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Command Conquer Tiberium Wars walkthrough part 1
Posted by Nick24444, 94 days ago 26/02 15:56
  Command & Conquer 3 Tiberium Wars
  Command & Conquer 3 Tiberium Wars Reviews | FAQ | Achievements | Command & Conquer 3 Tiberium Wars ScreenShots
| Video | Cheats | Boards | Buy Now
Continue moving your main force north and destroy the Tiberium silo there (and
raid the crates from the raised platform). Send something from your base over
to the Tiberium silos east of your base to take care of it.

Continue building bikes and buggies if necessary, but keep moving your main
force through the city to take care of the rest of the Tiberium silos. Move
past the defenses and wipe out the main GDI base buildings to end the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.46) Amazon Desert | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"The Brotherhood had two secret labs working on next-generation Tiberium
weapons reasearch. The main lab in North Africa was recently captured by GDI.
The remaining lab is located in Brazil, in a stretch of desolate terrain
called the Amazon Desert. GDI has two forward bases and a large army in the
region and they are mounting attacks on the small defensive force we have
deployed around the lab. You need to defend the lab against GDI forces until
you can build up an army of your own. Then take the fight to GDI and knock
out their bases. The lab facility must be kept intact at all costs."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- Calling for Transport

Kane’s Arsenal

- Disruption Tower

==================
Primary Objectives
==================

1) Protect the Nod Lab.

"The research being conducted at this lab is vital to the war effort. Protect
the lab facility until you can build up a force large enough to counter-attack
and destroy GDI’s local base of operations."

2) Eliminate the GDI Expansion Base to the north.

"Destroying this base will further prove your usefulness to Nod. You will be
rewarded with reinforcements and new tech."

3) Destroy the GDI Construction Yard, Command Post, and Refinery.

"This base is threatening the lab. Cripple it by destroying these key
structures. This will buy us enough time to move critical weapon components
from the lab to a safer location."

================
Bonus Objectives
================

1) Capture the Reinforcement Bay.

"Capturing the Reinforcement Bay will give you access to additional
reinforcements."

===========
Walkthrough
===========

Gather all of your starting forces {Disruption Tower} and pile them above the
north entrance of your base. Repair all of your structures and stick your
rocket soldiers into the civilian building on the east side of the entrance.
GDI forces will try to assault your position constantly for the first few
minutes of the mission, so use your units to beat them back. Build more
buggies and bikes from your war factory until you’re given the ability to build
Scorpions, then build them with a few buggies.

Once you’re told to wipe out the GDI expansion base, send your column north and
crush the place, then return your group back to your war factory and repair any
damaged units. While you’re doing that, build an Air Tower {Calling for
Transport}. It won’t be of much use to you, but you need it to get the intel
entry.

Once your battle group is repaired, move it east over the bridge and clear out
the town there. Gather the crates around the town, then sit your group in the
path leading north to the GDI base. Send a Saboteur to the reinforcement bay,
then assault the GDI base while the Saboteur is moving. Make sure you let him
capture the reinforcement bay before you destroy the main GDI buildings, or
you won’t complete the bonus objective.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.47) Atlantic Coast | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"The Tiberium weapon components from the Amazon Desert lab must be airlifted to
Temple Prime immediately. Unfortunately, GDI is using massive artillery
emplacements near the coast to block the evacuation routes to our landing
zones. Your job is to take out these big guns as quickly as possible. We’ve
established a forward base near the first emplacement and our forces are
awaiting your command. Two Vertigo stealth bombers have been assigned to you
to help complete this mission."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- The Guns of the Amazon

Kane’s Arsenal

- Vertigo Bomber
- Stealth Tank

==================
Primary Objectives
==================

1) Destroy the GDI Artillery Emplacement.

"This Artillery Emplacement just north of your position is one of three
emplacements threatening our escape route. Use your Vertigo Bombers to fly in
and destroy it."

2) Destroy the GDI Artillery Emplacement to the east.

"This Artillery Emplacement to the southeast of your current position threatens
our evacuation routes. Recon reports that the defenses are mainly
anti-vehicle, but watch out for additional anti-air after the destruction of
the first emplacement."

3) Destroy the GDI Artillery Emplacement in the northeast.

"The last Artillery Emplacement is to the northeast. Recon reports show that
they’ve called in Firehawk support to cover the air, along with Orcas and
additional Pitbulls in an attempt to thwart our stealth capabilities."

================
Bonus Objectives
================

1) Destroy the GDI Construction Yard.

"Destroy the Construction Yard centered in this GDI Base in order to
temporarily disrupt their operations."

2) Destroy the Rig before it can reach the Artillery Emplacement.

"GDI is attempting to bolster the defenses of the Artillery Emplacement to the
northeast with a Battle Base. Destroy the Rig before it can reach its
destination."

===========
Walkthrough
===========

If you’d like to finish this mission as fast as possible, build a second
harvester and crank out a huge army of Scorpions and buggies before you bother
destroying the first artillery emplacement {Vertigo Bomber} {The Guns of the
Amazon}. The computer won’t really do anything to you until you destroy that
first emplacement, and you’ll be able to make short work of the rest of the GDI
forces if you prepare a good sized force before taking it out.

When you’re ready, fly your Vertigo bombers to the tower and destroy it. Kane
will send you some Stealth Tanks via air transport {Stealth Tank}, and you’ll
be able to build more from your war factory now. Do so, then send your combat
group out of your base and find the GDI base to the north-east. Smash your way
in and destroy the construction yard and everything else, then move south and
fight your way to the artillery emplacement there.

At some point, you’ll be warned about a Rig moving to reinforce the GDI
defenses. If you have ground forces close to it at the time, just move them
over there and destroy it. If not, wait until it gets about half way to the
northern emplacement, then fly your Vertigo bombers over there and destroy it
to accomplish the second bonus objective.

All that’s left to do is destroy the third artillery emplacement. Repair your
main group if necessary, and add some more units if you need them. Once you’re
ready, move to the north-eastern corner and demolish the GDI defenses, then
destroy the last artillery emplacement to finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.48) Slovenia | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"GDI’s raid on our primary North African weapons lab continues to make life
difficult for us. The transport carrying the weapon components from the
backup lab in Brazil has been shot down in Slovenia. Nod troops recovered the
components and were about to take them to a nearby Nod base when they were
attacked by GDI. Now it’s up to you. Use an elite Commando to infiltrate the
area, find the crash site, and secure the weapon components. We’ll fly in
some reinforcements at that point. Then escort the transport to the base and
restore the facility to working order. GDI has a large force in the area, so
you’re going to get hit hard. You need to hold out until we can get you heavy
armor that you can use to break through the GDI cordon and escort the weapon
components to Temple Prime."

=====================
Intelligence Database
=====================

Kane’s Arsenal

- Obelisk of Light
- Avatar

==================
Primary Objectives
==================

1) Investigate the Crash Site.

"A plane carrying the Liquid Tiberium device to Temple Prime has been shot down
by GDI forces. Investigate the crash site and secure the device."

2) Escort the device into the Nod Encampment.

"There is an abandoned Nod outpost to the northwest. Escort the device into
it."

3) Protect the device until the Avatars arrive.

"Kane has diverted Avatars from Kilian’s operation to our own. Protect the
device until they arrive."

4) Move the device to the evacuation point.

"We must move the device to the main road in order to evacuate it. Take the
device through the GDI encampment on the northern path."

================
Bonus Objectives
================

1) Destroy the Anti-Air Guns to Obtain Reinforcements.

"GDI anti-air defenses are preventing us from landing our ground support to
gain additional forces. Each pair of anti-air defenses destroyed will bring
in additional reinforcements."

2) Build and maintain three Obelisks of Light.

"The Obelisk of Light is the ultimate Nod base defense. Construct and maintain
three of them to defend your base."

3) Upgrade an Avatar.

"Avatars can commandeer other Nod vehicles. Upgrade an Avatar using Flame
Tanks, Stealth Tanks or Attack Bikes."

===========
Walkthrough
===========

Use your commando to take out the infantry in the area, then walk to the top of
the small raised area nearby. Detonate the barrels to make quick work of some
of the troops, but resist the urge to destroy all of the barrels - you’ll want
to keep one on the northern path to take care of an APC that’s going to come
down that path soon. If you can use the barrels to destroy it, use the two
rocket squads you’ll get when you destroy the first two anti-aircraft guns.

Keep your eyes peeled for the crates that’re sitting all over the place. You
can use some of them to heal your commando if necessary, and more importantly,
you can level your commando up with some of them. There’re also some with
money in them, four of which will require you to use your Shadow Teams to glide
over some mountains in the south.

When you finally make it all the way to the west side and find the liquid
Tiberium transport, you’ll receive more reinforcements. Send them slightly to
the east and take out the GDI transports before they can land reinforcements.
Send all of your forces to the Nod base now, and make sure you take advantage
of the money crates in the cliffs near the base (use your Shadow Teams to glide
to them). When the liquid Tiberium transport reaches the base, you’ll gain
control of the buildings. Quickly build another harvester and repair all of
your structures, then start building some Scorpions and some buggies. GDI
forces will be pouring in from the east, west, and northern paths very shortly
after you take control of the base, and you’ll need to defend yourself.

Upgrade all of your power plants, then start building Obelisks with both of
your production queues. Use your units to defend the western entrance to your
base, then place both Obelisks above the northern entrance of your base. Build
two more as soon as you place the first two, and place one on the west entrance
of your base and one on the northern entrance {Obelisk of Light}. Keep these
repaired, and they’ll make the mission much easier.

Meanwhile, wait for your Avatar reinforcements to arrive, then send them with
the rest of your vehicles to the GDI base north-east of your base. Crush it,
then wait for the warning about an unidentified force approaching from here.
It’s a group of Juggernauts, and you’ll be much better off if you destroy them
here instead of waiting for them to come to your base.

You can build more Avatars at your base now, so go ahead and build a few. To
accomplish the remaining bonus objective, use an Avatar’s special ability to
grab a Fame Tank, Attack Bike, or a Stealth Tank (build one of them if you
don’t already have one) {Avatar}. You can go crush the north-western GDI base
now if you’d like, but it’s not really necessary. Instead, send your forces
north and wipe out the main GDI base blocking the road. When everything’s
clear, send the liquid Tiberium transport up there to finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.49) Sarajevo | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Job one is to escort the weapon components from Brazil to Temple Prime so Kane
can finish his work on the Liquid Tiberium device. This mission will be
tricky because GDI has a large force in the area preparing for an assault on
the temple. Your route back runs right through a massive GDI forward base.
You can’t take on GDI directly with the small escort force, so you’ll have to
think of something clever. Once the weapon transport has reached the temple,
you can focus your efforts on defending Temple Prime, building up an army, and
then clearing GDI out of our most sacred site. Also, be advised that a Nod
force from Kilian’s detachment is being airlifted out of Australia in spite of
their dire situation there. They might be headed for Sarajevo; if so, maybe
they can help you out."

=====================
Intelligence Database
=====================

Kane’s Arsenal

- Beam Cannon

Nod Field Intelligence

- Intercepted Transmission

==================
Primary Objectives
==================

1) Escort the transport truck back to Temple Prime.

"It is vital that the transport truck be protected at all costs. It contains
the Liquid Tiberium device which is the key to ultimate victory in the war."

2) Eliminate the GDI blockade by destroying all GDI forces.

"Cleanse our sacred lands of the GDI infestation."

3) We’ve been betrayed! Destroy the forces of the traitors!

"These are Nod forces that threaten us. How can brother fight brother? The
righteous must provail. Destroy the traitors!"

================
Bonus Objectives
================

1) Return the transport truck to Temple Prime unharmed.

"Keeping the transport truck completely safe from enemy fire will increase the
chances that Kane’s vital weapon components arrive unharmed."

===========
Walkthrough
===========

Quickly move your fanatics all the way against the left side of the map and
make them into a group, then make the two Scorpions and the Avatar into a group
(and everything else, including the Liquid Tiberium transport, into a third
group). To keep the transport from getting damaged (the bonus objective), move
the fanatics north until you see the gun by the barracks in the corner of the
GDI base, then have them rush it while your tanks and Avatar finish it off if
necessary. Immediately move your third group (the one with the transport)
north along the edge of the screen while your tanks and Avatar deal with the
barracks and anything else that gets in the way.

As soon as the Liquid Tiberium transport gets past the GDI base, stop attacking
the base and concentrate on moving through the open middle area towards Temple
Prime. I suggest you move along the top of the map, since it tends to be
safer. There will probably be some GDI infantry up there fighting the Temple
troops, so make sure you deal with them before the transport gets too close.
Continue moving the transport and the rest of your forces towards the top-right
corner of the Temple base to complete the first objective (and the bonus
objective {Intercepted Transmission}).

GDI forces will start hitting your base immediately, so quickyly move all of
your forces towards the main entrance of your base (near the southern war
factory). Start building a tech lab while you build two more harvesters, then
start cranking out Avatars and stealth tanks from both of your war factories.
Set the upper factory’s rally point near the lower factory to save yourself
some time, then focus on defending the entrance of your base (and keeping your
forces repaired). Continue cranking out Avatars and stealth tanks until your
"reinforcements" arrive {Beam Cannon}.

If you’ve been building at full speed the entire time, you should have more
than enough Avatars and stealth tanks to crush the upper-left base right away,
so go ahead and do so. It’s best to eliminate that one first simply because
you can save yourself the trouble of defending that side of your base. The
southern base will attack in the same place as before, so as long as you leave
a few units behind (and keep building more stuff), you shouldn’t have that
problem.

When you’re done with the upper-left base, return to your war factory and
repair your damaged units, then assault the southern base from the lower-right
corner of the map. There’s nothing altogether too special down there, so it
shouldn’t be too hard to demolish the base and finish the mission.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.50) Outback | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"GDI is moving nuclear warheads from one of their bases on the edge of the
Australian Red Zone. If we can intercept the convoy, destroy the escorts, and
capture the warheads, then we can make the Brotherhood of Nod into a nuclear
power once again. You need to recover at least one transport but more is
better. Once you’ve secured the warheads, the Brotherhood will dispatch a
Carryall evacuation team. Be aware that the warheads are highly volatile and
may explode if fired upon. Tread carefully."

=====================
Intelligence Database
=====================

The Inner Circle

- Once Again a Nuclear Power

Nod Field Intelligence

- Black Hand Interrogation Report
- Australia-New Zealand Theatre Assessment
- An Invasion Global in Scope

==================
Primary Objectives
==================

1) Catpture Convoy.

"Destroy each Nuke Transport Truck’s escort. With its escorts eliminated, the
Nuke Transport will switch to your control. At least one Nuke Transport Truck
must survive."

2) Escort convoys to the evacuation point.

"The evacuation zone has been marked with flares. Escort each captured truck
to this zone. Once all surviving Nuke Transport Trucks have arrived at the
evacuation zone, our Carryalls will transport them from the battlefield."

3) Wait for Nod Carryalls.

"Nod Carryalls are inbound. Await their arrival and keep the Nuke Transport
Trucks alive."

================
Bonus Objectives
================

1) Destroy Tiberium Tower.

"This towering mass of Tiberium is structurally unsound. Firing at the tower
will cause it to crumble, blocking the convoy’s escape route."

2) Capture GDI Research Facility.

"If we can get a Saboteur inside this research facility, we can form a tactical
assessment of the Australian theatre of war."

===========
Walkthrough
===========

You’ll want to split your forces into three groups: the two Venoms should be
one, the two Saboteurs should be one, and all of your ground vehicles should
be the third {Black Hand Interrogation Report}. Immediately send your Venoms
all the way east, then send the Saboteurs and the ground vehicles south-west to
the area beneath and between the two hill things (each hill has a sonic
emitter above it, which you’ll definitely want to avoid).

When your Venoms reach the far eastern edge of the map, send them slightly
north and destroy the Tiberium Tower to finish the first bonus objective.
Quickly retreat them before the GDI forces near the tower can destroy them.
Send them west to join your other forces.

GDI Pitbulls will be on patrol, and your ground vehicles will probably be
under attack by a few of them when your Venoms make it back. Use your tanks to
destroy the Pitbulls and any Orcas that happen to be in the area, then move
your ground group north towards the road (but keep them out of range of the two
sonic emitters) while you send the Venoms and the Saboteurs west towards the
ridge.

The first two GDI convoys will come right through the area where your ground
vehicles are waiting, so take out the escorts and send the transports east.
Move your forces north to cut off the third GDI convoy, which should be moving
east slowly along the top of the map. Meanwhile, use your Venoms to destroy
the watchtower at the entrance of the GDI base (watch out for the anti-aircraft
guns), then use the engineers to capture the research facility {Australia-New
Zealand Theatre Assessment}.

You’ll be told to retreat the nuclear transports to the evacuation point, so
send your Venoms and your ground forces to the evacuation point along with all
three transports as soon as possible. When the invasion begins, you’ll be told
to defend the evacuation point until the Carryalls arrive {An Invasion Global
in Scope}. Use the war factory to crank out a few more stealth tanks, then use
your forces to beat back the Scrin assault on the north side of the evacuation
point. Keep the transports on the south side of the war factory for safe
keeping, and try to keep your vehicles as close to the war factory as possible
so they can get repaired.

When the counter reaches zero, the Carryalls will arrive, which will end the
mission {Once Again a Nuclear Power}.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.51) Sydney City Wall | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"While the nuclear warheads are secured, the Brotherhood still lacks launch
codes and delivery systems. GDI has what we need in the Sydney Blue Zone,
currently under heavy Alien attack. With GDI’s forces under duress, Kilian
has reached out to the local GDI commander and offered to ’help’ in Sydney.
GDI accepted. We have committed to the elimination of three key Alien
structures, the Portal, Gravity Stabilizer and Gateway, giving GDI the
leverage they need to turn the tide of battle. Unofficially, we need to
ensure that the Gravity Stabilizer does not go down too fast; the
Brotherhood’s primary target is a GDI facility in Sydney, which, when
captured, should provide the location of the codes and missiles. That
building is within Sydney’s city walls, and nothing penetrates those faster
than an alien Devastator warship."

=====================
Intelligence Database
=====================

Nod Field Intelligence

- Cease Fire Order
- Exceprt from Signal Intelligence Briefing

==================
Primary Objectives
==================

1) Eliminate Three Alien Targets for GDI.

"GDI needs us to disable or destroy these three targets in the main Alien base:
the Signal Transmitter, Warp Sphere and the Portal."

2) Capture the GDI Lab.

"Inside the GDI Lab you’ll find the release codes for our nuclear warheads and
a map of where GDI is storing the warhead delivery systems."

================
Bonus Objectives
================

1) Capture two Tiberium Spikes.

"The Brotherhood is running short on funds. Capture both of these Tiberium
Spikes and rectify the situation."

2) Destroy the Ion Control Center.

"We have received an additional objective from an unidentified source. You are
ordered to destroy GDI’s Ion Cannon Control Center."

===========
Walkthrough
===========

You’ll be given a base to start with {Cease Fire Order}, but you’ll want to
build a Tiberium Chemical Plant and an air tower right away. The Scrin base to
the west is fairly well fortified, and they build an insane amount of units
throughout the mission, but there’s a fairly easy way to destroy all three key
structures within a few seconds of each other, assuming you’re willing to do a
little preparatory work first.

Place a pair of Obelisks on the west side of your base to defend yourself, and
keep some stealth tanks nearby to deal with aircraft. Meanwhile, train five
Saboteurs and use Call for Transport to send them all the way to the
north-east corner of the map where the GDI Lab is (make sure you hug the right
side of the map on the way up to avoid Scrin attacks). Dump three of the
Saboteurs up here, then send the other two transports west along the top of the
map to the two Tiberium Spikes. Capture them one at a time, and make sure you
don’t waste any time with the lower one (or the nearby Scrin units will kill
your Saboteur before he can make it to the Spike).

Capture the GDI Lab and the Space Command Uplink with two of the Saboteurs in
the north-east corner, but don’t capture the Ion Cannon Control Center yet.
Instead, sit back and concentrate on building two more air towers and filling
all three of your towers with Vertigo bombers. Continue defending your base
until the Scrin break through a section of the Sydney wall {Exceprt from Signal
Intelligence Briefing}, then use your last Saboteur to capture the Ion Cannon
Control Center (if you capture it before the wall is breached, GDI will
somehow have control of it again, and the timer will be reset).

With the Ion Cannon under your control, all you need to do is sit back and wait
for the timer to count down. When it does, use it to pulverise the Signal
Transmitter in the lower-left corner of the Scrin base, then sell the Ion
Cannon Control Center to accomplish the second bonus objective. Immediately
send your Vertigo group north, then due west towards the Warp Sphere in the
upper part of the Scrin base (make sure you reveal the shroud above the Portal
in the eastern part of the Scrin base on the way there). Since you can see the
Portal now, you can use the Shockwave Artillery and the Tiberium Vapor Bomb
abilities on it from your side bar, which will destroy it.

When timed well, all three Scrin structures will be destroyed before their huge
retalliation force can even get to your base.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.52) Downtown Sydney | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"With the destruction of their Ion Cannon Control Center, GDI commanders in
Sydney find themselves in dire straits. The city is all but lost, with GDI
central command issuing an evacuation order for civilians. You must
coordinate with GDI to carry out their exodus. Defend against the alien
assault and protect the Ox convoys moving the city’s residents to safety,
while at the same time taking steps to ensure our own survival with a large
scale Tiberium harvest."

=====================
Intelligence Database
=====================

The Inner Circle

- KANE LIVES!

Nod Field Intelligence

- The Alliance is Off

==================
Primary Objectives
==================

1) Help GDI hold out against the Alliens for ten minutes.

"GDI is under heavy attack from the Aliens and the city is almost lost. Help
them survive a bit longer."

1) Destroy GDI.

"We now have what we need from GDI. The alliance of convenience is terminated.
Eliminate them from the area."

================
Bonus Objectives
================

1) Help GDI protect their Ox transports during the evacuation period.

"Assist GDI forces in evacuating as many military personnel and civilians as
possible. Protect the Ox transports being used to airlift people out of the
city."

2) Mine 25,000 tiberium.

"We need to establish a war chest."

1) Use Nukes on the GDI base.

"You are now authorized to use nuclear weapons. Destroy the GDI base in a bath
of nuclear fire."

===========
Walkthrough
===========

Ignore the first main objective and the first two bonus objectives - when the
timer runs down, they’ll be replaced with the other objectives, and the new
ones will be the only ones that matter for completionary purposes. Sit back
and rake in the money while you build a force of Avatars and stealth tanks.
Send a Saboteur over to the Tiberium Spike by the GDI base, capture it, and try
to keep it repaired as long as possible.

When the countdown runs out {KANE LIVES!}, you’ll be told to wipe out GDI.
You’ll have a nuke available immediately, so go ahead and use it on the GDI
airfields in the north-western part of their base {The Alliance is Off}.
Fortunately, the Scrin base doesn’t matter at all in this mission, so all you
need to do is march a cluster of your Avatars/stealth tanks west through the
Tiberium field, then assault the remaining GDI buildings marked in yellow.
They’re fairly defenseless, especially since their units will still be dealing
with the Scrin threat to the north.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.53) Ayers Rock | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"This is a sad day when Brother must fight Brother. Use a small force to
capture the southern rebel base and then use the resources you’ve acquired to
secure Kilian’s headquarters facility on Ayers Rock. Kill anyone who gets in
your way but leave Kilian alive to face Kane. Note that GDI is deploying a
forward base to the east and they are none too happy about what happened in
Sydney. Expect a large GDI assault shortly after the battle for Ayers Rock
goes down as GDI moves in for the kill."

=====================
Intelligence Database
=====================

Nod Archives

- Mutant Exodus

==================
Primary Objectives
==================

1) Capture Kilian’s southern base.

"Escort your Saboteurs into Kilian’s southern base and capture the Operations
Center and the Construction Yard. Do not allow your Saboteurs to die."

2) Capture or Destroy the Temple of Nod.

"Capture or destroy the Temple of Nod in front of Kilian’s headquarters to gain
control of her base on Ayers Rock. Do not destroy Kilian’s Headquarters."

3) Prevent GDI from using the Ion Cannon.

"GDI has deployed an Ion Cannon. Eliminate the Ion Cannon Control Center
before they use it on Kilian’s Headquarters. If they destroy Kilian’s
Headquarters, our mission will be a failure."

4) Eliminate the GDI Base.

"Destroy the GDI base to the northeast of Ayers Rock. Do not let them destroy
Kilian’s Headquarters."

================
Bonus Objectives
================

1) Capture Three Tiberium Silos.

"Capture the Tiberium Silos to the north to fund your operations. Beware of
Mutants."

2) Recruit Five Mutant Marauder Squads.

"Recruit Mutant Marauders from the Mutant Hovel to support your army. Capture
a Mutant Hovel with Saboteurs."

===========
Walkthrough
===========

Move the Avatar north-west and cut off the trio of Scorpions as they try to
leave the base, then destroy the defensive node at that entrance. Take the
Avatar due east now and use its flamethrower to make short work of the
mutants defending the Mutant Hovel, then capture it with one of your Saboteurs.
Send the Avatar into the Nod base from the entrance you just cleared, taking
out the cluster of units you’re likely to encounter on the way.

Wipe out any units you see in the base to make it safe for your Saboteurs, then
send them in and capture the two key structures. Everything else in the base
will then be under your control. Train five Mutant Marauder squads from the
Mutant Hovel to accomplish one of the bonus objectives {Mutant Exodus}, then
send them to the top of your base to aid in anti-aircraft defense (yeah, they
can fire at air targets just like Minigunners in Zero Hour).

Just like the last mission, air power can make this mission very fast and
simple. Quickly build another harvester and two air towers, then fill both
towers with Vertigo bombers. Send them all to attack Kilian’s Temple of Nod,
which will probably take you several trips. Don’t worry about replacing the
ones that get killed (if any actually do) - once you destroy the Temple, all
remaining Nod forces on the map will be under your control.

Now that GDI’s in the area, make sure you keep your eyes on Kilian’s
Headquarters to make sure it (and the defenses around it) stay repaired. Place
a Temple of Nod of your own, then make use of the two air towers Kilian’s base
had on the west side to get another eight Vertigo bombers (there’re probably
already quite a few on the towers anyway). The ultimate goal is to have four
air towers full of Vertigo bombers.

Use one of the barracks at the top of Kilian’s base to train a Shadow Team or
two, then send them to the Tiberium silos you need to capture for the bonus
objective. The Shadow Teams will make short work of the mutants in the area,
which will allow you to train a few Saboteurs and send them in to accomplish
the bonus objective.

With both bonus objectives out of the way, it’s time to take care of that pesky
Ion Cannon Control Center. Your sixteen Vertigo bombers should be able to
handle it, so send them all in one giant group to attack the control center.
If they somehow fail to destroy it, just send another wave as soon as you can
(though it’s unlikely that it’ll survive the first wave).

Replace your damaged bombers if necessary, then wait until your nuclear missile
is ready to be launched. When it is, drop it on the GDI construction yard at
the top of their northern base. It’ll almost completely destroy it, and it
should totally destroy the other two key structures. All you need to do to
finish the mission at this point is send your wave of Vertigo bombers in and
finish off the construction yard.

If you’d prefer to make a ground assault on the GDI bases, it’s worth noting
that there’s a pair of Tiberium Spikes in the middle of the map that you can
make use of, and it’s also worth noting that there’re tons of crates to be
collected in the city in the south-eastern corner of the map. Send something
down there to wipe out the mutants, and you’ll be able to collect quite a bit
of money that way.

=============================================================================
| ----------------------------------------- |
| | | |
| | 1.54) Northern Italy | |
| | | |
| ----------------------------------------- |
=============================================================================

================
Mission Briefing
================

"Kane foresaw the arrival of the Visitors and knew a great weapon would be
needed to help channel the invasion in a productive direction. Kane ordered
a research facility at this Northern Italian location to produce the Catalyst
Missile. The weapon is ready to use, however, the Visitors are behaving
capriciously and are beginning an attack on the facility. Stop the Visitors
from destroying the missile silo and then repair the facility. At that point
you’ll be able to turn the tide of battle with the new weapon."

=====================
Intelligence Database
=====================

Kane’s Arsenal

- Catalyst Missile

==================
Primary Objectives
==================

1) Capture the Catalyst Launch Facility.

"Our mission is to recover Kane’s secret weapon against the Alien invaders -
the Catalyst Missile. Capture the Catalyst Launch Facility with a Saboteur
before the Aliens destroy it."

2) Repair the Catalyst Launch Facility to full health.

"You must repair the Catalyst launch facility to full health before we can
launch its missiles. Watch out for alien attacks on the facility. The
Catalyst launch facility must not be destroyed."

3) Destroy three Alien Gravity Stabilizers.

"The invading alien base must be eliminated. You now have the ability to
launch Catalyst Missiles against the Alien Gravity Generators."

================
Bonus Objectives
================

1) Capture the Reinforcement Bay.

"Stealth Tank Reinforcements are available by capturing the Reinforcement Bay."

2) Destroy all three Gravity Stabilizers without using the Catalyst Missile.

"Prove your worth to Kane - destroy all three of the Alien Gravity Stabilizers
without resorting to the newly gained Catalyst Missile."

===========
Walkthrough
===========

Train three Saboteurs and build an air tower while you send your three bikes
over to the launch facility. They’ll be able to defend against the Scrin air
attacks long enough for you to place your air tower and use Call for Transport
to get your Saboteurs over to the launch facility. Capture the facility, then
use another one to capture the reinforcement bay, and finally, use the third
one to repair the launch facility. You’ll gain control of the entire base at
this point {Catalyst Missile}. Resist the urge to use the catalyst missiles
for the rest of the mission if you’d like to accomplish the second bonus
objective.

You’re going to get hammered hard at your original base, so quickly get a war
factory and a start building another ore refinery. Place the refinery at your
eastern base, as far to the south as possible (to make use of the blue Tiberium
field south of it). Place the war factory at your western base, then focus on
cranking out SAM sites and shredder turrets along the western and northern
sides of your base. Get a second air tower as soon as possible and fill both
of them full of Vertigo bombers.

Take out the western gravity stabilizer as soon as you have your bombers
ready, then retreat, reload, and make an assault on the north-eastern gravity

Rating: 1.0, votes: 1
 
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