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Command Conquer Tiberium Wars walkthrough part 1
Posted by Nick24444, 139 days ago 26/02 15:56
  Command & Conquer 3 Tiberium Wars
  Command & Conquer 3 Tiberium Wars Reviews | FAQ | Achievements | Command & Conquer 3 Tiberium Wars ScreenShots
| Video | Cheats | Boards | Buy Now
stabilizer.  Repair and replace any bombers if necessary, then destroy the
third stabilizer. The hardest part about this mission (if you’re going to use
bombers and not use the catalyst missiles) is just moving fast enough to take
out the stabilizers before the ridiculous Scrin air attacks start coming at
you full-force.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.55) Italian Hills | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Kane wants to gain access to the towers being constructed by the Visitors.
When they are finished, these huge structures will become interstellar
gateways, opening up a path to the stars for the Brotherhood. The key that
unlocks our destiny takes the form of a code embedded in a crystal lattice,
somewhat like the Tacitus. Your mission is to storm an Alien relay node
structure in Italy to acquire one of these keys. What little information our
sensors can give us indicates there is an abandoned construction facility in
the area. We can’t drop in any heavy equipment, so use the construction site
as a base of operations to build up an attack force. Ultimately you need to
get a Saboteur into that relay node and he’ll do the rest. Expect heavy
resistance."

=====================
Intelligence Database
=====================

The Inner Circle

- The Key to the Future: Part I

Nod Field Intelligence

- The Towers Begin to Fall

==================
Primary Objectives
==================

1) Retrieve the Mapkey from the Alien Relay Node.

"The Mapkey is stored in the alien Relay Node. Retrieve it for Kane."

================
Bonus Objectives
================

1) Destroy the Gravity Stabilizers on the north ridge.

"These Gravity Stabilizers are where the Visitors are bringing the majority of
their air forces to the planet. Taking them out will cripple their aerial
offensive."

2) Destroy the Stasis Chamber.

"The structure we’re calling the Stasis Chamber seems to provide the Visitors
with some sort of shielding technology. You must destroy it and deny them
this advantage."

3) Capture 3 Alien Tiberium Extractors.

"Capturing the Alien Tiberium Extractors will enable us to analyze their
refining process."

===========
Walkthrough
===========

Get a power plant and a refinery as close to the Tiberium field as possible,
then build a barracks and get a Saboteur to capture the Tiberium Spike. Get a
war factory when you get the chance, then build a second harvester. You won’t
need too much in the way of defenses for this mission, so focus mostly on
building a few Avatars and some stealth tanks (for air defense). Try to build
a Temple of Nod as fast as possible, too. {The Key to the Future: Part I}

When Scrin units do finally start hitting your base (ground units from the
west/north-west, air units from the north), beat them back with your Avatars
and stealth tanks (don’t forget about your Commando, either - she can come in
quite handy). Try to secure every Tripod husk you can - they’re a very strong
(and inexpensive) addition to your Avatar and stealth tank group. Keep a small
group of Saboteurs handy just for that purpose (though you’ll need them for a
few other things later anyway). {The Towers Begin to Fall}

When your first nuclear missile is ready, use it to destroy the three Gravity
Generators in the north-east corner of the map to accomplish the first bonus
objective. If the Scrin get pissed and send a wave of forces at you, defend
your base and capture a few more Tripod husks if possible. Repair your forces,
then make an assault on the Scrin forces around the Tiberium Extractor directly
north of your base. Make sure you remember not to actually attack the
Extractor itself - you’ll want to capture it with a Saboteur to complete part
of the third bonus objective (and get quite a nice monetary boost).

Make assaults on the bases around the other two lower Tiberium Extractors at
your convenience (ignore the fourth one or capture it with the others if you’d
like). When your nuclear missile is ready again, use it to destroy the Stasis
Chamber marked with a green 2 in the north-west corner of the map to complete
the second bonus objective (make sure you don’t destroy the nearby Tiberium
Extractor if you still need to capture it). Capture the rest of the Extractors
once the Scrin units and structures are cleared out of the way to accomplish
the third bonus objective.

There isn’t much left in your way, so use your forces to wipe out the Scrin
units and structures around the Relay Node, then send a Saboteur into it to
finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.56) Operation Stiletto | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"GDI is advancing through the Italian Red Zone more quickly than anticipated
and will soon threaten every Visitor installation in Italy. We need to slow
them down. The largest danger comes from a large GDI force currently routing
the Alien forces on the east bank of the Tiber. Given our small number of
true believers, direct engagement is not an option. Instead, Use a Commando
to lead an infiltration force comprised of Shadows and Saboteurs. Seize
control of both GDI Construction Yards, then eliminate our most hated enemy
with their own forces. Then capture both Alien Drone Platforms. Only then
will Kane’s plan be allowed to come to fruition. Destroy anyone and anything
that gets in your way, GDI, Nod, or Visitor."

=====================
Intelligence Database
=====================

The Inner Circle

- The Towers Sacrosanct

Nod Field Intelligence

- Field Report - Alien Gravity Stabilizer

==================
Primary Objectives
==================

1) Capture both GDI Construction Yards.

"GDI does not regard the Brotherhood as a threat, and will not attack us until
we provoke them or capture one of their Construction Yards. All captured
Construction Yards must survive."

2) Capture or Destroy all GDI Barracks, War Factories and Airfields.

"The more of these we claim or destroy, the weaker GDI will be. We will need
their captured forces to achieve victory."

3) Capture both Alien Drone Platforms.

"The aliens do not appear to regard the Brotherhood as a threat. They will not
attack us until we provoke them or capture one of their Drone Platforms. All
captured Drone Platforms must survive."

4) Capture or Destroy all Alien Gravity Stabilizers, Portals and Warp Spheres.

"Without their production structures, the Alien war effort will collapse.
Claim what you can, destroy the rest."

================
Bonus Objectives
================

1) Build a Mammoth Tank.

"The Mammoth Tank is the pride of GDI’s land forces. With these vehicles in
our hands, GDI’s destruction is assured."

2) Build an Annhilator Tripod.

"The Mammoth Tank is the pride of GDI’s land forces. With these vehicles in
our hands, GDI’s destruction is assured."

NOTE: No, that’s not an error on my part - that’s actually what the bonus
objective says. Also note that the only way to make these two bonus
objectives appear is to capture one of the GDI war factories and one of
the Scrin Warp Spheres. If you destroy all of the war factories, the
Mammoth Tank objective will never appear, and you’ll still be able to
get a perfect medal when you complete the mission (and the same goes for
if you destroy all of the Warp Spheres).

===========
Walkthrough
===========

It’s very important that you remember to set your commando and Shadow Teams to
hold their fire, or you’ll wind up screwing yourself over the instant they get
near an enemy. Train another eleven Saboteurs from your barracks, then send
all of your units to the south-west GDI base. As long as you don’t fire at any
of their units or structures, they won’t attack you. Position a Saboteur
directly next to every building in the base.

Turn on "Planning Mode" using the toolbar in the lower-left corner of your
interface, then order each Saboteur to capture the building they’re standing
next to. None of them will move until you turn Planning Mode off, so once
you’ve ordered them all, turn off Planning Mode. All of your Saboteurs will
move at the same time and capture the entire GDI base in one quick move. Use
the Commando and the Shadow Teams to deal with the GDI infantry, then destroy
the base defenses that’re still standing.

If you were fast enough, there won’t be any GDI vehicles in the base yet, but
if so, just build some Predators or something to get rid of them. Build a
second refinery at your Nod base to increase your income, and build a second
harvester for your GDI base. Get a tech center built as fast as you can, then
start the rail guns upgrade while you start building Mammoth tanks (you’ll
complete the first bonus objective as soon as the first Mammoth tank comes out
of one of the war factories).

GDI will be a little annoyed with you, so they usually send a bunch of stuff to
attack your Nod base. Move your first Mammoth tanks over there to intercept
them if possible, and try to make an attack on their north-western base as soon
as you have five or six Mammoths. Scrin units will usually have it pretty
beaten down thanks to you making them low power, and if they manage to destroy
the construction yard before you get there, you’ll fail the mission.

Build an APC and stick an Engineer into it, then send it to the construction
yard when you’ve secured it with your Mammoths. Capture the yard, then repair
it. Undeploy your Rig from the south-west base, then send it and any more
Mammoths you’ve built to the center of the map along with your other cluster.
Deploy the Rig somewhere in the middle of the map, repair your tanks, and then
assault the southern Scrin base. If a Gravity Stabilizer is still standing,
make sure you don’t destroy it, and make sure you don’t accidentally destroy
the Drone Platform, either. Leave them both intact, then move north to deal
with the other base. Send Engineers to capture the Drone Platform {The Towers
Sacrosanct} and the Gravity Stabilizer {Field Report - Alien Gravity
Stabilizer} (if the Gravity Stabilizer was already destroyed or you destroyed
it by accident, you can get the same intel entry by using the Drone Platform to
build Scrin buildings until you can build your own Gravity Stabilizer).

Depending on how fast you’ve been, this base could be fairly undefended or
incredibly well defended. The Scrin Warp Spheres will be cranking out Tripods
like crazy, and for some reason, they usually just stand around up here instead
of attacking your bases. This can make attacking the northern base quite
difficult, since ten Tripods can really dish out the damage. You could take
care of a lot of them with an Ion Cannon blast, but you need to make sure that
you leave one Warp Sphere standing if you want to get the second bonus
objective.

There’re two fully leveled Tripods in the upper-right corner of the base which
should be your immediate concern, since they’re much more powerful than the
regular Tripods. Try to smash your way past all of the other stuff and take
them out first, then concentrate on the rest of the Tripods and smaller units.
When you’ve cleared the place out, capture one of the Warp Spheres and build
any other structures you need to be able to build a Tripod, then build one to
accomplish the second bonus objective. Capture the other Drone Platform, then
destroy everything else if you haven’t already.

NOTE: Don’t care about the two bonus objectives? If not, then you can simply
position enough Saboteurs at all four bases to completely capture
everything in a single move using Planning Mode. You’ll have to be
quick about it, though, or GDI’s likely to demolish the southern Drone
Platform before you can position all of your Saboteurs.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.57) Kane’s Tower | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Your main objective here is to protect the final alien tower by annihilating
the GDI forces that are assaulting it. It won’t be easy. GDI has had plenty
of experience knocking these things down and is attacking the alien base
surrounding the final tower with relentless determination. The Phase
Generators that protect the tower itself are GDI’s primary target. Do not let
GDI destroy them. GDI is also employing Juggernauts to bombard the base. Use
your Commando to snipe their crews, then use a Saboteur to take them over.
Also, there is also a small airbase to the north - best to destroy it."

=====================
Intelligence Database
=====================

The Inner Circle

- The Key to the Future: Part II

==================
Primary Objectives
==================

1) Defend the Alien Phase Generators.

"You must protect the Alien Phase Generators while their Tower is still under
construction."

2) Destroy the GDI bases.

"GDI has set up a base to the northwest. You must wipe them out before they
destroy the Alien Phase Generators."

================
Bonus Objectives
================

1) Capture 3 GDI Juggernauts.

"These Juggernauts seem modified to shoot farther than the standard Juggernaut.
They would make an excellent addition to our arsenal."

2) Destroy the GDI Ion Cannon Control Centers.

"That Ion Cannon Control Center could swing the battle in GDI’s favor, take it
out immediately!"

===========
Walkthrough
===========

Immediately start building a tech center, a second harvester, and an Emissary.
{The Key to the Future: Part II} Speed is crucial in this mission, and
there’s no time to waste - move the emissary east outside of your base to the
blue Tiberium field there and deploy it sligtly south-east of the field. Place
your tech center somewhere in your base as soon as it’s ready, then start
building an Obelisk and a Secret Shrine. Place the Obelisk slightly to the
right of the Outpost (the thing your Emissary forms when it’s fully deployed)
when it’s ready, then immediately start building another one.

Your primary concerns for this mission should be defending that blue Tiberium
field and eliminating the special Juggernauts in the middle of the map. Once
you have three Obelisks by that Tiberium field, you should be able to defend it
safely, though you might want to toss a Beam Cannon or two over there just to
be sure.

To deal with the Juggernauts, train a few Shadow Teams and a Commando, then
move the Shadow Teams around to the right side of the hill where the Juggernaut
group is stationed. Use the Shadow Teams to slaughter the Zone Troopers, then
move your Commando in with four Saboteurs. Detonate the four Juggernauts, then
capture them with the Saboteurs. Immediately turn the Juggernauts to the north
and pulverize the GDI airfield, then use them to destroy any other GDI
buildings they can reach. Don’t worry about them if they get destroyed again.

With the blue Tiberium field defended and the Juggernauts eliminated, work on
getting a Temple of Nod and some air towers full of Vertigo bombers. GDI’s
going to deploy an Ion Cannon Control Center eventually, and you’ll definitely
want to destroy it before they get the chance to use it. I suggest using your
nuke to wipe out a huge section of the northern GDI base, preferably the part
with the war factories so they won’t have as many Mammoths to send at the Scrin
base. Use the Vertigo bombers to deal with the Ion Cannon Control Centers.

You should have quite a bit of excess money thanks to that blue Tiberium field,
so keep sending your Vertigo bombers to the GDI bases to take out key
structures. It won’t hurt to build some Avatars too, which you can send to the
middle of the map near the top to intercept some of GDI’s forces on their way
to the Scrin base. Keep chipping away at the GDI bases until they’re very
weak, then move in and wipe up whatever’s left to end the mission.

=============================================================================
| ----------------------------------------- |
| | 1.70) Scrin Missions | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.71) London | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Foreman, you’ve been commissioned a small army to begin attacking the major
indigenous population center on the island near Continent Three. This attack
will proceed in concert with other assaults on all significant population
centers. The intent is to distract the indigenous population from initial
Threshold construction and intimidate them to the point where they will not
threaten ongoing construction efforts. Assess defensive and offensive
capabilities. Eliminate all life forms you come across."

=====================
Intelligence Database
=====================

Warp Link

- All Units Functional
- Unexpected Developments
- A Campaign of Distraction

==================
Primary Objectives
==================

1) Destroy 15 civilian buildings in the city.

"A small force has been dispatched to this population center. Begin disruption
operations immediately by destroying structures. Eliminate any resistance
from the indigenous population."

2) Destroy the GDI presence.

"The indigenous population has dispatched its military to try to stop our
force. Destroy any hostiles you come across along with any of their
production structures. A Droneship has been assigned to this zone. Use it to
establish a base and build up the force you need."

================
Bonus Objectives
================

1) Destroy the structures knows as ’Parliament’ and ’Big Ben’.

"Based on the frequency of appearance in images transmitted through the
airwaves, these structures seem important to the indigenous population.
Destroy them."

2) Destroy ’Buckingham Palace’.

"The humans seem fond of defending this structure. Perhaps destroying it will
send them fleeing in fear."

3) Construct Growth Accelerators at each of the Ichor fields.

"Ichor concentration in this area is extremely low and contained. Construct
Growth Accelerators at each Ichor field to increase its spread."

===========
Walkthrough
===========

Gather all of your forces together and start destroying the buildings directly
north of your starting position. The faster you destroy them, the better - GDI
units will trickle through the city the entire time you’re destroying the
buildings, so the faster you make it to 15, the fewer units you’ll have to deal
with. Destroy the posts of the field containing the Tiberium field, too.

When your Droneship arrives {All Units Functional}, move it closer to the
Tiberium field and deploy it. Build a reactor and a refinery as soon as you
can, then get a warp sphere. You’ll want a second harvester, and you’ll need
to build a Growth Accelerator in each of the three Tiberium fields to complete
the third bonus objective {Unexpected Developments}. You can automatically
place them in the middle of the fields, you don’t need to have a zone of
control around them first.

You should have no problem destroying Buckingham Palace with your initial
forces, so go ahead and move them up there. Take care of the missile squads
first, then destroy the palace (which will give you a little monetary boost).
Meanwhile, crank out Gun Walkers and Seekers from your warp sphere (more
Seekers than Gun Walkers). Send your group to Big Ben and destroy it to finish
that bonus objective and receive another small monetary boost.

The only thing left to do is destroy the two GDI bases on the other side of
the bridges, which isn’t exactly easy. I suggest crossing over the middle
bridge, then making an assault on the southern base first. Make sure you
destroy the construction yard as soon as you’ve cleared out the units and
defenses above it, then deal with the southern part of the base. If you don’t
destroy the construction yards, GDI will keep replacing their buildings and
defenses, which makes it damn near impossible to destroy the base.

When the entire southern base is eliminated, return your survivors to your
warp sphere for repairs, then add any newly built units to the group and attack
the northern base from underneath. Again, make sure you try to destroy the
construction yard as soon as possible to keep GDI from rebuilding anything in
their base. When you destroy every structure in both bases, the mission will
be over {A Campaign of Distraction}.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.72) Munich | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"The hostile indigenous population is more advanced than expected and
represents a critical threat to our forces. During diversion attacks on the
major population center of Sector 2-5, Continent Three, two of our scout ships
were disabled in-flight by hostile indigenous forces. These ships were
carrying data nodes that are critical to Threshold construction activities.
The nodes are now stranded in enemy territory. Heavy local activity is
reported near the scout ships and this activity is distributed over a wide
area - but energy for their forces seems to be coming from a localized source.
Eliminate this source and you’ll secure the area and clear the way for
reinforcements."

=====================
Intelligence Database
=====================

Warp Link

- Beyond Blunt Force
- Retaliation by Hostile Indigenous Population

==================
Primary Objectives
==================

1) Plant the Mastermind’s manipulator device on the GDI barracks and train an
Engineer.

"Foreman, guide the Mastermind to a small outpost east of your position and
plant a manipulator device on their Barracks, taking control of it. Then
construct an Engineer for disabling the power source."

2) Use the GDI Engineer to shutdown the Defense Grid for the city.

"We are transmitting the location of the power station. Guide the engineer to
this location and shut this structure down."

3) Destroy the GDI base.

"With their defenses down, the only remaining threat in this area is the GDI
presence north of your location. A large reinforcement army has been sent for
you to destroy GDI."

================
Bonus Objectives
================

1) Keep your Mastermind alive throughout the entire mission.

"Foreman, Masterminds are not inexpensive units. Keep your Mastermind alive
until all hostile forces are eliminated."

===========
Walkthrough
===========

A grenadier squad will approach your Mastermind from the north-west, so be
prepared to quickly take control of it (just target it normally as soon as the
ability is fully charged) {Beyond Blunt Force}. Send it to the east along the
road, then use it to clear out the two garissoned structures slightly to the
north as well as the third one even farther to the north (those should be the
only three garissoned structures you’ll have to deal with). Stick the
grenadiers in a building if they survive and let them toss grenades at a turret
until they get killed.

Meanwhile, GDI will start sending Predators (and sometimes more grenadiers) on
a patrol route along this section of the city. Take control of a Predator and
use it to destroy the watchtowers in the area between the south-east corner of
the map and the barracks to the north. Make good use of the healing crates
scattered around the area, and don’t worry if you wind up getting it destroyed
by a turret or another Predator. Simply take control of a new Predator and
continue destroying watchtowers and turrets.

Approach the barracks from the south along the far eastern edge of the map, and
when you get close enough, two Devourer tanks will appear in the north-west
corner of the map. Move them so they’re touching each other if they’re not
already, then use the Mastermind’s teleportation ability to teleport both of
them down to the barracks. Use them to destroy the two watchtowers near it as
well as any GDI units that come near you, then use the Mastermind to take
control of the barracks.

Send the Mastermind all the way to the south-east corner, then send him due
west to the far south-western corner of the map for safe-keeping. When you’re
ready to move on, train an Engineer at the barracks, then quickly use your
Mastermind’s teleportation ability to teleport the Engineer directly south of
the power station. Capture it, and you’ll receive reinforcements.

Four Devastators and two Planetary Assault Carriers can really dish out the
damage... Immediately move them about half-way towards the GDI base, where the
Tiberium field is. Let them sit here and devastate the GDI forces that try to
attack, and they’ll start gaining veterancy levels like crazy. The Planetary
Assault Carriers have the ability to generate an Ion Storm, which is great for
two reasons - it causes even more damage to the GDI forces in the area, and it
also heals your Devastators and Carriers.

Pay attention to the Ion Storms to make sure you’re always being healed, then
just let your aircraft sit here and rack up veterancy levels until a few of
them are fully leveled. The GDI base will be no match for them, so just fly in
and crush it completely. {Retaliation by Hostile Indigenous Population}

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.73) Croatia | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Foreman, the humans’ databases for their Ichor-LQ technology are being stored
in two facilities in this region. These databases may hold the key to
understanding how and why the signal that brought us here prematurely was
generated. Capture these structures and secure them from threats by any means
necessary. We’ve issued you access to our Corrupters. They should prove very
useful in this region."

=====================
Intelligence Database
=====================

Warp Link

- Premeditated Ichor LQ Detonation
- Factions
- Attacks by Indigenous Populations Worsening

==================
Primary Objectives
==================

1) Capture the two Nod information facilities.

"Foreman, the indigenous population has two information facilities which
contain their data on Ichor-LQ. Capture these structures so we may ascertain
how much the humans have discovered about Ichor-LQ."

2) Destroy the defenses around the information facilities.

"There also appears to be advanced weapons guarding the information facilities.
Destroy these defenses so our units may acquire the information unharmed."

================
Bonus Objectives
================

1) Destroy the GDI base.

"Destroy GDI’s base in the northeast of this region."

===========
Walkthrough
===========

This mission is fairly straight-forward. {Premeditated Ichor LQ Detonation}
Start by deploying your Droneship, building a power plant as far to the east as
possible, and building a refinery next to the green Tiberium field. Build a
Warp Sphere and another power plant to the right of the first one, stretching
your zone of control towards the blue Tiberium field. Get another refinery
next two it and build a pair of extra harvesters, then concentrate on defending
your base.

As long as you keep your initial units safely away from the city, Nod and GDI
should fight each other for the first few minutes before they bother you. If
they do send something big down there, use your Mastermind to take control of
it (a Mammoth tank can make your job a lot easier). Once you have a technology
assembler up and running, start pumping out Tripods (don’t forget to put a
Growth Accelerator on both Tiberium fields).

You won’t be able to build Devastators or Planetary Assault Carriers for this
mission, but the good news is that neither GDI nor Nod will have aircraft of
any kind, either. This is excellent news for you, since it means you don’t
need to bother with any unit other than Tripods. Continue cranking them out,
and keep your eyes on both sides of your base. Avatars will attack from the
left (along with some lighter Nod units), and Mammoths and Juggernauts (along
with some lighter GDI units) will attack from the right.

The Mammoths and Juggernauts hurt far worse than the Avatars, so I suggest you
deal with the GDI base before you bother with the Nod one. Bring a big cluster
of Tripods to the top of the map near the center, then move east into the GDI
base. The Sonic Emitters are devastating, so make sure you take them out as
soon as possible. Press past all other GDI resistance and focus on taking out
the emitters first, then slaughter everything else {Factions}.

Repair any damaged Tripods if necessary, then gather all of your forces into
one big group and assault the Nod base. The Obelisks aren’t much of a threat,
but you’ll still want to give them your full attention until you breach the
first line of defense. Wipe out the power plants and other buildings next,
then finish off everything else except for the two Nod compounds. Train two
Assimilators at your base, and if you still have your Mastermind, use its
teleportation ability to teleport them to the Nod compounds. Capture them to
end the mission {Attacks by Indigenous Populations Worsening}.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.74) Threshold 19 | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Foreman, you must protect the tower at Threshold 19 until its construction is
complete. Everything hangs in the balance: The success of your overall
mission and the fate of the Race depends on Threshold 19 tower activation and
phasing. You now have access to all our offensive and defensive capabilities.
Take command of the base that is established there and keep the hostile
indigenous population from destroying the tower at all costs."

=====================
Intelligence Database
=====================

Warp Link

- Threshold Tower Construction
- Threshold Assemblies Under Attack

==================
Primary Objectives
==================

1) Defend the Tower.

"Foreman, GDI has a strong force to the north. They appear to be intent on
destroying the Tower. Overwhelming forces on their part suggest difficulty
in removing them from the region, but they must be stopped at all costs from
destroying the Tower."

2) Construct a Signal Transmitter and summon the Mothership.

"The Tower is the complete and impervious to GDI’s attacks. Focus on
constructing a Signal Transmitter so the Mothership may be summoned to your
location for evacuation off the planet. Hold out against any hostile activity
from GDI."

3) Guide and protect the Mothership to the Tower.

"Foreman, guide the Mothership to the Tower for evacuation and continue to
hold off GDI’s attacks."

================
Bonus Objectives
================

1) Destroy the GDI base.

"Destroy GDI’s base in the northeast of this region."

===========
Walkthrough
===========

This mission can be hectic, but there’re a few tricks that can make it a lot
easier. {Threshold Assemblies Under Attack} First of all, destroy the bridge
directly north of your base as soon as possible. Next, focus on placing at
least two storm towers in the upper left portion of your base, then crank out
Devastators (a second Gravity Stabilizer is probably a good idea). The Ion
Storms generated by the storm towers will heal the Devastators, which makes a
powerful defense.

Meanwhile, GDI will be sending hoards of stuff at the tower in the upper-left
part of the map. If you’ve been building Devastators fast enough, you should
be able to spare a cluster of four or five of them fairly early in the mission.
Send them due west, then approach the tower from the south to avoid the GDI
units. Park them next to the Planetary Assault Carrier so you can make use of
the Ion Storm, then if possible, destroy the bridge near the tower to slow down
GDI attacks.

The timer to the tower’s completion isn’t very long, so you shouldn’t have too
much trouble defending the tower with those Devastators and the Carrier. If
you do have problems, though, make use of your warp sphere in your base to
build some Seekers, which you can send through the portal in your base to
instantly send them to the tower. You can also send a cluster of Devastators
to intercept the GDI units in the middle of the map before they can go around
and hit the tower’s defenses from underneath.

When the timer reaches zero {Threshold Tower Construction}, you be told to
construct a Signal Transmitter and summon a Mothership. If your Devastators
and Carrier are still alive by the tower, safely send them to the south and
then over to your base to aid in its defense. Meanwhile, build the Signal
Transmitter and a Rift Generator. When the Signal Transmitter is built, use
it to summon a Mothership and receive your final objective.

If you want to accomplish the bonus objective, you’ll need to wipe out the GDI
base before you send the Mothership to the tower. You’ll be able to build
Planetary Assault Carriers now, so go ahead and build a ton of them. They’re
incredibly powerful, and their Ion Storm ability is a huge help. When you’ve
got a bunch of them, gather all of your Devastators and Carriers together and
demolish the GDI base (make sure to get some use out of your Rift Generator
when it’s charged, too).

Don’t send your Mothership towards the tower without clearing the path with
your Devastators and Carriers first - GDI will have outposts with anti-aircraft
guns throughout the map, which can do some serious damage to the Mothership.
When the GDI base is destroyed, send your fleet to the marker by the tower to
end the mission.

=============================================================================
| ----------------------------------------- |
| | 4.00) Intelligence Database | |
| ----------------------------------------- |
=============================================================================

In the following sections, each intelligence entry is listed with which mission
it’s found in, what you need to do to get it, and the complete transcript of
the entry. If you’re not interested in that much information or you just want
a quick reference, this is a simple list in the order the entries appear in the
database in the game (which is also how they’re listed in the more in-depth
section):

=========================
GDI Intelligence Database
=========================
---------
GDI InOps
---------
- Garrisoning
- Calling for Transport
- Logistics Crates: Targets of Opportunity
- Liquid Tiberium Research
- Nod Aircraft
- New Nod Flame Tank
- Commandeering Tiberium Spikes
- EMP Control Center
- Cairo Nuclear Launch Facility
- Nod’s Nuclear Arsenal
- Power Management
- Nod Ion Cannon Disruption Tech
- Nod Avatar Walker
- Sonic Weapons and the Invaders
- Alien Origins, Connections to the Tacitus
* Alien Tripod Captured [glitched - this has to be edited in manually]
- Alien Mastermind
- Alien Rift Generator
- Alien Control Node
-------------
GDI News Wire
-------------
- The Ghost in the Machine
- Discontinuation of the Mammoth Mk II Walker
- The Blunder that Nearly Finished GDI
- Kane’s Fascination with Eastern Europe
- GDI Storm Shelters
- Alien Tower Destroyed!
-----------------------
GDI Eyewitness Accounts
-----------------------
- Nod Stealth Technology
- Nod Base Defenses
- GDI Field Recon - the Fall of Cologne
- GDI Field Recon - the Fall of Berne
---------------------------------
GDI Weapons, Tactics, and Systems
---------------------------------
- GDI Riflemen
- GDI Missile Squad
- GDI Engineer
- Mobile Construction Vehicle
- Barracks
- APC
- Grenadier
- Sniper Team
- Command Post
- Airfield
- Orca Attack Aircraft
- Commando
- Predator Battle Tank
- GDI Base Defenses
- Crane
- Zone Troopers
- War Factory Repair Drones
- Base Expansion using the Surveyor
- Rig Deployment into a forward Battle Base
- Firehawk Attack Jets
------------
GDI Archives
------------
- GDI Base Closure
- Tiberium Primer
- Red, Yellow, and Blue Zones
- About the Brotherhood of Nod
- The Global Defense Initiative
- Health Effects of Tiberium Contamination
- Life in a Yellow Zone
- GDI’s Nuclear Weapons
- What is it like in a Red Zone?
- Red Zone Terrain: Tiberium Chasms

=========================
Nod Intelligence Database
=========================
----------------
The Inner Circle
----------------
- Once Again a Nuclear Power
- KANE LIVES!
- The Key to the Future: Part I
- The Towers Sacrosanct
- The Key to the Future: Part II
----------------------
Nod Field Intelligence
----------------------
- Tiberium Spikes
- Nod Tactical Doctrine
- Refinery and Harvesting Operations
- The Guns of the Amazon
- Calling for Transport
- Intercepted Transmission
- Black Hand Interrogation Report
- Australia-New Zealand Theatre Assessment
- An Invasion Global in Scope
- Cease Fire Order
- Excerpt from Signal Intelligence Briefing
- The Alliance is Off
- The Towers Begin to Fall
- Field Report - Alien Gravity Stabilizer
--------------
Kane’s Arsenal
--------------
- Militants and Rocket Troopers
- Fanatics
- Saboteur
- Hand of Nod
- Nod War Factory
- Shadow Team
- Venom Patrol Craft
- Flame Weapons
- Base Defenses
- Disruption Tower
- Vertigo Bomber
- Stealth Tank
* Commando [glitched - this has to be edited in manually]
- Obelisk of Light
- Avatar
- Beam Cannon
- Catalyst Missile
------------
Nod Archives
------------
- The Brotherhood of Nod
- Nod’s place in the world
- Ground Control for GDI’s A-SAT Systems
- Mutant Exodus

===========================
Scrin Intelligence Database
===========================
---------
Warp Link
---------

Rating: 1.0, votes: 1
 
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