Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
Affiliated with:
GameZone.com
Index » Articles Send this page to a friend
Folklore Review
Posted by David Keating, 341 days ago 26/02 15:56
  Folklore
  Folklore Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now
 Rating Preview
 Fun Factor
 8.5 
 Graphics
8.3
 Sound
7.0
 Multiplayer
0.1
 Single Player
8.0
 Controls
9.0
Although it didn’t get the same amount of attention as big name games like Uncharted or Ratchet and Clank, Folklore stands out in the current crop of available PS3 titles as one of the most original action games on the platform thanks to a clever combat scheme, gorgeous artistic design and an engaging story.   
 
Folklore tells the story of a young woman named Ellen and an occult reporter named Keats, as they explore a mysterious and isolated Irish coastal village by the name of Doolin.  Once they arrive, Ellen and Keats discover that they have the ability to travel from Doolin into various realms in the Netherworld, which are inhabited by the souls of the dead, called folks.  The plot centers around Ellen attempting to make contact with her dead mother, and the player will be able to play as both Ellen and Keats, as they unravel the mystery of her death 17 years ago.   
 
Cutscenes are beautiful, but infrequent.
 
Each area of the Netherworld is headed by a boss, which, when defeated, will allow the player-characters to gain an audience with a dead person who offers clues as to Ellen’s mothers whereabouts.  The sense of mystery is palpable throughout the experience, and players looking for a good story could do a lot worse than Folklore.  Before they can get to the end of the level and face the boss in order to progress the plot, Keats and Ellen will have to defeat numerous folks, and use a specific combination of their abilities to bring down the head honcho.  Luckily, there are story book pages detailing which folks are required to defeat a given boss scattered around the levels, greatly simplifying matters. 
 
Lesser folks are all hostile to the player, and come in a wide variety of elemental forms, each with their own properties and unique attacks.  Once defeated, the player can absorb the folk’s soul by jerking the Sixaxis controller skyward, which in practice works quite well.  Some of the higher level folks have more complex variations on this basic jerking movement, which require a bit more timing, but all in all, the motion controls are extremely well implemented and easy to pull off.   
 
Much like a European take on Pokemon, players collect different folks and use their powers in order to combat the remaining folks inhabiting the Netherworld. In fact, when in the land of the dead, neither Keats nor Ellen are capable of any other method of battling the hostile critters that populate the environment.  Once the player absorbs a folk’s soul (called it’s ‘id’), the player can bring up a menu and assign the various folks they have collected to the four face buttons.  Folk abilities are elemental in nature and range from projectile attacks, melee attacks, and defensive maneuvers, allowing players to choose a wide variety of strategies in any given situation. When certain conditions are met (for example, collecting a particular number of ids), these folks can be leveled up, allowing for greater damage, longer combos or reduced summoning costs.  When absorbing ids, players get experience (with bonuses for nabbing more than one at a time) that gives Folklore some mild RPG elements, but since the player can only gain a larger health or magic meter, the real emphasis is on leveling up preferred folks. One could conceivably level up all of them, but since folk abilities overlap a great deal, it’s not really necessary. 
 
Sadly, Keats and Ellen play almost identically.  There are minor character-specific abilities, though. For example, while in the Netherworld, Keats can activate a temporary God-mode that is charged up via a meter, and Ellen can change cloaks late in the game allowing for mild stat adjustment.  In the end, the two experiences are a bit too similar, and it would have been nice to see more differentiation in the two play-styles.  In addition, by the end of the game players may also begin to tire of revisiting almost all the locations twice.  Although the levels are laid out exactly the same for both characters, at the very least, Ellen and Keats don’t share the same folks in every realm, providing some variety from a game play perspective, but not enough to shake the ‘been there done that’ feel that starts to accumulate after delving deep into Folklore’s 10-20 hour campaign.  And although both player-characters will fight the same end-bosses, the means in which they will defeat them will vary somewhat, which is better than no variety at all.  While players don’t have to beat both Keats’ and Ellen’s campaign, this option won’t tell the entire story and reduce the game’s length significantly.   
 Our Rating for Folklore Review
8.5
Fun Factor
Ripping souls out of folks with a tug on the Sixaxis never gets old, and the mysterious mood will keep gamers guessing until the exciting finale.
8.3
Graphics
Wonderful art design and nice particle effects make up for the fact that the hardware isn’t being pushed very hard.
7.0
Sound
Sound effects and music are well done, but the lack of in game speach feels like game design from 10 years ago.
0.1
Multiplayer
Not Applicable
8.0
Single Player
Folklore offers a blend of old school JRPG conventions with some new school ideas. Feels fresh yet familiar.
9.0
Controls
Great use of Sixaxis motion control and a unique combat sustem make for a highly intuitive game play experience.
7.9
Overall
Folklore takes action adventure gaming into some exciting new territory, but some gamers will shoot the messenger before they hear the game’s message due to presentation issues.
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Inside The Games

TGR F.E.A.R. 2 Interview: Roller... Yesterday
Brain Training for Dummies Video... 19 days ago
Poker for Dummies Video Game Review 22 days ago
Adobe Director 11 Review 163 days ago
Imperium Romanium Review 222 days ago
Command and Conquer Red Alert wa... 222 days ago
Command and Conquer Generals: Ze... 228 days ago
Command and Conquer Generals 229 days ago
Command and Conquer Tiberium War... 229 days ago
Command Conquer Tiberium Wars wa... 229 days ago
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Halo 3 | Blue Dragon | Two Worlds | Rock Band | Call of Duty 4 | Beowulf The Game | Mass Effect | Bioshock xbox 360 | StrangleHold by John Woo | Overlord