Two Worlds has been described in many ways: unforgettable, mediocre, and just plain bad. Unfortunately, it wasn’t unforgettable (at least in the positive sense), but thankfully it also wasn’t horrible, as it has its moments. Two Worlds attempted much, but only delivered on some; however, it is still a solid experience for any RPG fan.
The overall presentation is fairly simple. It’s something you’ve seen before, yet something different. The whole scale of the game cannot be described in any way other than epic. Despite its many flaws, this one part shines through. The scale of the game is immense. It will take hours upon hours just to fill in part of the map. While the game itself may be huge, the menus and map indicators are not. Even with a large TV, this may be an issue for some people.
One of the biggest issues with this game is the initial start. Unlike other RPG titles, where you are near god-like in your abilities, Two Worlds starts you off barely able to hold your own. If the rabbits attacked you even they would probably kill you. Ok, that may be a bit exaggerated, but until a few hours into it, the average gamer will struggle to kill even the simplest of creatures: wolves, boars and the goblin-like Groms. It seems that the enemies abilities and strength progress as you reach different locations, which does work; however it leave them either much to weak, or much too strong for any true enjoyment.