This game can best be described as a combination of the old and new as some of the characters from the previous Sam and Max titles will be making a return appearance, such as Harry the Mole from The Mole, The Mob, and The Meatball, Mr. Farnsworth the Shakespearian chicken actor from Situation: Comedy, the Director, and Bessie the Cow. Some will just be comedic relief, others will indirectly be helping you solve the case of the Night of the Raving Dead. The puzzle system seems to be a combination of old and new as well as some of the puzzles have solutions that are what was seen in Moai Better Blues, the solutions being in plain sight but requiring an eye for detail and some creative thinking to solve. Other items and puzzles have less distinct meanings and uses, making it harder to know what is useful and what is not as you go through the game, but if everything was clear there would be no challenge, right?
The graphics of each Sam and Max game look good and, indeed, seem to look better with every incarnation. These range from the designs of the structures, from the war-robot-turned-casino outside Sam and Max’s office (now featuring Robert Goulet’s gerbil) to the viewable decals that can be collected and applied to the rear of the DeSoto. In many cases, these are just there to be looked at, but they look good and are a small portion of the graphical prowess that composes the rest of the game.
All in all, though, Sam and Max: Night of the Raving Dead is a very good successor to a series of titles that only seem to look better and be funnier as more and more of them come out. Anyone who played the old Sam and Max titles back in the 90s, or played the newer ones, or is just a fan of the action adventure title who likes a good laugh into the bargain should play.