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For every victory, there is the specter of defeat.
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_ _ _ _ _ _ _
/ __ __(_) ___ __ _ _ __ __| | / | || |(_) ___ ___
/ _ / /| |/ __| / _` || ’_ / _` | / _ | || || | / _ / __|
/ ___ > < | |\__ | (_| || | | || (_| | / ___ | || || || __/\__
/_/ \_/_/\_|_||___/ \__,_||_| |_| \__,_| /_/ \_|_||_||_| \___||___/
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For every failure, there is the glimmer of hope.
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Copyright 2005 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site, please
contact me, and I will contact the site to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you’re not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).
Note: This guide is just my personal advice, information, and thoughts on this
game. If you have different opinions, strategies, and so forth, I will gladly
listen to you. If you have some information that you think would make a good
contribution to this guide, please feel free to share.
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| CONTENTS |
| |
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1.00) Walkthrough - Allies Campaign
1.01) Battle of El Alamein
1.02) Battle of Guadalcanal
1.03) Battle of Stalingrad
1.04) Battle of Kursk
1.05) Road to Rome
1.06) Operation Overlord: D-Day
1.07) Normandy Breakout
1.08) Operation Market Garden
1.09) Battle of the Bulge
1.10) Fall of Berlin
1.11) Battle of Iwo Jima
1.12) Invasion of Okinawa
2.00) Walkthrough - Axis Campaign
2.01) Airdrop on Crete
2.02) Battle of El Alamein
2.03) Battle of Suez Canal
2.04) Battle of Stalingrad
2.05) Invasion of Australia
2.06) Battle of Kursk
2.07) Defense of Normandy
2.08) Operation Sealion
2.09) Invasion of India
2.10) The Burning of Moscow
2.11) Assault on Midway
2.12) Invasion of Hawaii
3.00) Special Operations
3.01) Special Operations - USA
3.02) Special Operations - USSR
3.03) Special Operations - Germany
3.04) Special Operations - Japan
3.05) Special Operations - Britain
4.00) Commanders
4.01) Commanders - USA
4.02) Commanders - USSR
4.03) Commanders - Germany
4.04) Commanders - Japan
4.05) Commanders - Britain
5.00) Units
5.01) Units - USA
5.02) Units - USSR
5.03) Units - Germany
5.04) Units - Japan
5.05) Units - Britain
6.00) Buildings
6.01) Buildings - USA
6.02) Buildings - USSR
6.03) Buildings - Germany
6.04) Buildings - Japan
6.05) Buildings - Britain
7.00) Researches
7.01) Researches - USA
7.02) Researches - USSR
7.03) Researches - Germany
7.04) Researches - Japan
7.05) Researches - Britain
8.00) Attributes
9.00) End
9.01) Version History
9.02) Closing
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| 1.00) WALKTHROUGH - ALLIES CAMPAIGN |
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| 1.01) BATTLE OF EL ALAMEIN |
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| |
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---------------
Mission Caption
---------------
"The Desert Fox, Erwin Rommel, has rolled through North Africa leading his
Afrika Corps, forcing the British army in Egypt to their last defensive line
before Cairo and the vital Suez canal. Through a valiant defense, the
British have stopped Rommel’s advance, buying time for a counterattack that
may change the momentum of the North African theater. But the Desert Fox,
ever cagey, has prepared a devastating minefield in advance of the British
forces, taunting them and their attempt to avert the unstoppable flood of
German forces."
------------------
Primary Objectives
------------------
- Destroy Rommel’s Corps HQ.
--------------------
Secondary Objectives
--------------------
- Destroy five artillery bunkers on the beach.
- Capture and hold the Italian oil refineries.
------------------
Special Operations
------------------
Britain - Montgomery’s Forces
- Carpet Bombing
- Fighting Spirit
- Code Breaker
- Corps Reorganization
-----------
Walkthrough
-----------
This mission’s easy, so there’s no need to be concerned about time. Start by
deploying both trucks you start with, then build and deploy an Armor Division
HQ. Build and deploy a Motor Pool Truck, then build three Medium Tank
regiments from your Armor Division HQ. Finally, build and deploy an Ammo Depot
Truck.
Gather your three Medium Tank regiments and your Mechanized unit, then head for
the Italian oil refinery south-west of your base. Destroy everything near it
to take control of it, then retreat back into your green sphere of control to
regenerate your units and their health.
Next, head west along the northern beach and destroy all five guns along the
shore. Kill them carefully, one at a time, and retreat to your supply zone if
you take too much damage. Some Australian computer-controlled allies will land
on the beach eventually. They’ll start building their own base, then rush the
German base suicidally.
Make sure all of your units are fully healed, then approach the German base
from the north-east. There are mines, but the Australians tend to take care of
a lot of them. Even if they don’t, the damage caused by them isn’t enough to
worry about, as long as you’re somewhat careful with where you drive your
vehicles.
Your target is the German Corps HQ building, which shouldn’t be hard to destroy
even if you completely ignore the defenses in the area. If you choose to
destroy the defenses, you can always retreat back to a supply zone to minimize
the damage you take. Either way, once the HQ building is destroyed, you will
win the mission.
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| 1.02) BATTLE OF GUADALCANAL |
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| |
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---------------
Mission Caption
---------------
"With the seemingly invincible Japanese fleet now defeated in the Coral Sea and
at Midway, the momentum of the war in the Pacific has shifted to the
Americans. At last an offensive war can be waged. The airfield on the island
of Guadalcanal must be taken from the Japanese and converted to Allied use,
and the island itself must be secured against counterattack."
------------------
Primary Objectives
------------------
- Capture and hold the Japanese Airfield.
- Destroy the Japanese Corps HQ.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
USA - Arnold’s Forces
- Carpet Bombing
- Propaganda War
- Secret Agent
- Corps Reorganization
-----------
Walkthrough
-----------
Start by building an Artillery Brigade Truck and deploying it, then build the
rifle grenade upgrade frm that building. Attach the two infantry units you
started the game with to the Infantry Division HQ, then build and deploy a
second Infantry Division HQ. Build and deploy three more Ammo Depots, then
build eight units of Assault Infantry.
Take your ten units of infantry (split them into two teams) to the airfield
south-west of your base. Take out the defensive bunkers one at a time until
they are all destroyed, dealing with enemy infantry units when necessary. Make
sure you retreat back to your supply zone when you take too much damage, or
you’ll have to build more units.
Once every enemy around the airfield is defeated, you will gain control of it,
which gives you a supply zone in a radius around the airfield. Your next
objective is to destroy the HQ to the south, so the supply zone around the
airfield will be quite helpful to use on your damaged infantry units while
you’re attacking the southern base.
When you have enough experience points built up in the upper-left corner of
your screen, use the carpet bombing on the southern base. Start moving your
infantry groups to the south, but move slowly. There are tons of well-hidden
Japanese units in the trees, and a half dozen or so bunkers to take out. Heal
your units in the airfield’s supply radius when necessary, and keep making
progress towards the HQ to the south. Destroy it, and you’ll win the mission.
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| 1.03) BATTLE OF STALINGRAD |
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| |
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---------------
Mission Caption
---------------
"With the Wehrmacht stopped at Moscow, Germany has now turned its eyes to the
oil-rich Caucasus. If the Germans succeed in their endeavor, their Blitzkrieg
will be able to continue unhindered by fuel concerns. In order to secure
their flank against counterattack, the Germans must first seize the city of
Stalingrad at any cost. Unknown to the Germans, the Russians are preparing a
trap. As the bloody fight in Stalingrad continues, large Russian tank forces
are moving into position to launch a surprise attack to encircle and destroy
the Germans."
------------------
Primary Objectives
------------------
- Liberate South Stalingrad.
--------------------
Secondary Objectives
--------------------
- Capture and hold Rostov.
- Capture and hold Tsymlyankskava.
- Capture and hold Kapkinsky.
------------------
Special Operations
------------------
USSR - Zhukov’s Forces
- Russian Sabotage
- Supply Drop
- Communist Purge
- Corps Reorganization
-----------
Walkthrough
-----------
Build and deploy an Infantry Division HQ, then attach your infantry units to
it. Attach your tank unit to the Armor Division HQ, then build and deploy a
Mechanized Division HQ. Build and deploy a Motor Pool Truck, then build and
deploy an Armor Division HQ. Build five more units of Medium Tanks, then build
and deploy two Ammo Depots to keep the tanks properly supplied. Finally, get
all three of the upgrades from the Motor Pool to make your tanks as strong as
they can be.
As you’ve likely noticed by now, you have a computer controlled ally in the
south-east. He’s probably assaulting South Stalingrad right now as well as
the town directly between the two of you. Take your six Medium Tank regiments
to that town and help him liberate it. Make sure you keep your tanks healed,
or you’ll have to waste a lot of time building new ones.
Once that town is taken, move on to the one in the middle of the map. Once
that one’s taken, head over to the north-west corner and take the third one.
Once you’ve taken control of all three (and kept control of them so that you
have control of all of them at the same time), your secondary objectives will
be complete, and you’ll see a message telling you that the German forces in
South Stalingrad have been severely weakened.
Take your tanks down there and help your computer buddy destroy what’s left in
the city to win the mission.
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| 1.04) BATTLE OF KURSK |
| |
| |
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---------------
Mission Caption
---------------
"With the Russian winter now safely behind them, the Germans are anxious to
avenge their defeats at Moscow and Stalingrad. Armed with their new Tiger
tanks, they have launched their summer offensive. Against them stand the
Russian tank forces, drawn en masse for what will prove to be the largest tank
battle in history."
------------------
Primary Objectives
------------------
- Kursk must not fall.
- Destroy Kluge’s Corps HQ.
- Destroy Manstein’s Corps HQ.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
USSR - Rokossovksi’s Forces
- Communist Zeal
- Double the Guard
- Rapid Deployment
- Corps Reorganization
-----------
Walkthrough
-----------
If you’ve been disappointed with how easy this game’s been for the last three
missions, you’re in for a pleasant (or not so pleasant, depending on how you
look at it) surprise during this mission.
You start with basically nothing in the way of units, but you do have a fairly
large base in the north-east that’s only lacking a few buildings. You have
three town areas in the middle of the map, the middle one being the only one
that’s in a very defendable condition. Which is good, since losing that center
town will also make you lose the mission.
Start by sending the two infantry units in the southern towns north to the
bottom entrance of Kursk (the center town). Have every unit in Kursk collect
near the entrance to the south, then go to your base in the north-east. Build
and deploy an Infantry Division HQ, then attach the units at the southern
entrance of Kursk to that new Division HQ. Don’t worry about the ones in the
town to the north.
Build and deploy a Mechanized Division HQ, then get the Heavy Tank upgrade from
the Motor Pool structure. (You’ll also want all of the other tank upgrades
from the Motor Pool.) Once you’ve got that, start building enough oil and ammo
capacity to fund six units of Heavy Tanks. (Each division of Heavy Tanks needs
twenty fuel and twenty ammo, so make sure you have at least a +120 ammo and a
+120 fuel availability.)
Once you have the six Heavy Tank divisions, send three to the town north of
Kursk, which you still hopefully have control of. Send the other three to the
bridge south of your base that leads to the two small cities above the southern
German base. When both units are close to the German bases, send them in at
the same time. The purpose is to run into the enemy bases and destroy the HQ
structures with complete and utter disregard to the safety of your tanks.
Trust me, this is the fastest possible way to beat this mission. If you try to
storm one of the two bases with a massive force, the other base will magically
somehow have about thirty armored divisions ready to attack Kursk. You’re MUCH
better off just diving in and blasting both of the HQ buildings at once. And
once you do, the mission is over, so you don’t really need those tank units
back anyway.
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| 1.05) ROAD TO ROME |
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| |
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---------------
Mission Caption
---------------
"With Sicily in Allied hands, Italy has been invaded and has dropped out of the
war. The Germans have taken over the defense of Italy and, aided by the
rugged Italian terrain, have stalled the Allied advance, allowing the bulk of
the Wehrmacht’s troops to maintain the Eastern front. The Allies must take
the historic monastery of Monte Cassino to break the German defenses. In an
effort to outflank their enemies, the Allies have planned an amphibious
landing at Anzio to threaten the heart of Italy: Rome. Land at Anzio and
break out past Monte Cassino to take Rome."
------------------
Primary Objectives
------------------
- Capture and hold Anzio.
- Capture and hold Rome.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
Britain - Leese’s Forces
- Carpet Bombing
- Sandbagging
- Secret Agent
- Corps Reorganization
-----------
Walkthrough
-----------
This mission is another large scale tank match. Start by building up your base
to full capacity, then building six divisions of Heavy Tanks. Make sure you
have all of the technology upgrades for them too, since they’re going to need
all the help they can get. I recommend not bothering with any airfields, since
they aren’t all that helpful for how much ammo/supplies they suck in.
Once you have the six Heavy Tank divisions and enough ammo/fuel depots to run
them, start picking away at the defenses guarding the exits of your base. The
computer-controlled ally you have will likely help you a great deal with that,
and it’s even more likely to help you a great deal later on in the mission.
Once you’ve broken out of your base, head to Rome at the top of the screen and
take control of it (if your computer friend hasn’t already done so). Next,
start making a supply chain that stretches all the way down to the entrance to
Anzio in the south-west. You should also build more buildings so you can get
three more Heavy Tank divisions.
All that’s left to do is blast the crap out of Anzio, and believe me, there
will be plenty of it to blast. Let your allied buddy send whatever it has in
there first, then send your stuff in wave after wave after wave until you
destroy the place. When you reach 1800 experience points in the upper-left of
your screen, use the Carpet Bombing special operation to blast a large section
of the base. It might take you a while, but eventually, you’ll wipe out the
pile of units in the town and win the mission.
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| 1.06) OPERATION OVERLORD: D-DAY |
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| |
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---------------
Mission Caption
---------------
"Despite the victories in southern Italy, the march northward remains slow, and
the bulk of the German forces have been able to continue the fight against
Russia. At Stalin’s urging, the time has come to open a new front. On June
6th, 1944, this front will be openned with an amphibious invasion in Normandy
that will mark the final days of Germany’s conquest. Despite substantial
misinformation fed to the Germans about the time and location of the landing,
coastal defenses remain enormous. D-Day is about to begin."
------------------
Primary Objectives
------------------
- Capture and hold Douvres.
- Capture and hold Bayeux.
- Capture and hold Carentan.
--------------------
Secondary Objectives
--------------------
- Destroy Rundstedt’s forces.
- Destroy Rommel’s forces.
------------------
Special Operations
------------------
USA - Gerow’s Forces
- Mechanized Advance
- Lend Lease
- Mechanized Resupply
- Corps Reorganization
-----------
Walkthrough
-----------
If you’ve been despressed with what seemed like a total lack of difficulty in
this game, this mission should cheer you up. Or piss you off, whichever.
Start by moving your battleships and carrier to the souther-east and using them
to blast the defenses in the very corner of the beach down there. They won’t
be able to completely destroy the defenses though; you’ll have to land some
troops to do that.
If you recall your training missions, the battleships can deploy both marine
units and Corps HQ buildings. Send in a unit of marines from each of the three
battleships, but watch out for the little clusters of water mines near the
shore. Use the infantry to destroy the bunkers and AA guns, then land a Corps
HQ building and deploy it a little to the north.
Here’s where things get tricky. You need to build fast, and I mean FAST. Not
only are the Germans going to swarm you with crap in a matter of minutes, but
your allies will also be stealing all the damn land from around you. (Idiots
don’t even keep their structures close together to conserve space...)
Build yourself up to the point where you can build artillery tank units, then
crank out nine units of them as fast as possible. As soon as you get the first
three of them ready, send them north to the town with the objective marker in
it. The Germans will continuously try to take over that town, so park your
artillery tanks on the east side of the river and let them blast anything that
tries to exit the town into your base.
Once the next three units of artillery tanks are done, send them to the south
west part of your base, by the shoreline. German units will sneak in that way
sometimes, and I don’t just mean a few small units. Hopefully, your closest
ally will help you out a little down there as well. If not, then he’s most
likely sending a bunch of crap to that northern town, so either way he’ll be
helping you a great deal.
Send the final set of three artillery tank units to the north and make one
group of six units with the other three. If you don’t already have control of
the town, go take it right now. Once you have it, your ally should be able to
defend it for the most part. Blast any nearby German concentrations, let your
units resupply, and turn north to destroy the large base up there.
You’ll have to go in quick, short rushes. Blast a few units or structures,
then run back to the town to repair your stuff. Repeat the process until the
entire base and every German unit around it is destroyed. If the town gets
threatened by anything, immediately go help your allied guy defend it; can’t
afford to lose any of your artillery tank units. (Note: for whatever reason,
the secondary objective above the town rarely actually disappears when you
eliminate the Germans from around it. Dunno why... just ignore it for now.)
Now that you’ve cleared out that concentration of Germans, the next step is to
move a few of your ammo or oil depots up to the town. Deploy them in a row
moving towards the top of the screen so that your resupply zone stretches all
the way up there. Your next target is the north-western base (where the second
optional objective marker is located). If your ally in the south-west is doing
well, you should have no problem mowing through this base, although you might
need to retreat to your supply zone a few times.
If your ally in the south-west isn’t doing very well, or he’s been completely
eliminated, this mission is almost certainly going to degenerate into a horrid
stalemate of repeated tank clashes that result in nothing other than massive
amounts of destroyed German units. Either way, all you need to do to win the
mission is keep control of the three central cities. The one you already have
should be fairly easy to keep.
The one in the middle will be easy once you destroy the concentration to the
north. The third one should be extremely easy if your ally in the south-west
doesn’t already have control of it. One thing to be very careful of: the
concentration in the north-west part of the map will build airfields if you
don’t destroy it fast enough. If that happens, you can find yourself in a
world of hurt once he starts blasting your buildings. That’s why it’s very
important to get up there as fast as possible.
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| 1.07) NORMANDY BREAKOUT |
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---------------
Mission Caption
---------------
"The successful landings across the Normandy coast have enabled the
stablishment of a significant beachhead on the continent. Desperate with the
direction the war has taken, the Germans are fighting ruthlessly to defend the
hedgerows and battlefields lying between the Allies and the rest of France.
France’s liberation is at hand, and total victory draws near."
------------------
Primary Objectives
------------------
- Capture and hold Cherbourg.
- Capture and hold Saint Lo.
- Capture and hold Caen.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
USA - Bradley’s Forces
- Mechanized Advance
- Lend Lease
- Mechanized Resupply
- Corps Reorganization
-----------
Walkthrough
-----------
This mission is much, much easier than the two preceeding missions. Fight off
the units in front of your base at the start, then retreat your units into the
safety of your supply zone. Start building up your base to the point where you
can support nine units of artillery tanks, then build them and start moving
north. Clear out that town, then head south-west once you’ve taken it.
Don’t head south-west too fast, since there’s a fair amount of German
resistance guarding the water crossings. Hopefully your ally in the east is
still alive and kicking (he might even take the north-eastern town if he’s very
productive). If he is, then he’s probably streaming forces into the southern
town. If so, you can just move your artillery tanks to the west side of the
town and start picking away at it until you take it.
If your computer buddy hasn’t managed to take the north-eastern town, then he
probably isn’t doing much against the southern town. If that’s the case, you
should consider moving your base to the south so you can keep your artillery
tanks supplied easier. Either way, once you take all three towns, you’ll win
the mission, and unless you just aimlessly throw away your tanks, you shouldn’t
be able to lose this mission.
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| 1.08) OPERATION MARKET GARDEN |
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| |
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---------------
Mission Caption
---------------
"France has been liberated and the German defenses are in disarray. A daring
gambit to seize critical, lightly-guarded bridges within the Netherlands has
been launched. Swift airdrops followed by armored divisions will enable a
surprise attack and open the way for an advance. Confidense is high, and if
the mission is a success, the war could be over by Christmas."
------------------
Primary Objectives
------------------
- Capture Arnhem before the German army arrives.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
Britain - Montgomery’s Forces
- Carpet Bombing
- Fighting Spirit
- Code Breaker
- Corps Reorganization
-----------
Walkthrough
-----------
Oh wonderful, a times mission. It’s not as bad as you might think, though.
Use your starting forces to take out whatever you can, then start building up
your base until you can make artillery tank units. Make sure you get all of
the upgrades, then take your first six artillery tank units into the town above
your starting position. Blast everything in and around it, then let your tanks
heal. You should be building another three units of artillery tanks during
this time as well.
This "heavy paratroop support" you were told you’d be getting is, as expected,
quite useless. Take your nine artillery tank units to the west, then north
into the second town. Blast everything to take control of it, then let your
surviving units heal and replace any units that were completely destroyed.
The far northern town is much harder to take with only tanks. Luckily, you
also have the Carpet Bombing Special Operation. You can easily use it every
time it charges to blast the three main concentrations of mounted guns along
the southern and northern edges of the town. Pile up your artillery tanks in
front of the bridge, then cross when you’re ready. Clear out this town before
the timer runs out to win the mission.
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| 1.09) BATTLE OF THE BULGE |
| |
| |
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---------------
Mission Caption
---------------
"Allied intelligence was wrong. The bridges that were supposed to be lightly
defended and easily seized in Operation Market Garden were instead heavily
defended by German armored units. As the Allied offensive bogged down, the
Germans used the opportunity to plan a desperate winter counterattack through
the Ardenne Forest. Their hope is to capture Antwerp and split the Allied
armies. A victory here could crush the unprepared British and American
forces, who lack their usual air superiority due to bad winter weather. Such
a victory would leave the Russians isolated against a renewed German attack.
However, if the Allies can hold off the charge, the fuel-starved Germans will
easily fall."
------------------
Primary Objectives
------------------
- Defend Bastogne until reinforcements arrive in 20 minutes.
--------------------
Secondary Objectives
--------------------
- None.
------------------
Special Operations
------------------
USA - 101st Airborne
- Mechanized Advance
- Lend Lease
- Mechanized Resupply
-----------
Walkthrough
-----------
This mission is tricky if you don’t know what to do. As soon as the mission
starts, find your eastern Engineer unit and start building several more Anti
Aircraft guns in the northeast part of your base. You can’t afford to lose any
time, so immediately go to your northern infantry HQ and start building three
more infantry units. Use your western unit of Engineers to repair the infantry
HQs over there that will be getting bombed.
Once you’ve got four AA guns on the northeast part of your base, start building
a few more on the western side. Send at least four units of infantry to the
road north of your base, since some Germans will shortly be coming in through
there. Make sure at least two more of your units are protecting your western
infantry HQs, and send the remaining units to the eastern edge of the city to
draw attention away from the AA guns.
Once the first wave is defeated, use your engineers to repair any severely
damaged guns or HQs, then start cranking out defensive guns along the northern
parts of your town. Cycle through your infantry units and detach the fully
supplied ones so you can attach the damaged ones, then prepare for the next
assault.
The Germans will attack in mostly the same places. The key to victory is
keeping your AA guns intact as well as your infantry HQs. Once they start to
go, you’ll either have to cycle through your detached units really fast, or
you’ll just get killed. Keep your engineers alive to make repairs, and always
have them building something until you run out of money.
Which brings up another small problem. When you have negative supplies, and
you run out of money, detached units will start to take damage while they’re
idle. That’s not too much of a problem if you keep your HQs intact, but if one
or two of them get destroyed, you’ll be in a world of hurt. Make sure you use
your Lend Lease Special Operation as often as it charges; it’ll give you a few
seconds worth of money every time you use it.
When the final attack comes, hopefully you’ll still have a large amount of your
AA guns and artillery bunkers. Keep your surviving units to the south-west of
the town, since that’s where the lightest assault will come in. If your AA
guns and gun emplacements can stall the Tigers long enough, this mission will
be over. If they can’t, you’ll have to play the mission over again and try to
work a little faster and more efficiently.
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| 1.10) FALL OF BERLIN |
| |
| |
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---------------
Mission Caption
---------------
"As the Americans and the British defeat the Germans in the Battle of the
Bulge, the Russian army marches ever closer to Berlin. Desperate to forestall
defeat in hopes of being conquered by the Americans and British, the Germans
fight savagely and hopelessly to hold on as long as possible. Victory and
retribution are at hand!"
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