Andrews Air Force Base

Added: When the Shadow Teams are brought in

Transcript:

From Summary Section of "Elite Infantry Operations Guide"

Trained using many of the same techniques that were used to shape the ancient
Ninja, the Nod Shadows are elite special forces troops capable of infiltrating
well behind enemy lines. Shadows employ stealth, carry rapid-fire weapons that
are deadly against enemy infantry, and are equipped with collapsible powered
hang-gliders that give them the ability to fly. The most powerful weapon
carried by a Shadow is a bomb incorporating a new type of explosive. Shadows
can use these bombs to destroy enemy structures with a single blast. The
chemical composition of the explosive was obtained by espionage, stolen right
out of a GDI lab working on next-generation chemical explosives

Excerpt from an intercepted GDI intel FLASH report: "...GDI troops are coming
up against their worst nightmare in the field: Teams of stealthy, flying,
high-tech ninjas that can destroy entire buildings. Commanders charged with
defensive operations are advised to double up on stealth countermeasures and
patrols..."

------------------
Venom Patrol Craft
------------------

Mission: Hampton Roads

Added: When reinforcements arrive after the carrier is destroyed

Transcript:

From "Weapons of the Brotherhood"

"...now that the Brotherhood has deployed the Venom, GDI no longer has a
monopoly on VTOL scout aircraft. The Venom is one up on the GDI Orca,
however, since it can strike both air and ground targets. A Venom can engage
ground targets but can also blow Orcass right out of the sky..."

Peach Through Power!

-------------
Flame Weapons
-------------

Mission: Washington DC

Added: Near the start of the mission

Transcript:

From "Rites of War"

Flamethrowers are powerful anti-infantry weapons. They have a staggering
psychological effect that sometimes goes beyond their superlative combat
effectiveness. Now that our labs have created a form of concentrated fuel that
permits extended combat operations, a new generation of flame weapons has been
deployed with infantry and on vehicles. Black Hand heavy infantry units carry
portable flamethrowers that can wreak havoc on enemy infantry. The next
generation Flame Tank is even more powerful, capable of incinerating enemy
infantry by the hundreds and clearing enemy garrisoned buildings in a matter of
seconds. Use these flame weapons well and render GDI infantry useless on the
battlefield.

Peace Through Power.

-------------
Base Defenses
-------------

Mission: Washington DC

Added: After the Shredder Turret bonus objective is given

Transcript:

From "Weapons of the Brotherhood"

"...the Brotherhood is deploying a new generation of base defenses for field
operations. To maximize flexibility, lethality, and survivability, each base
defense will consist of four components: A hub and three turrets. The
turrets are all slaved to the hub - which acts as the central targeting and
fire control system. The hub is also equipped with nano-assemblers to repair
or rebuild damaged turrets. There are three different base defense types:
Anti-aircraft surface to air missiles, anti-vehicle lasers, and
anti-personnel shredder guns..."

Peace Through Power!

----------------
Disruption Tower
----------------

Mission: Amazon Desert

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

GDI’s dominance of space has complicated our lives. Their ability to leverage
their space-based weapon and sensor platforms against us is a serious concern.
Our primary countermeasure is our stealth technology, and recently we have
begun deploying Disruption Towers around valuable assets. The Disruption
Tower creates a large stealth bubble over an area, allowing our vehicles and
structures to operate undetected. The tower itself is still visible, so be
sure to utilize proper security measures to prevent direct assault. Dummy
Disruption Towers have been erected in remote locations to foil
human-intelligence gathering efforts.

--------------
Vertigo Bomber
--------------

Mission: Atlantic Coast

Added: Near the start of the mission

Transcript:

From "Weapons of the Brotherhood"

"...this batwing stealth bomber employs the very latest in optical and radar
stealth technology. However, the aircraft will experience a moment of
vulnerability when it must ’de-cloak’ to drop its massively powerful bomb, but
as soon as the air-to-ground weapon is away, the stealth field can be
reengaged quickly..."

------------
Stealth Tank
------------

Mission: Atlantic Coast

Added: When the Stealth Tank reinforcements arrive

Transcript:

From "Weapons of the Brotherhood"

"...the new Stealth Tank is fast, maneuverable, and deadly. Equipped with
missile launchers that are effective against both vehicles and structures,
this versatile weapon system is most useful when commanders are aggressive,
taking the fight to the enemy and making maximum use of the stealth
generators. A deft touch will enhance the survivability and effectiveness of
the Stealth Tank - tank crews should know exactly how close to get before
unleashing missiles at an unsuspecting target and how quickly they must leave
the scene after firing. Once the stealth bubble has reformed and the tank is
safely away from the target zone, the missile launchers can be re-armed and
the tank made ready for another strike..."

--------
Commando
--------

Mission: ???

Added: This entry is currently bugged and can only be added by editing
the intel database files manually

Transcript:

From "Rites of War"

"...the Commando is the most feared soldier on the battlefield. Armed with the
deadliest of anti-infantry weapons and Tiberium-based explosives that can
collapse a building in a matter of seconds, the Commando is a one-woman army.
She is also ruthless, having survived a training program that one could only
describe as sadistic..."

----------------
Obelisk of Light
----------------

Mission: Slovenia

Added: After completing the Obelisk bonus objective

Transcript:

<<Intercepted GDI Transmission>>

...Nod forces are deploying a new generation of their iconic Obelisk of Light
along front-line positions. It appears that the Obelisk’s functionality has
been improved with additional serial-channel capacitors. Although the basic
architecture of the design does not deviate greatly from earlier generations,
the core of the laser weapon has been enhanced for increased firing duration
when the power output is reduced. Evidently the tower can now be set to
sustained-fire mode when used against unarmored targets such as infantry and
civilian vehicles. This allows the laser to fire at limited power in an arc,
resulting in cutting motion that can strike several infantry per emission.

The advanced capacitor also allows over-charging of the tower by Nod’s
long-range artillery platform, the Beam Cannon. When one or more Beam Cannons
focus their laser weapons at a receptor on the base of the tower it can fire
over increased range by directly feeding the added energy into its mirror
array. The limited targeting ability of the mirror array still suggests
aircraft as the optimal answer for any Obelisks encountered on the field...

Source: GDI InOps recon team

------
Avatar
------

Mission: Slovenia

Added: After upgrading an Avatar

Transcript:

Excerpt from Avatar Crew Briefing

You have the privilege of piloting one of the most fearsome and capable weapon
systems in the arsenal of the Brotherhood. You command a bipedal combat walker
that stands ten meters tall, an all-terrain war machine so intimidating that
its very presence on the battlefield strikes fear into the hearts of GDI
troops.

The base laser weapon on the Avatar is very effective against vehicles and
structures, but the avatar can be upgraded with significantly more combat
power. Nod engineers have built a unique capability into the Avatar: It can
adapt key systems from other Nod vehicles for its own use. You can remove the
stealth generator from a Stealth Tank, the stealth detector from an Attack
Bike, the anti-infantry flame-thrower from a Flame Tank, or the beam cannon
from an artillery vehicle and use them immediately. An Avatar can equip itself
with all four secondary systems. Although the Avatar destroys the donor
vehicle and kills the crew in the process of recovering the new system, rest
easy in the knowledge that the dead have given their lives for the Brotherhood.

-----------
Beam Cannon
-----------

Mission: Sarajevo

Added: After the third main objective has been given

Transcript:

Excerpt from "Weapons of the Brotherhood"

"...the Beam Cannon is a fearsome long range weapon in its own right, but its
combinatorial power is staggering. Multiple Beam Cannons can combine their
beams to dramatically increase their combat power. A Beam Cannon can also
drive the capacitors of an Obelisk of Light. Best of all, the Beam Cannon is
mounted on a versatile six-wheeled chassis with speed, agility, and range that
is unprecedented for an artillery system..."

----------------
Catalyst Missile
----------------

Mission: Northern Italy

Added: After repairing the Catalyst Missile Launch Facility

Transcript:

<<Incoming Transmission>>

Source: Basilisk Actual
Priority: Ultra
Scrample Index: India-Bravo-8

Once the Catalyst Missile is secured, begin deployment to all Nod combat units.
This weapon is most effective against Visitors - prioritize use whenever combat
operations have been authorized against Visitor forces.

<<Transmission Offline>>

=============================================================================
| ----------------------------------------- |
| | | |
| | 4.44) Nod Archives | |
| | | |
| ----------------------------------------- |
=============================================================================

----------------------
The Brotherhood of Nod
----------------------

Mission: Goddard Space Center

Added: Shortly after the mission starts

Transcript:

Excerpt from a Nod orientation briefing for new recruits

Welcome to the Brotherhood of Nod. You have joined a global order with
millions of members all working together in harmony to unite the world in the
name of peace - and realize the true potential of mankind.

Our relationship with Tiberium has always been greatly misunderstood. Most
people do not realize that the roots of our faith extend back several
millennia, long before the emergence of the green crystal on Earth in 1995...
an event prophesized by our great leader, Kane.

While the fascist political consortium of wealthy nations known as the Global
Defense Initiative attempted to control the sacred green crystal, the
Brotherhood worked tirelessly to acquire samples of the precious crystal... to
study it, to unlock its potential as a new energy source, to explore its
possibilities. Through our research and our faith, we have affirmed that
Tiberium is the ultimate gift to mankind. It is the key to the future.

Our movement grew rapidly as Tiberium spread across the Earth. The mainstream
media branded us as ’terrorists’ but we exposed GDI as the real criminals.
They unilaterally redrew international border lines, relegating Nod followers
into inhospitable Yellow Zones while they claimed the pristine and exclusive
Blue Zones all for themselves.

------------------------
Nod’s place in the world
------------------------

Mission: Goddard Space Center

Added: When the power plants have been destroyed

Transcript:

From a Yellow Zone information pamphlet

Nod: Representative of the righteous and a foil to a corrupt oppressor

The Brotherhood of Nod champions the common people - the 80% of the world’s
population that struggles to get by in Yellow Zones torn by war, wracked by
poverty, and abandoned by GDI. Using Tiberium to fuel and fund our efforts,
Nod works tirelessly to bring order from the chaos. We make the streets safe,
distribute food to the hungry, provide emergency medical care, minister to
those who feel a spiritual vacuum, and inspire hope in people who would
otherwise have none.

GDI casts itself as the world’s guardian and savior, but they are neither. GDI
is corrupt and unjust: 20% of the world’s population - the most wealthy people
on the planet - live in the Blue Zones, consuming the majority of the world’s
natural resources, wielding their vast military power to maintain the status
quo by depriving the downtrodden of their god-given right to mine and exploit
Tiberium.

The powerful oppress the weak in the hollow name of freedom - and the only
counter to GDI’s power is the Brotherhood. Nod meets strength with strength in
the name of peace and progress. Nod is the only hope against GDI tyranny.
Brotherhood... Unity... Peace.

--------------------------------------
Ground Control for GDI’s A-SAT Systems
--------------------------------------

Mission: Goddard Space Center

Added: When the last main objective is given

Transcript:

Excerpt from "Eyes Only" Inner Circle Intelligence Report

The Inner Circle has long feared GDI’s dominance of space. GDI’s orbital
weapons platforms, command & control stations, and spy satellites are protected
by a powerful anti-missile system that seemed invulnerable and invincible.
This orbital necklace of death is based on a network of space-based kinetic
kill weapons, lasers, and even the Ion Cannons themselves - used to intercept
and destroy incoming missiles. GDI space assets have been out of reach of the
Brotherhood for years, leading to a sense that the balance of power in a
decades-long struggle would eventually tip decisively against the Brotherhood.

But our operatives discovered a flaw in the GDI system: For some unfathomable
reason, GDI put the crews and control centers for their Ion Cannons and their
A-SAT system on the ground. Even better, the critical personnel and equipment
are concentrated in a single facility in the northeastern Blue Zone. A
well-planned surprise strike on Goddard Space Center could take all of GDI’s
Ion Cannons and their entire A-SAT system offline, giving the Brotherhood days
and possibly weeks to conduct combat operations across the planet unhindered by
space-based weapons and prying eyes.

As a bonus, the primary GDI world command hub is based on board the space
station Philadelphia. A missile strike on the Philadelphia immediately after
the destruction of the A-SAT control systems could render the entire GDI
command and control structure headless and reeling.

-------------
Mutant Exodus
-------------

Mission: Ayers Rock

Added: After recruiting five Mutant Marauder squads from the Mutant Hovel

Transcript:

Excerpt from ’Passing Thoughts with Constance Fitchaven,’ INN Holobrief, May
28th, 2043

Six long years have passed since the once burgeoning mutant nation picked up
stakes and disappeared into the Tiberium wastelands, their tragic, self imposed
exile continuing to this day. Yet now, as humanity struggles to find its place
in an ever more blighted world, thoughts again turn to our horribly disfigured
brethren - who were they, and why did they leave?

In a show of goodwill towards the vanished mutant population, G-330X Habitat
Modules were deployed on the borders of Red Zones in 2042. Since then there
have been scattered but unconfirmed reports that mutants have taken shelter in
the habitat modules.

=============================================================================
| ----------------------------------------- |
| | 4.70) Scrin Intelligence Database | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 4.71) Warp Link | |
| | | |
| ----------------------------------------- |
=============================================================================

--------------------
All Units Functional
--------------------

Mission: London

Added: When your Droneship arrives

Transcript:

... All escort, combat, transport, construction, and harvesting units
functioning normally after arrival on planet surface - no ill effects reported
from 9,210 cycles in stasis and 1,959 cycles spent in sublight journey from
Ichor Hub

... Primary base established near mature Ichor deposits using nano-assemblers

-----------------------
Unexpected Developments
-----------------------

Mission: London

Added: When completing the Groth Accelerator bonus objective

Transcript:

... Prediction after Ichor LQ detonation: Ichor deposits at expected levels
on entire planetary surface and no indigenous population (Probability of
self-destruction or extinction due to Ichor growth at 97%+)

... Reality after Ichor LQ detonation: Ichor deposits immature, active Level
IV/V civilizations inhabiting most of planetary surface, weapons technology
factor at 17.4

... Hypothesis: Premature Ichor LQ detonation

-------------------------
A Campaign of Distraction
-------------------------

Mission: London

Added: At the end of the mission

Transcript:

... Disrupt, disorganize, and destroy indigenous population to divert them from
Relay Nodes and Threshold construction

... Priority One targets: Large First Tier indigenous population centers

... Priority Two targets: Organized indigenous military forces and weapon
concentrations

... Priority Three targets: Any indigenous presence near mature Ichor deposits

... Priority Four targets: Second Tier indigenous population centers

... Note that the intensity of initial operation cannot be sustained - if
desired result of disorganization and diversion away from Relay Nodes and
Threshold construction activity is not achieved quickly, mission will be in
danger

------------------
Beyond Blunt Force
------------------

Mission: Munich

Added: Shortly after the start of the mission

Transcript:

... Momentum behind initial diversionary attacks is beginning to wane: tactics
must progress beyond the application of blunt force

... Deployment of Mastermind units authorized - infiltrate behind enemy lines
and use special teleportation and manipulation abilities to disrupt military

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