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COMMAND & CONQUER
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Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you’re not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).
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| ========================= |
| | CONTENTS | |
| ========================= |
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0.00) General Notes
1.00) Walkthrough
1.10) Allied Campaign
1.11) Allied # 1
1.12) Allied # 2
1.13) Allied # 3
1.14) Allied # 4
1.15) Allied # 5
1.16) Allied # 6
1.17) Allied # 7
1.18) Allied # 8
1.19) Allied # 9
1.20) Allied # 10
1.21) Allied # 11
1.22) Allied # 12
1.23) Allied # 13
1.24) Allied # 14
1.50) Soviet Campaign
1.51) Soviet # 1
1.52) Soviet # 2
1.53) Soviet # 3
1.54) Soviet # 4
1.55) Soviet # 5
1.56) Soviet # 6
1.57) Soviet # 7
1.58) Soviet # 8
1.59) Soviet # 9
1.60) Soviet # 10
1.61) Soviet # 11
1.62) Soviet # 12
1.63) Soviet # 13
1.64) Soviet # 14
2.00) Units
2.10) Allied Units
2.50) Soviet Units
3.00) Structures
3.10) Allied Structures
3.50) Soviet Structures
7.00) End
7.01) Version History
7.02) Closing
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| ----------------------------------------- |
| | 0.00) General Notes | |
| ----------------------------------------- |
=============================================================================
First, it’s worth noting that this guide was written for Hard mode. If some of
my suggestions and comments in the guide seem unreasonable, it’s probably
because you’re not playing on Hard mode.
Also, you’re sometimes given choices of different ways to attack in the
missions, and these can alter the maps of each mission slightly. In the
walkthrough sections, I’ve included separate parts for each different route
you can choose, which you can tell apart by the walkthrough headings that say
something like "upper/lower route walkthrough" or "left/right route
walkthrough."
Next, I’ll cover some of the most important keyboard/mouse functions. If
you’ve played at least one or two other RTS games before, most of these will
probably be familiar already, but if not, you should defintely familiarize
yourself with them.
-----
X
-----
- The X key will make your units scatter, making them harder to hit. If you
get into a fight on equal footing (like classic light tank battles, for
example), whoever scatters the best is most likely going to win.
-----
S
-----
- The S key will stop the last command you gave to the units you currently
have selected. This is great for when you realize you just sent something
somewhere stupid, or if you want to stop force-firing on something.
-----
H
-----
- Pressing this will center your screen on your primary Construction Yard.
This is useful when you don’t have radar and accidentally bump your mouse or
something.
---------------
Ctrl+Left Click
---------------
- Hold down the Control key, then left click on something to make your
selected unit(s) force-fire on a target, even if it’s a friendly unit,
building, or just bare ground. This is a great way to purposely destroy
bridges and detonate mine fields.
--------------
Alt+Left Click
--------------
- This is similar to Force-Fire, only instead of firing, it’ll force your
selected unit(s) to move to the desired location. The main reason you’ll want
to use this command is for smashing infantry - tell a vehicle to force-move on
an infantry unit, and it’ll actively try to run the unit over.
--------
Ctrl+1-9
--------
- Hold down the Control key, then press one of the number keys from one to
nine. Anything you had selected at the time will now be in a group that
corresponds to the number you pressed. When you let go of that selection,
pressing the corresponding number key again (without Ctrl this time) will
automatically reselect those units. This is an absolute must for efficient
combat, especially in online games. Note that pressing Alt + a group number
will not only reselect the units, but also center your screen on the group’s
current location.
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Now for a few random notes about the game.
--------------
Ukraine/Russia
--------------
- As you might’ve noticed, you can choose between two Soviet countries. The
difference between the two is that Russian units and structures cost roughly
ten percent less, but Ukrainian units are slightly faster than usual. You’ll
probably always want to choose Russia, honestly.
----------------------
Germany/France/England
----------------------
- There’re three different Allies to choose from. German firepower is
slightly better than the other two sides, the French have a faster attack rate,
and the English have better armor. Personally, I’m a fan of firepower, so I
always choose Germany when I’m playing as the Allies.
----------------
Easy/Normal/Hard
----------------
- You can set the difficulty of the the computers. Easy mode will make
everything you build cost approximately ten percent less than usual (which can
add on to Russia’s ten percent too, making things approximately twenty percent
cheaper). There’s no change between normal and hard mode as far as costs go,
but you’ll note that the game moves much faster on hard mode, and the computers
are much more aggressive. Assuming the game runs perfectly on your computer,
you can lose a skirmish map to a single computer in a matter of seconds if it’s
set to hard mode on the maximum speed setting.
=============================================================================
| ----------------------------------- |
| | 1.00) Walkthrough | |
| ----------------------------------------- |
| | 1.10) Allied Campaign | |
| ----------------------------------------- |
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.11) Allied # 1 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Rescue Einstein from the Headquarters inside this Soviet complex. Once found,
evacuate him via the helicopter at the signal flare. Einstein and Tanya must
be kept alive at all costs. Beware the Soviet’s Tesla Coils. Direct Tanya to
destroy the westmost power plants to take them off-line."
-----------
Walkthrough
-----------
This mission is as basic as it gets, and Tanya is more than a match for the
entire Soviet base. Ignore your other units and have Tanya shoot the barrels
near the power plants near your starting position. The explosion will knock
the base into low power, rendering the Tesla Coils useless.
Move Tanya into the base and pick off the soldiers. When the area around the
Tech Center is clear, Einstein will exit it and a chopper will arrive west of
your original starting position. Get Einstein into the chopper to end the
mission.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.12) Allied # 2 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"A critical supply convoy is due through this area in 25 minutes, but Soviet
forces have blocked the road in several places. Unless you can clear them
out, those supplies will never make it to the front. The convoy will come
from the northwest, and time is short so work quickly."
-----------
Walkthrough
-----------
You’ll have a mission timer of 25 minutes for this mission, but don’t be too
worried about it - you shouldn’t need nearly that long to finish it.
Your MCV will arrive and deploy itself - start building a power plant as soon
as it’s deployed. You’ll continue receiving small clusters of infantry and
Rangers for the first several minutes of the mission, so just pile them up
below your construction yard. Build an ore refinery and place it above and to
the left of your construction yard once your power plant is ready, then build a
barracks below the construction yard.
While it’s not necessary to build anything for this mission, you’ll be using
this same base again in another mission, so anything you build now will just
mean you won’t need to do as much later. Go ahead and build a silo or two,
then place a pillbox above and to the left of your ore refinery, another one
below your barracks, and a third left of your construction yard. That should
be sufficent to keep your base protected later.
To finish the mission, gather your pile of Riflemen and Rangers and head west
through the ore field. Shoot barrels as soon as you see them to inflict huge
amounts of damage on the Soviets, and keep your eyes open for attack dogs.
The Soviet base is a little more than a full screen west of yours - wipe out
all of the buildings in it, and the scattered Soviet forces on the rest of the
map should move towards you. Wipe them all out, and your convoy will arrive.
Send your forces back to your base, and the mission will end once the convoy
exits the screen south of your base.
-----------------
Recommended Route
-----------------
You’ll be given two choices for the next mission (upper or lower), and the map
of the third mission will be slightly different depending on which one you
choose. I suggest you choose the lower route - it lacks the V2 rocket and
attack dogs that the upper route has, which makes it a lot safer.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.13) Allied # 3 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Landcom 16 HQS.
Top Secret.
To: Field Commander A9
Intelligence recon shows heavy Soviet movement in your area. Nearby bridges
are key to Soviet advancement. Destroy all bridges ASAP. Tanya will assist.
Keep her alive at all costs.
Confirmation Code 1612.
Transmission ends."
-----------------------
Upper Route Walkthrough
-----------------------
If you choose the upper route for this mission, you’ll start with Tanya and an
artillery unit. Pick off the Soviet soldiers that come at you right off the
bat, then move Tanya south and pick off the Soviet soldier standing near some
barrels. Don’t shoot the barrels, though, or you’ll kill the Allied medic
that’s being guarded there.
Move Tanya westward through the civilian buildings in the trees. A few more
Soviet troops are hiding in the trees, but Tanya can handle them easily.
Continue towards the west until you hit some water, and bring your artillery
along. A transport will dump some more Soviet troops here, so pick them off
with Tanya before they can go anywhere.
The road that leads to the south will lead you right next to a small Soviet
base. Pick off the soldiers on the west side with Tanya, then use your
artillery to destroy the flame tower near the barracks (it’s safest to do this
by parking it right above the tree directly west of the flame tower - otherwise
the artillery tends to be stupid and drives right up to it). Don’t hit the
barrels with anything, or you’ll kill the engineer and medic that’re trapped in
the back of the base. Instead, pick off the rest of the troops with Tanya
after the flame tower’s destroyed.
If you’d like, you can use the engineer to capture the construction yard, but
it’s not necessary at all. You can also get a crate with two thousand credits
in it by destroying the tech center, but again, it’s completely unnecessary.
Either destroy the base or leave it alone, but either way, continue to the east
underneath the base with Tanya and the artillery.
There’re a few Soviet soldiers to the north once you’re past the fenced area,
so deal with them. Head a little farther north until you see the water
crossing, then shoot the barrels with Tanya as soon as you can see them (a dog
will try to attack you as soon as you see them, and the barrels will kill it).
Cross the water now, but stick to the far left. Some paratroopers will drop
and attack, but if you’re too far to the right, a V2 rocket will pick you off.
Instead, deal with the paratroopers from the far left, then continue north
while hugging the left edge of the water. Blast the barrels you see up here,
then head right until you’re forced to move down. Order Tanya to move south
past the cluster of trees, and a V2 rocket should fire at you (and miss, as
long as Tanya’s still moving south). Shoot the barrels next to the V2 Rocket
after it misses to destroy it.
Cross the first bridge here, but don’t destroy it. Pick off the soldiers in
the trees here, then destroy the piles of barrels between the two northern-most
bridges. The explosion will destroy the upper bridge, and then you can go
ahead and use Tanya to detonate the lower one of the pair. Turn south now and
shoot the barrels to the right of the bridge there to destroy it, then have
Tanya detonate the first bridge you crossed to end the mission.
-----------------------
Lower Route Walkthrough
-----------------------
If you choose the lower route for this mission, you’ll only have Tanya at the
start of the mission. Pick off the Soviet soldiers that attack you from below,
then move south into the small cluster of civilian buildings. Get close to the
red truck, but don’t shoot it. An Allied medic will come out of the building
near the truck, so send him a safe distance away from the barrels. Pick off
the two soldiers near the buildings/barrels, then send Tanya a little south of
the barrels. Shoot the truck once to make it run, then shoot the barrels to
destroy it when it tries to escape. It’ll drop a crate with two thousand
credits in it.
Take Tanya and your medic to the east now and slaughter the scattered soldiers
in the trees. Eventually you’ll run into a church with a pair of soldiers
outside of it - pick them off, but leave the jeep alone. Head north up the
path, then pick off the soldier on your left inside the small base. The rest
of the soldiers should run towards the barracks, so shoot the barrels at the
top of the base to slaughter them all. The jeep you just passed will then move
north and block the trio of Heavy Tanks on the other side of the sandbags.
Run up the right side of the path and shoot the barrels near the heavy tanks,
then head up and to the left past the sandbags. Skip this bridge, and instead,
head to the left after you cross it. Take care of the soldiers, then use the
barrels near the barracks to take it out. Shoot the barrels near the two
bridges above you to destroy them (you might have to detonate the southern one
even after you blow up the barrels), then backtrack down the first bridge near
the cluster of civilian buildings. Detonate it, then work your way back to the
last bridge and destroy it to end the mission.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.14) Allied # 4 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Soviet forces are trying to retake the pass you cleared for our convoys.
Don’t let this happen. Hold the pass and prevent the Soviets from taking this
vital area. Destroy all Soviet units and buildings in this region."
-----------
Walkthrough
-----------
You’ll start with whatever you finished the second mission with for this
mission, including the structures. Your first priority should be defending the
top of your base against the Yaks the Soviets will be sending at you. Train
three rocket soldiers and a pair of medics, then stick them in a tight cluster
near your ore refinery. Next, concentrate on defending the top of your base
against infantry and heavy tanks - your rocket guy cluster will do quite
nicely against the tanks, but it’ll be defenseless against grenade troops.
You’ll need a few pillboxes to handle them, and a few turrets probably wouldn’t
hurt. Defend the bottom entrance of your base with a few more turrets and some
pillboxes, but leave the middle of your base open - the units you’ll be
building will handle that area just fine.
Speaking of which, you’ll notice you can now build a war factory. Definitely
do so, and I suggest you place it west of your construction yard. Build
another pair of ore miners first, then crank out light tanks. You’ll need a
cluster of about twenty if you want to ensure the destruction of the Soviet
base in one attack.
Move your cluster to the bottom-left corner of the map, then make your assault
to the north (the Soviet base is in the top-left corner). Make sure you keep
your tank cluster close together - you don’t want them to accidentally get
split up on two sides of a ridge. You’ll probably encounter an ore miner and
some heavy tanks in front of the base, so slaughter them first. When things
are fairly clear, press onward and target the important base structures first.
If you can knock out the war factory, barracks, and construction yard, the
Soviets will probably sell everything else. Wipe out the survivors, and the
mission will be over.
-----------------
Recommended Route
-----------------
You’ll be given three choices for the next mission (left, right, and center),
and the map of the fifth mission will be slightly different depending on which
one you choose. I suggest you choose the left or right route - the Soviets
don’t seem to fight back as much on those two as they do on the center route.
The right route is probably the best choice - it’s easiest to sneak into the
war factory on that map, and the Soviet base isn’t quite as big on that one as
it is on the left route.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.15) Allied # 5 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Rescue Tanya. Your spy can move past any enemy unit, except dogs, without
being detected. Direct him into the weapons factory located at a nearby
Soviet Base where he will hijack a truck and free Tanya. With Tanya’s help,
take out the air defenses on the island and a Chinook will arrive to rescue
her. Then destroy all remaining Soviet buildings and units."
----------------------
Left Route Walkthrough
----------------------
Dogs patrol this side of the small base, so wait until the first pair move away
before you move your spy down. Have him get to the far left side of the ore
field where the dogs stop, then wait until the next set of dogs starts to head
back towards the base. When they do, move your spy east underneath the base to
enter it from the bottom. Infiltrate the war factory, and a truck will take
you down to Tanya.
With Tanya, detonate both of the SAM sites near her, but be prepared to defend
against some attack dogs and soldiers from the north. Fight your way into the
bottom of the small base above you, then destroy the other two SAM sites to get
the chopper to arrive. Put Tanya in it, and you’ll be given reinforcements at
your original starting position.
The only real threat in the nearby Soviet base is the Mammoth Tank sitting near
the war factory you infiltrated earlier. Take your tanks, artillery, and
rocket soldiers towards it, then shoot the nearest barrel to cause some damage
before you finish it off. Clear out the base, but leave the war factory, a
power plant, and the construction yard intact. You can capture them with your
engineers if you damage them far enough (the engineer will have green arrows if
he’s targeting a building to occupy it, but he’ll have red arrows if he’s only
targeting it to cause damage).
Once you’ve capture the buildings, start building your base. The ore field you
were hiding in at the start of the mission will supply you with more than
enough funds to finish the mission, so get an ore refinery running as soon as
you can. Build a few heavy tanks and some V2 rockets when you can, then start
moving south along the eastern side of the map. You’ll find an ore field here,
so blast the Soviet ore miners and fight off the forces they send at you.
Ignore the Yaks - they can’t really hurt you.
Your V2 rockets will make short work of Tesla Coils, Flame Towers, and anything
esle, really. Pick off the explosive barrels inside the Soviet base, then move
your tanks into it to finish off the rest of their forces. They’ll sometimes
rebuild some buildings if you take too long to destroy them, so you might want
to consider moving to the top-left of their base first to destroy their
construction yard. Either way, once all Soviet units and structures have been
destroyed, the mission is over.
-----------------------
Right Route Walkthrough
-----------------------
Follow the pair of attack dogs west as they start to move away from the beach,
then wait outside of the small base until they start to move again. As the
second set of dogs in the base starts to move west, you can safely move into
the base. Hug the top and make your way to the war factory - infiltrate it,
and a truck will drive your spy down to Tanya.
Use Tanya to destroy the building she was being held in as well as the SAM
sites nearby. Watch out for the heavy tank and V2 rocket in the area, though -
they can make short work of Tanya if they get the chance. Make sure you pick
off the soldiers near the flame tower as you get closer to the concrete, then
get Tanya in to the chopper once it arrives.
You’re receive some reinforcements at your starting position. Use them to move
west to the small Soviet base, taking out the heavy tanks and flame towers as
you get closer. Once the base is clear, damage the construction yard until one
of your engineers can capture it, then build a power plant while you do the
same thing to the war factory and repair bay.
There’re two ore fields near your base - one to the lower-left and one to the
lower-right. I suggest you build your ore refinery closer to the right one,
since the Soviets won’t be as likely to attack you there compared to the other
one. Start harvesting, and build some heavy tanks and a few V2 rockets. You
can use the V2 rockets to pick off the flame towers and Tesla Coil in the
Soviet base below yours, and they’re also quite good at slaughtering the huge
piles of infantry and dogs the Soviets like to collect.
Once the defenses are weakened, move your tank pile into the Soviet base to
finish it off. Once every Soviet unit and structure is destroyed, the mission
will be complete.
------------------------
Center Route Walkthrough
------------------------
Wait until the dogs are clear, then move east under the trees. There’s a small
bridge near here that you can cross to hide while some dogs move underneath the
Soviet base, so do so. Once the set on the eastern entrance of the base moves
away, cross the bridge with the spy and enter the Soviet base diagonally from
the lower-right. Infiltrate the war factory, and a truck will take you to the
isolated area where Tanya’s being held.
Once Tanya’s free, have her destroy the four SAM sites while she defends
against any dogs and infantry that might cross the long bridge. Stick her in
the chopper that shows up once the SAM sites are destroyed, and you’ll be given
reinforcements near your original starting position.
Use your tanks and infantry to punch your way into the Soviet base to the
north, but leave the engineers behind for now. Once you’ve eliminated all of
the Soviet units and flame towers in the base, send the engineers up to occupy
the construction yard, war factory, repair bay, and a pair of power plants.
Build an ore refinery near the western ore field as soon as you can, then start
repairing your surviving vehicles while you build heavy tanks.
The Soviets will send small forces to attack your ore miners, so be prepared to
defend them. Meanwhile, you should make small runs to the eastern ore field to
destroy Soviet ore miners every chance you get. Eventually you’ll wear them
down, and they won’t be producing as many units. Move your tank group towards
their base when you’re ready and destroy every Soviet unit and structure to end
the mission.
-----------------
Recommended Route
-----------------
The upper route requires much less effort in Allied # 6, so I suggest you take
it. The lower route’s starting position is much more complicated, and the way
the land is laid out makes Soviet attacks much more annoying. The main Soviet
base is also slightly better defended in the lower route, so there’s really no
good reason to take it over the upper route.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.16) Allied # 6 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Priority One is to establish a base and get your spy into one of the Soviet
tech centers in the base across the gulf. Data on the Iron Curtain is in
there and we need it. Once you get the data complete your mission... wipe
out everything."
-----------------------
Upper Route Walkthrough
-----------------------
Deploy your construction yard as soon as it arrives, then start building a
power plant. Light Soviet forces will be attacking you from the south and the
south-west, so be ready to fight them off with your infantry and Ranger. Place
the power plant to the left of your construction yard when it’s ready, then
build an ore refinery. Place it to the left of the power plant, then build a
barracks somewhere.
Throughout the mission, the Soviets will be sending transports to your side of
the map, and they’ll be hitting you with Yaks constantly too. Your first
objective should be stopping the barracks directly south of your base. Once
you’ve got a war factory and you’ve built five or so medium tanks, take them
south and crush the flame towers, barracks, and any units in the area. Leave
the radar station intact, though! If you put a spy in it, you’ll be able to
see parts of the Soviet side of the map. Also, capturing it makes building a
naval yard much, much easier.
Continue building medium tanks and make two piles - one on the beach by the ore
field east of the radar station, and another on the beach by the south-west ore
field. If you line tanks along the beach, the Soviet transports usually get
destroyed before they can even unload. Don’t forget to defend against the
Yaks, either - you’ll want to ring your base with anti-aircraft guns to deal
with them.
With the beaches and your base secured, build a naval yard in the water below
the radar station you captured. Crank out eight or so gun ships, then send
them east and follow the shore to the north. Destroy any submarines you find,
and then stop when you hit the eastern edge of the map in the far upper-right
corner. Send these gun ships back to your naval yard for repairs - you’ll need
them later.
Now that the path’s clear, build three naval transports and load them with 14
medium tanks and a spy. Send all three of them to the north-eastern piece of
shore on the Soviet’s landmass and unload them. Use the tanks to clear out the
Soviet forces near the top of the base, then send the spy into the upper tech
center when it’s safe. You’ll be told to wipe out the remaining Soviets, so go
right ahead. You should be able to crush their entire base with this group of
medium tanks if you do it right, but watch out for the Tesla Coil in the ore
field west of their construction yard.
Once you’ve leveled everything on the ground, you’ll probably need to take care
of a few straggling submarines. Go grab your gun ship group again and destroy
the subs on the southern part of the map. There should be four of them - one
between the small island and the Soviet landmass, two in the small gulf where
the sub pen is, and one hiding in the thin strip of water in the south-east.
Once you’ve destroyed them all, the mission will be complete.
-----------------------
Lower Route Walkthrough
-----------------------
Fend off the infantry that attacks right from the start, then move slightly
north until you see the small land bridge over the water. Don’t cross it -
instead, send your two gunboats north along the shore, then shoot the explosive
barrels on the other side of the land bridge to wipe out the flame towers. Use
the gunboats to blast the heavy tank that’s parked there too, then cross the
land bridge with all of your forces.
Deploy the construction yard near the top of the clearing here, then build a
power plant and a barracks. (You’ll want to keep the power plant below the
construction yard to allow space for anti-aircraft guns.) Get an ore refinery
built next, and place it as close to the land bridge as you can. Soviet forces
will be attacking you from the east, but they’re nothing too great - you should
be able to handle them with a single pillbox and a turret.
Once you’re safely harvesting, build a war factory and crank out some medium
tanks. Five or so of them is plenty to wipe out the small Soviet base to the
east, so do so as soon as you can. Don’t destroy the radar station, though.
Get a spy into it first, then weaken it and capture it with an engineer. This
will save you the trouble of building one of your own, and it’ll also allow you
to build a naval yard right next to it. There’s also a rather large ore field
below the radar station, so a second ore refinery might not be a bad idea. Be
careful, though - Soviet transports will land reinforcements on the small chunk
of shore south of the ore field.
If you haven’t already, you need to build a few anti-aircraft guns on the top
and left sides of your base. Yaks might not seem like much of a threat, but it
doesn’t take them long to destroy important buildings if you’re not paying
attention and fail to repair them in time. When you’re ready to launch your
assault on the main Soviet base, build a naval yard in the water north-east of
your captured radar station and start building a fleet of gunboats.
The only suitable landing spot is the very far western edge of the Soviet’s
landmass (unless you feel like suiciding tons of boats, in which case you can
try to force your way onto the shore by their sub pen). Move your gunboats
westward and fry any submarines you encounter, then move them back to protect
your naval yard. Load up four transports with 19 medium tanks and a spy, then
send them all over to the shore underneath the Tesla Coil on the far western
edge of the map.
Land the tanks and fight your way towards the Soviet base. You should be able
to completely wipe it out with this wave of medium tanks if you’re careful, but
make sure you remember to infiltrate a tech center with your spy before you
destroy them both. Once every unit and structure is destroyed on the ground,
you might need to sweep the water for surviving submarines. Destroy them all,
and the mission will be complete.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.17) Allied # 7 | |
| | | |
| ----------------------------------------- |
=============================================================================
----------------
Mission Briefing
----------------
"Landcom 16 HQS.
Top Secret.
To: Field Commander A9
Interception of Soviet communique indicates their Iron Curtain research was
set back by espionage. Excellent work, Commander!
Communique was traced back to secret Soviet base in Bornholm. Investigate
possible connection with Iron Curtain research. Capture radar center and
destroy sub production capability.
Confirmation Code 1138.
Transmission ends."
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Walkthrough
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Immediately use your boats to destroy the submarine east of your starting
position, or it’ll sink your transport. Your medium tanks and the Ranger that
get unloaded onto the beach will be able to handle the infantry there at first,
but time is definitely not on your side in this mission. Deploy your
construction yard close to the beach where your gun boats are, then build a
power plant as close to the trees as you can get it. Build a barracks next,
then an ore refinery. You’ll want to place the ore refinery near the left ore
field, then build a pillbox on both sides of it to defend it against paratroops
and other infantry.
The faster you can destroy the Soviet harvesters in the right ore field outside
of your base, the sooner they’ll stop sending so much crap at you. Make sure
the right side of your base has anti-aircraft guns to protect it, then start
cranking out medium tanks. You’ll need them to defend the ore field you’re
mining, and once you have ten or so of them, you should move them to the small
base on the bottom of the map just to the right of that ore field. Blast the
barrels to do some major damage, then destroy the barracks, flame tower, and
power plant. Don’t touch the radar station yet, though - you need to capture
it to complete the mission.
If you’ve still got a good supply of medium tanks, use them to defend the gap
above the radar station that leads to the Soviet base. If you can destroy
their harvesters here, the rest of the mission’s a cakewalk. Keep sending your
tanks here to try and destroy them, and they’ll also prevent quite so much
stuff from reaching your harvesters. (Once you’ve got control of that spot,
capture the radar station with an engineer.)
With the harvesters destroyed, the Soviets won’t be much of a threat. Gather
a big tank group together and crush your way into their base (make sure you
destroy Tesla Coils first, then target V2 rockets and tanks). Wipe out
everything, but don’t destroy the construction yard in the lower-left of the
base. Leave it for last, then capture it with an engineer. Destroy the two
sub pens you can see directly to the right of this construction yard, then
build a naval yard in the water there. Use Destroyers to finish off the other
three sub pens, and you can avoid fighting your way through the submarines
that’re scattered in the water.
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Recommended Route
-----------------
I recommend you take the right route for Allied # 8 simply because it’s easier
to make use of your mine layers on the right route compared to the left route.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.18) Allied # 8 | |
| | | |
| ----------------------------------------- |
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Mission Briefing
----------------
"Our latest technology, the Chronosphere, is housed in this research station.
The timer represents the appointed time for the completion of a vital
experiment. The Soviets have learned of this and are moving in. Protect the
Chronosphere and the Advanced-Tech research center. Make sure the base is
fully powered at the appointed time. If not, all will be lost!"
----------------------
Left Route Walkthrough
----------------------
If you choose the left route, immediately move your starting units slightly to
the east, then deploy your MCV as soon as it appears on the screen. There’s
really no reason to try to fight your way back to the main base, since it takes
time and you’re not likely to live with very much. As soon as your MCV is
deployed, build a heavy power plant next to it and concentrate on repairing
your main base. Make sure you start your harvester, then build a second ore
refinery and place it near the lower-left ore field.
The trick to the left route is turrets and good management of a small group of
tanks. Line the top of your base with five or six turrets, then line another
four or so of them on the right entrance. Once you’ve got a war factory going,
start building a group of medium tanks. You should only need six or so of them
assuming you can keep your turret walls up, so don’t waste too much money - you
might need it for repairs and replacement buildings.
The Soviets will send clusters of heavy tanks with V2 rockets accompanying them
from the east, the north, and the west (via transport - make sure you protect
the area by the ore field as well as the area by your repair bay). Keep your
eyes and ears peeled for the sound of V2 rockets. If you hear them firing at
something, find out where they are and use your tank group to deal with them
before they pick off your entire turret rows from a distance.
The Soviets will also send Mammoth tanks, though usually only one at a time.
If there’s only one, your turrets can usually handle it with minimal losses,
but if they send two, you’ll want to send your tank pile to prevent them from
destroying too many of your turrets.
That’s pretty much it for this mission - keep your buildings repaired (since
the Soviets like to parabomb your power plants) and make sure your tank group
is ready to respond to threats near any entrance of your base.
-----------------------
Right Route Walkthrough
-----------------------
Gather your units and head west along the path, taking care of the heavy tanks
and V2 rockets you encounter. Once the path is clear, send everything
(including the construction yard) to your base in the north, which is probably
low power right now. Fix any of the damaged power plants, then build more if
you need to once your construction yard is deployed.
Have your harvester start collecting the gems south of your base, and start
building a war factory near the Chronosphere. Build a few more ore miners,
then start cranking out medium tanks. They’ll be your primary defense during
this mission - don’t let them wander too far from the Chronosphere. Allied
mine layers can also be devastating during this mission. Plant a row of mines
on the small section of beach in the south-east corner of your base, and it’ll
stop Soviet transports from dumping reinforcements there.
Rows of mines by the west and south entrances of your base can also be quite
useful, and more importantly, so can mines in the ore field farther to the
west. Plant some mines right in the path of the Soviet harvesters, and you can
cripple their production without taking any losses.
Once you’ve got your harvesters running and your medium tanks rolling out of
your war factory, all you really need to do is sit back and handle threats as
they appear. Whenever you’ve got some downtime, take advantage of it and lay
some mines with your mine layer. Survive until the counter reaches zero, and
you’ll finish the mission (assuming your base has power, that is - otherwise
you’ll fail).
-----------------
Recommended Route
-----------------
The Soviet base in the lower route isn’t as troublesome as the one in the upper
route, so I suggest you take the lower route.
=============================================================================
| ----------------------------------------- |
| | | |
| | 1.19) Allied # 9 | |
| | | |
| ----------------------------------------- |
=============================================================================
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Mission Briefing
----------------