The gods of action adventure games smiled upon Sam and Max in their last adventure. Sure, there was the threat of volcanic eruption at any moment, but the pair got a free trip to a sun drenched island, the chance to drink exotic beverages with several very famous figures, and their own shot at instant deification. What could be better? Well, the local of the next Sam and Max adventure, for one. Sam and Max: Night of the Raving Dead takes the pair to a lonely castle lurking beneath a stormy sky in Stuttgart, Germany. A plague of zombies is on the loose, some of whom are bad tippers, and the trail leads straight to the castle and its fashionably dejected owner, Jurgen. Somehow Sam and Max have to put a stop to these morbid melodramatic meanderings before it’s too late!
The Sam and Max starts out in the way many of the others have, with a direct and surprising event, that causes the pair to head for the streets to deliver some freelance justice. The neighborhood has been plagued with zombies, but all of whom appear to be wearing sunglasses...and no shirts...and tank tops. Yes, this plight is far more terrible then anyone previously realized, greater than an out-of-control Internet, more dangerous than a statue of Abe Lincoln trashing Washington, and more inexplicable than an afro worn by a former child star! It’s...it’s...zombie ravers!
The exclamation marks stop now. Promise.
The bulk of Sam and Max: Night of the Raving Dead is what anyone who has played the previous games has come to know. You point-and-click your way through the in-game environments, the mighty mouse pointer your tool as you converse, interact, and perhaps even run away rapidly from the challenges you will face in Night of the Raving Dead. There will be plenty of those, however, as there will be many curve balls tossed your way. All it takes to surpass these, however, is the gamer’s best weapon.
Brainnssssss!
Okay, that was the last exclamation point.